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Great design can make or break your
product. So to learn more about how to
prioritize high quality design in the
earliest stages of your startup, we're
sitting down with Kari Sarnin, the
co-founder and CEO of Linear. Kari
worked at Coinbase, Airbnb, and built
one of the best issue tracking tools on
the market in linear. And today he's
going to share some of his advice for
how you can design a product that truly
stands out. Welcome to another episode
of Design Review.
[Music]
[Music]
Ki, thank you so much for joining us.
>> Well, it's awesome to be here.
>> Maybe just to kind of um give people a
sense of where Linear is at today, maybe
you can just kind of give us a high
level of any interesting stats or facts
and maybe a quick description of what
Linear is.
>> The idea with Lener is that we want to
be this purpose-built platform for
building products and or planning and
building products. It's not a suite of
tools, but it's more like an integrated
workflows. It's a tool that engineers
might use every day. So, I think it's
design is especially important and speed
is very important because if if any kind
of paper cut or bad experience, it will
multiply a lot of times. Where we are
now, like fast forward today, we we have
about 15,000 companies as customers. And
then we have growth companies like
Mercury, Ramp, Bretool, um, Pre and and
like lot of like growth companies and as
well as like larger companies like
OpenAI and uh, Block which is a which is
a financial company. We wanted to build
focus on the quality and keep the focus
really tight to build the best product
we can for these customers. So that's
why we we done some some of the things
differently. You're also a YC founder
and I'm curious kind of at all the stops
of your career from, you know, founding
your first company, going to Coinbase as
the first designer there, lead designer
at Airbnb, and then starting your own
company again at Linear. What's one
lesson that you took away from each of
those stops that's kind of made Linear
what it is today? I think linear is very
much built with the advice we got from
YC and just make something people want
and like talk to the users and
simplifying the startup building process
or clarifying it that like not a lot of
these things matter that that you see
out there and a lot of things can wait.
What really matters is like you find
those someone someone you can build
something for and you can build it in a
good way. So I think like YC really
helped me to understand that building
companies it doesn't have to be
especially in the beginning has doesn't
have to be that complicated. You almost
just need the singular focus of making
progress building something for the
customers and then all the other stuff
can kind of come automatically or later
or or something it can wait. I think the
OIC also helped me with the with the
ambition that you could see like hey you
can make a lot of progress in a very
fast time and also like eventually that
progress will lead to like a massive
companies or massive growth. So I think
it was really important for me. Coinbase
was actually in the same patch that I
was in which was um 2012 summer. Maybe
what I learned there was that you you
kind of have to really clarify with the
company but also like especially I think
as a designer what is the one or couple
problems we're truly trying to solve
with the design or with the company
itself and for me that at Coinbase
thinking about back crypto back in 2014
it was a very different time like
there's a very little trust in the
market and also just because it's a new
thing you don't have that trust built in
so like what I saw that my job as a
designer is like I have to change this
company to look like more trustworthy
and more professional because they want
to go mainstream but we also need to
simplify this. We have to we have to
make the design really simple so and
explain it in a simple way. So we can
break out of this like crypto niche
group. I kind of looked around the
website the product the brand and I
basically just made a list of like these
things needs to be fixed. So, it's like
the logo was this stack of coins like a
little bit like kind of like, you know,
like Donald Duck or Uncle Scrooge kind
of. Yeah. It's like the coins on the
table. One of them is like tipping over.
It's like why is it tipping over? It's
like that's not that doesn't feel good.
It it should feel like staple or
something.
>> I did have some trouble convincing them
to like pick up a new locom mark
>> and it eventually, yeah, we didn't do it
until the IPO. They finally picked one
which is like a kind of like a circle
that looks like a C. There's like a
thing going into it so it looks like a
C.
>> And then I on the website like what it
looked like was um so Brian and the team
had had that basically built it over the
past two years. I think they had like
quite a lot of users already. They had a
lot of money in the background like in
the in the platform but everything was
built with Twitter Bootstrap.
>> I think that the product itself worked
quite nicely. It was quite simple. The
problem was that that the the visuals
using this kind of standard library made
it look like a hack project.
>> So like someone coming to a website
thinking, oh should I buy some Bitcoin
and like should I store my money in this
Bitcoin bank?
>> It's kind of like makes it a little bit
uneasy. It's like can I trust this
people? Like is this a real company? Is
this some like side project? Is this a
hack project? So the second thing is
like well we need to fix the website
like we need to make some kind of
visuals to it. And then the third thing
is that the the product itself that it
also looked like that it used a bit
Twitter bootstrap like I didn't change
the layout the the kind of structure of
the product but I just changed the
visuals and then that way like fairly
quickly we could get got to a state that
it like from the outside this company
looks more trustworthy and more real or
like more like a real company. And then
the third thing like later on in the
brand I was using a lot of photos
because I think the photos of people
photos of
the earth like mountains forest
something I found out like crypto and
the space is so abstract and ambiguous
that like it doesn't feel like crowning
you're like what is this like there's
this magic internet money it doesn't
exist you know like kind of like it's
weird. So I think like some those kind
of things like those kind of touches I
don't know how much it actually impacted
anyone like I don't know if anyone like
picked on it
>> but that was the thinking in the back
end and then lastly I think with Airbnb
>> uh I joined there like much later they
were already a huge company uh they
weren't public yet but they were se
couple thousand people at least what I
learned from Priesky there was that the
brand and I think Silicon Valley still a
lot of startups don't quite understand
brand or design.
>> Mhm.
>> There's I think they logically try to
understand it that yeah okay design is
important. We see that it makes sense
and brand is important makes sense but
what what is it like they don't have a
maybe the language or the experience to
to think about it or maybe they just
don't want to think about it. It was
interesting to see with Airbnb is like
how much the CEO is actually focused on
the brand
>> and seeing that certain kind of
advantage which turns out it is an
advantage. Brand is really like the
story you tell like what is this company
about like what do we care about both
internally and externally and then you
try to follow those values or those
action like those that thinking as much
as you can and not not kind of like
sacrifice on it. So that from the
external I could see like Airbnb is f
like this is the Airbnb like brand and
their their actions are following that
and then over time I can trust them that
they're like predictable. They're not
one day it's like Airbnb is great and
they're doing everything right. The next
year everything is bad and like I I I
don't trust that kind of there's too
much volatility in it. So I think that
that was interesting to see like how
much he he cared about it.
>> Yeah, that's really interesting. So, it
sounds like at those stops, Coinbase and
Airbnb, I think a brand is always
helpful for building trust, but it seems
like the design and the brand,
especially for those two businesses
where, you know, somebody's going to
come stay in your home or you're going
to stay in somebody else's home, it
seems like that was incredibly
important. And now at Linear, it seems
like your brand, um, at least as an
outsider, it seems a lot is about craft
and quality and just like a high quality
professional product. And I'm curious,
what are the things that you do on a
daily basis to try to create that brand
and how intentional is it for you?
>> It was something that we worked in these
companies and we're working in this
industry a while. So sometimes you you
kind of get tired of the things that
exist and you kind of try to think like
would would there be some other way of
doing this thing or other way of
thinking about it and that's like a good
starting point like you start thinking
like what do you personally really care
about as a founder
>> and then you start going into that like
well what should the company then care
about those things should be aligned
like otherwise like why you work why do
you found this company
>> from there we saw that there's a lot of
competition um it's it's not super easy
to differentiate with the features I
think because I think like people just
look at oh it's does project project
management whatever like these other
tools do it too but like what we see
that that none of these companies in
this market actually had any kind of
brand you couldn't really say what
they're about like you could know that
they exist but you don't can't really
tell what they're about so for us it was
really that can we be really authentic
and kind of direct or honest and also
like show that we have this like care or
values for certain things and quality
being one them like we we are helping
companies to build software and for us
personally we find it annoying when
things don't work that well and we don't
want that to have like our customers to
have that feeling. So we try to like
tell everyone internally and and and
when we do this work that like we need
to strive for the quality. Quality
doesn't mean perfection that you can't
have anything rough or anything uh you
need to polish everything to like for
years. It's it just means that like you
have this direction or idea in the mind
that we are about quality. We want the
user to like the customers to have a
great experience and that's like the
most important thing. And yeah,
sometimes you you might have to launch
something to get feedback and that's
okay. But like you should then like
remember to come back and say find like
ways to like improve it or fix it if
it's rough. In some ways you are
building this culture around something
internally. So that's part of my job
that sales is part of the experience of
linear. I want it to be a quality
experience. What we really want to like
find people that can do like a quality
experience and like what I think in this
kind of market it is that these buyers
are quite sophisticated and they they
already have maybe a product they use.
So they do want to understand like how
can they how can linear do it better or
differently. And so those people have
like the sales people we hire, they have
to be they don't have to be engineers or
like super technical people, but they
have to have at least the capacity or
curiosity to understand the the product
really well and the the the customers
well and I think it's it's been working
and we've been able to hire hire people
but I think founders or startups they
just decide well we hire a sales team
and then or someone like the investor
sells like you need to hire sales then
like okay we'll go hire sales
>> but they don't ask you questions like
what kind of sales like
>> it feels interchangeable, right? All
sales parts are you swap them in now,
>> but like companies are very different.
So yeah, you might be an enterprise
company, you need someone who can do
that like navigate that market really
like kind of it's a complicated process.
So you need someone to navigate that or
or something like maybe if you're like
medical product maybe you need to have
someone who has worked in the medical
field. So there's like attributes that
you you can think like how in even in
sales that could be how could you like
really signal your what your company is
about like what you do well it
>> it's interesting to me I think a lot of
times founders think about um brand as
like the logo the colors I put on the
website you know like those types of
things but it sounds like the argument
you're trying to make is that actually
the brand is like every touch point and
it's interesting that you're like down
to the sales people like they're the
first contact with a lot of your
potential customers and making sure that
that is the brand experience that you
want them to have with your company is
incredibly important and would often be
overlooked by a lot of people I think.
>> Yeah. And I think like I like to think
it's all kind of follows from the same
tree that you have this some kind of
brand thinking or it's more like the
company values like what are we about
and then you try to visualize that or
make it happen in different aspects. So
visualizing means that you make a make
your logo and you make the website and
you are signaling like we are very like
professional or we are trustworthy or
something with that design. I would say
like the brand is often like what does
the person feel the experiences. I think
a lot of times people think about you
know craft and high quality and the
things that you talk about and like you
said they think of perfection and
waiting a really long time to ship
something. Um, but talk about how you
operate to achieve that high level of
quality while still, you know, shipping
very frequently and and getting things
in the hands of real users before
they're like fully baked in your own
head.
>> Yeah. One of the lessons I learned in
some of these other companies with that
like having more people working on
things doesn't necessarily make it
better. It's often can make it worse.
you start to lose the thread of like
what is this feature even about because
everyone has a little bit different
opinions and you start into this bike
shedding or like a design by committee
that we try to like kind of get
everything in there but then it's now
the feature is not really for anything
because it's too broad or it's like
doesn't really quite work for anything.
From the beginning we wanted that the
people work in small teams and like
there's often like two three people uh
it's like engineer maybe a couple
engineers one designer and we for a long
time we didn't have any product managers
and today we have about two and they are
more like the product manager job in in
Elina is more that like they're looking
across things not like necessarily
specific product project all the time or
a specific feature all the time
>> and they're kind of like trying to keep
the overall threat going like well what
is happening and like who is saying what
and like where are we at things and then
then like the we want the engineers and
the designers to actually run the
project it's hard to spec quality or the
right solution like you can maybe spec
the solution to some degree but you
can't really spec the quality execution
of it and I think that's where I think
if someone is driving the project and
building it they have a lot of
opportunities to like tweak it to make
it better like what I think I what I saw
sometimes happening other companies is
that we had this like nice design or or
or some or some kind of spec and then
someone starts building it and then they
realize that oh this design doesn't
quite work in practice but now no one
wants to go back to change it because
the design was already greenlighted in
this meeting like with the CEO a long
time ago so now we have would have to go
all the way back and then like change
the design and we have to like approve
it again which will add timeline and
then now no one's happy because
timelines got out of whack. People are
just not taking enough ownership and or
cannot use their own agency to to fix
things. And so with the features we try
to have like the engineer and designer
to drive it like this is like scoping it
trying to figure out whether the first
version talking to customers, talking to
users, looking at the user research. How
we manage the quality and speed is that
we generally just you can do whatever
like we use feature flags a lot. So you
can put anything in the app in the
internal use like the once you have the
idea almost like you can put it in the
app and we can try it out like it
doesn't have to be good or it doesn't
have to be like that polished or
anything. So internally we're very okay
like iterating to stuff and then we also
have beta programs where we invite
specific companies like hey do you want
to try this out? It's a little rough but
like you can try it out and see if it's
like useful. But then once we get to the
final like general availability release,
we try to like look through the
executions like is the all the
animations correct? Like are the things
like are the details correct? Like does
it feel good? Are we missing something?
So there's like a last check but we
don't try to polish it all the time but
we're trying to push the team like okay
make progress as fast as you can but at
the very last step we should just make a
look check that everything is like kind
of reasonably in a good shape because we
want people to lead these projects. We
also need to hire people who can do
that. So we can't hire engineers that
only want to code and like never think
about anything else. I just want to look
at the editor and like press the buttons
or something. But we we are always
looking for people who have opinions or
they have like some kind of product
sensibilities or they have some kind of
product taste or they they just like
explicit some kind of curiosity. It's
like I think there's a good way of doing
things and there's a bad way of doing
things. This feature doesn't feel good.
This feature does feel good. So we're
just looking for those people that are
can think and use their own judgment.
>> I'm sure a lot of people are out there
wondering what should I be looking for
if I'm trying to hire somebody like that
model sounds great. I need the right
people. How do I find the right people
and what questions should I be asking to
figure out if they're going to be good
at that?
>> Yeah. Yeah. I think from the resume
experience level it it or like
experience you should be looking for
something or has this person built
anything on their own or like had they
built anything large like like a
complete product like they were like
maybe like a first engineer somewhere or
they
>> they built their own open source project
or a side hobby or something because I
think like that forces you to think
about this things like should I do it
this way or that way? But I would say
like a flag is someone who's worked at
Google for 10 years and I I can like see
like well they're probably fairly like
boxed in in the specific area and they
probably didn't have to like think about
other things. And when I interview them
I I like to ask them about the projects
they working on like or something like
they're really proud of like what is a
project they're proud of and then I just
keep asking questions like why why are
you proud of it like why why did you do
it this way? And sometimes they say,
"Well, someone told me to do it." Well,
so like, well, did you agree that way or
did you have a different opinion about
it? And like you're just trying to see
like did they pay attention? Like did
they feel something like this is right
or is this is wrong in their opinion?
Maybe their opinion is wrong anyway. But
I think what what we're really assessing
is like do they even want to think about
this thing or do they naturally think
about these things? I don't think
there's like a super surefire way to to
evaluate that, but I think it's more
the more questions you ask about the
projects they worked on and the more
specific they can be in it is usually
like a good sign if they just say well
it's like I just did this and I work on
the tech and like whatever but if they
start going like yeah like I did build
this thing but the hard part was this
customers were saying this and like
whatever so you can see that like they
were paying attention to the business
problems too and the user problems not
just the technical problems
>> I am passionate about encouraging more
designers to become founders ers and I
think you were just, you know, one of
the top examples of somebody that was a
designer and, you know, I guess you were
a founder and then designer and then
founder again. I'm curious like what
skills or like superpowers or unfair
advantages do you think you have as a
founder based on your design background,
design thinking, maybe even the way you
grew up?
>> I like to think like design is is
finding things that fit and kind of feel
good. And I think that in a way when
you're building products or companies
that's kind of like what you're doing
ideally like yeah some sometimes
companies get built or products get
built really like randomly but I like to
find that like what is the com kind of
like common ideas or threats like what
are we trying to communicate or what are
we trying to solve and I think as a
designer it's not always easy to
articulate that but I can somehow like
sense or feel it that this is the way to
do it. I can see that this will work and
with designs or or other things I can
visualize how they will look or how they
will work or like or maybe like even
like how the users might react to it and
then I I can try to think like what are
the inputs to that output like what is
what kind of people we need or what kind
of what the brand should be like or what
the product should look like. So I would
say like as a design founder I think
that the superpower could be that you
are more maybe you have like a broader
view of things. I know exactly what how
like technical founders think about it
but I think they they are very like tech
focused and it's like everything is
outside of that it's kind of like maybe
not in their focus whereas I think like
a designer can maybe be a little bit
more broader. What advice would you have
for designers that are thinking about
making the leap and starting a company
or maybe they're nervous about it? Um
I'm curious what you would tell them.
>> You should try to like broaden your
horizons as much as you can. So what I
mean by it that is often I I've seen in
companies design like designers working
in companies they get quite narrow focus
on the design problems like I was given
this task or this project. So now I'm
going to do it. I'm going to design it.
I'm going to open Figma and then I'm
going to design it. And then like when
they go to reviews even about those
features like maybe the CEO is reviewing
it, maybe someone else is reviewing and
you get this feedback and like people
are not always happy with the results.
You kind of get into this small like oh
I'm not a good designer like I'm doing
something wrong. But the problem is
really like you're maybe not you're kind
of overlooking what the other people are
looking for like what is their problems
like usually internally the CEO or the
other people in in the organization they
have their goals or like strategies or
initiatives or or some something they
want from this. When you get design
feedback it's not always about the
design it's about the that this is
actually not like kind of solving their
problem then it's not solving the
business problem. And sometimes it's
just like they don't even know what the
pro like maybe people maybe the CEO and
some like product manager there maybe
like even have a different problem in
mind like the problem isn't clear to
people it's not people don't are not
aligned on it even if you don't become a
design founder I think it's useful to
start to like expand your mindset like
your job is not to sit there and like
put some stuff in Figma but your job is
to kind of solve the company's problems
>> often that means that you are solving
them through sign, but if you don't
understand what the problems are, like
you're not going to like be able to
solve them. So, the more you can like
kind of learn from the people around
you. So, if you work in a B2B company
like well talk to the sales people like
they they talk to customers all the
time. They're a good resource for
understanding like the customers and and
then as well like a company leadership
try to ask them like what they looking
for like try to understand their
problems. And when you do that, you
start learning like, oh, this is how
businesses operate or this is this is
how people think. This is what the
different roles do. This is maybe the
purpose of this function.
>> I'm curious like why do you think
founders should care about design? And
especially from the earliest days of
their company, what differences have you
seen between companies that do care
about it versus ones that don't?
>> So, you have to think like what is
actually the the value of the design
that brings to your specific company in
this specific market. And then I think
that a lot of times people just don't
think through that. So they either copy
what other companies are doing or they
just don't do it at all. Like they just
like well we don't know how to do design
so we'll just not even think about it.
But I do think like the best companies
do care about design. You can grow to a
big company being without too much
design. I think it's possible if you
just have like a very good technology.
But I do do think like it's it can the
design can accelerate the the company
and the the how people think about to
like it can even help with investors.
Investors are people too. So if they
think something is cool or there's a
there's a strong brand, they're more
likely to to pay more like they they
want it more than
>> it's emotional, right?
>> Yeah. So, so I think that kind of maybe
the design is is partly it's making
things easier for users, but I think
it's partly it's also like touching this
like emotional
>> needs of people and then I think it can
amplify everything you do. So that's why
I always think like even a very early
stage companies maybe you have like five
people or something or three people
maybe you should hire a designer even if
it's not that needed right now but I
think they can have at that point they
can have like very big leverage because
the the work if everything is a little
bit nicer everything is a little bit
better it will compound over time and
like the users will see it and and you
don't have to do this big redesign like
years down the line because you kind of
ended updated this like horrible place
and now you have to like hire more
people and like fix everything and then
the customers are complaining because
things are changing. So
>> yeah,
>> I think it's just like a smart thing to
do.
>> You wrote um a a really uh incredible uh
post around 10 tips for creating
products that stand out. I'm curious
like what are the two or three that you
think are most important that you know
you think all founders should be aware
of or think about or consider as they're
building their products? I think the
whole definition of being differentiated
or being an outlier company or a
breakout company is like you really need
to show you're better at something like
much more than anyone else. Like you
have to be known for it.
>> So then I think that that's starts with
that like you have to decide that maybe
the one thing you want to be really
known of or the best like it can't be
the same thing everyone else is doing
because then like you're you're not
differentiated. So I would start with
that like figuring out that like
differentiator or like what you really
want to be known of. I think my second
thing is like it's it's maybe weird but
I would say like the people you hire is
probably especially in the product
organization if you're trying to build
like really good product the people you
hire has the most impact on the product.
I feel like we operate quite casually.
We don't have a lot of processes. We
have yeah we have this feature flags and
some kind of testing but but we don't
have like a lot of rules or processes
>> because we want to hire people we can
trust their judgment and and taste.
Early on I think we with the founders we
kind of played this mind game of like
well if we just disappear would would
this people know what to do kind of like
I think like we done our job well and
hired the right people if we think like
well they they would survive and they
would like actually make progress. The
second thing is like I think you need to
give them some space to do it. Like if
you're like constantly hounding them,
it's like where is it? Like
>> do it now. Then obviously they don't
have the space to do their work well. So
there's some like balance there. It's
like that you can't be like constantly
like micromanaging them or hounding
them.
>> Yeah. How do you balance that? I mean I
know it's important to you to like give
space for people to work and in a
perfect world I think everybody would
want that and then that's balanced with
trying to ship quickly. We try to set
some kind of timeline pressure that we
would like to see something at this time
and this date and we think that's
reasonable and then I think like what it
what it what we hope the team will do is
that they will think about that timeline
and then they start scoping down the
project
>> and they start thinking well what can we
actually achieve and maybe we we need to
really prioritize the things we do which
I think in the end is even useful
because
>> then you start focusing on the right
things anyway so there's this like
little bit of timeline measure then we
keep track track of the progress like if
the progress are good and like things
are moving I'm not like I'm not going to
get sad if the like the timeline is not
hit exactly I might ask well what is the
new timeline or like what is where do
you think is now and like how far is
from something so there's a little bit
of pressure it's like where is it or
like how far it far along it is but it's
not like daily so there's some some
level of pressure but it's it's like
we're not like super timeline
>> date driven
>> shifting gears to AI a little bit it
seems like Now it's easier than ever to
um get design work created by AI or to
ship product that AI generates. Is that
a good thing? And what are the
considerations that people should be
thinking about in a world where it's so
easy to just generate new designs and
ship new product and new features that
maybe people aren't thinking about yet.
>> Yeah. Yeah, I often think with
technology, I don't think you should
necessarily think is it a good thing or
a bad thing because usually technology
will happen regardless like you can't I
think like we can't go back
>> not having AI anymore. It's it's not
going to disappear from the world. So
now their next question is well what
what should I think about it or like how
should I use it or how should people use
it? And I think it will lower the the
the the floor on things like design for
example. companies that maybe before
couldn't hire designers or they didn't
have time for it or something. I think
they can kind of like help prop them a
little bit that they can now do like
decently good design. Designers
themselves like if they might always not
have skills for everything and sometimes
they run out of ideas. I think AI can
help help with that too. I do think that
the the top the the ceiling it will just
keep getting higher. And so if you
really want to be the best design
company or the best company, you have to
still keep pushing the boundaries and
you can't just expect that the AI will
solve it for you. Like basically AI you
can get to the average level maybe but
like going beyond that you still need
all the work you've done in the past.
You should understand the danger is that
when something is easy to do, you stop
paying attention to it. So if it's easy
to generate designs and ship them, you
maybe didn't think about it this feature
at all. Like I think some sometimes when
something is really hard, you're
constantly thinking about it like is
this worth it? Do I still want to do
this? Like should we just stop doing
this? Like I don't this is so hard. Um
so I think that the the the kind of like
the suffering helps to maybe clarify the
design. Maybe sometimes it tells you
that it's not the right thing. Maybe it
shouldn't be that hard. maybe you're
approaching it wrong. So I think you
should just understand that the danger
is that when you outsource
the the output too much, you might stop
losing control or even like
understanding of the your company or
what the product does.
>> Are you worried that AI is going to make
designers obsolete?
>> I don't think so. Similar with engineers
or or designers, I think the campaign
shifts happening like even today like I
think it's easy to generate websites. So
maybe the market for website designers
will go down. Like I do think people
will still have some designers working
on websites. And I think like in my mind
like the real problem with websites is
not the design, it's like the actual the
narrative or the storytelling or the
>> the the explanation of things.
>> Yeah.
>> And I don't think the AI can like really
solve that for you. Like you really have
to understand that. I mean the AI can
help with that too, but I think you
still really have to understand that
what do you what is this website for?
Like who is it for? they can have maybe
the AI agents or something can kind of
do work for them um on the kind of in
the background and you your role might
be shifts more like towards like being a
more like an IC lead or like a manager a
little bit that
>> you are not only
doing your own output like an as a
individual contributor but you're also
responsible for some kind of AI's output
and I think like your shop should be
still like is this good is this fitting
is does this work and that kind of
things. We don't know what's going to
happen. But my feeling is also that if
if AI makes for example like building
software really easy and and cheap. I
think we will just build more software.
I think the industry will grow and you
will need more designers like you can't
just have AI at this point. We don't
have a companies that are purely run by
AI.
>> Yeah.
>> And so yeah. So, so I think until that
happens, I think we'll still live in a
world where you might have a quite a lot
of people in a company, humans doing
things and then you have AI also doing
things and I think like because the AI
can make things more cost effective, I
think you the companies will just decide
to do more. That's my I think at least
optimistic take that what will happen
with the with the AI.
>> And then you kind of have a front row
seat to this with a lot of the best
product teams using linear. Where do you
think things are going in terms of how
product and design teams will operate in
the future?
>> Yeah. So like with with linear it's it's
very focused on the execution or or
tracking work or like solving problems
and what we have for example been
working on now is like building the
agents platform that you could bring
agents into linear and they could work
for you. You could delegate work for
them. So there's a bug report comes in
into the triage, the agent can like take
a look at it and say, "Hey, I'm pretty
sure I can like solve this for you." And
then you just like, "Okay." And then it
goes to work and then you review the
code. So I think there's a lot of things
I think we can able to streamline and
what we see in from the from the
customers and market there's a lot of
interest for this and all the all the
CTOs basically are saying that AI is
their kind of like number one priority
and the CEOs are writing this memos
about AI and I think like it's clear
that on the leadership level they
understand that AI is is useful. I find
that the whole industry so there's this
big launches of very broad AI tools like
there's the the AI every company very
big company they have the chat bot and
they have all the all the different like
tool AI kind of set of tools that can do
anything for anyone but I think like
what is missing there is like the people
who are building it from like more like
a crowns up like well what is the
problem someone has today like
>> for example like triaging issues like a
company, they don't always know where
the issue should go. Where should this
bug go? So, you could have like a manual
process, someone looking at it. You
could have some kind of automation or
you could have an AI to look at it like,
hey, like with the AI could go look at
your workspace and code base and like
understand like it looks like you have
this kind of product areas. It looks
like these kind of teams or you like
people are working on those product
areas and it looks like generally when
these kind of issues come in that this
these go into these kind of teams or
this kind of person. So like our
approach with linear is like we're now
like thinking more as like what are the
specific problems we could directly
solve with the AI and it it could be
like a better like more quicker value uh
to the customer than having this like
very broad spectrum like ask anything or
create anything or something that kind
of like approach. So that's like what we
are excited about.
>> Well Kyrie, thank you so much for
joining. uh so much great in uh advice
and insight here for uh everybody who's
watching at home. So really appreciate
you taking the time and and sharing all
of your lessons and uh unique things,
counterintuitive things that that you
all do at linear and hopefully a lot of
those can propagate out through other
startups as well. So really appreciate
you joining.
>> Yeah, thanks for having me and great to
be back at the at the YC office.
>> Awesome. That does it for this episode
of Design Review and uh we'll see you on
the next one.

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