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[Music] 00:00
At YC, we work with a ton of founders 00:08
who are navigating the B2B sales process 00:10
for the very first time. And I often 00:13
notice some very common and easily 00:16
avoidable mistakes that I want to talk 00:18
about today. So, I'm going to describe 00:20
the typical progression that a B2B 00:22
founder goes through. normally starting 00:24
with something like a a really poorly 00:26
defined and overly long unpaid design 00:28
partnership uh all the way through to 00:32
the like the pro move which is a rapid 00:35
well-defined tightlyun sales process 00:37
that results in contractually recurring 00:39
revenue straight off the bat. In other 00:41
words, I'm going to talk about how to 00:43
close your first B2B contracts. So in 00:45
general, the goal for most early stage 00:48
companies is to progress through this 00:51
sequence as rapidly as possible so that 00:53
you're able to close new ARR every week 00:56
and grow your company. And really 90% of 00:58
the time, the vast vast majority of the 01:01
time, founders get stuck in the very 01:03
early stages. It's the the very long 01:05
unpaid design partnerships. And my job 01:07
is encouraging them to advance to the 01:10
next level as quickly as possible. 01:12
Occasionally though, really only 5% or 01:14
10% of the time, founders will try and 01:17
speedrun the entire process and leap 01:19
right to the end before their product is 01:21
mature enough or without enough social 01:23
proof, i.e. other happy customers who 01:25
will vouch for you. That's pretty rare 01:27
though. Honestly, most founders are too 01:29
slow to progress through these stages. 01:32
So, let's try to lay out the different 01:35
stages and talk through them. The first 01:37
is the design partnership we've talked 01:39
about. Maybe you're very early in your 01:41
company journey. Perhaps you've got some 01:43
Figma mock-ups or really just an idea, 01:45
barely any code written at all. Or 01:48
perhaps you're selling into an industry 01:50
like law or accounting where there's a 01:52
ton of domain knowledge and maybe you 01:54
don't have that knowledge yet. And so 01:56
founders at this stage will often pitch 01:58
uh what's sometimes called a design 02:00
partnership. They'll spend a bunch of 02:02
time with a customer, often a customer 02:04
with a big fancy logo in their office 02:07
observing how they work and kind of 02:09
co-designing this product alongside the 02:12
customer to meet their needs. It sounds 02:14
really good in theory. The issue is that 02:17
these design partnerships are often way 02:19
too long, 3 months, 6 months, and 02:22
they're poorly defined in scope and 02:24
suffer from really low engagement from 02:27
the customer as a result. Since the 02:29
customer isn't paying for your time and 02:31
frankly, they've got their own business 02:34
to run, they just don't spend that much 02:35
time with you co-designing the product. 02:37
The entire engagement is all kind of, I 02:39
don't know, like vague and meandering. 02:41
You've got this fancy logo on your 02:44
website as a design partner, which feels 02:46
like progress to you and you're pretty 02:48
proud of it. And so, you don't want to 02:49
remove it from your website, but really, 02:51
you're not getting any closer to real 02:53
revenue with this customer. It is 02:55
extremely valuable to be able to sit 02:57
next to a customer in their office and 02:59
and observe their work, you know, sit 03:00
next to their keyboard and see what 03:02
they're doing uh for a few days. When 03:04
doing so, I generally suggest founders 03:07
try to identify like narrow pieces of 03:09
work that they can automate. Maybe you 03:11
ask a customer something like, uh, 03:14
what's the part of your job you hate the 03:16
most? Or if you could wave a magic wand, 03:18
what part of your work would you get rid 03:20
of? You can even offer to do the work 03:22
yourself manually for the customer so 03:24
that you really understand what's 03:26
involved. We've seen some of the best 03:28
founders even go undercover and get 03:30
qualified to work as an auditor or a 03:33
real estate agent or an accountant and 03:35
actually go and do the work like get a 03:37
job for a couple of months so they 03:39
deeply understand the problem in the 03:41
domain space. Really, the goal of all of 03:43
this is to identify a really narrow 03:45
burning problem, and you'd be able to go 03:48
away and build a narrow wedge product in 03:51
as little as 48 hours and bring it back 03:53
to the customer and ask them to try it, 03:55
see if it solves their problem. And I'd 03:57
keep iterating over different like 03:59
problem and solution sets until you find 04:01
an initial wedge product that they 04:04
absolutely love. So, if they are happy 04:06
to pay you and use your wed product, I 04:08
then actually wouldn't build more stuff. 04:10
I try and take that wedge product and 04:12
try and sell it to another 10 similar 04:14
customers. What many founders do which 04:17
is a mistake is to try and overbuild a 04:19
really broad platform which is a mistake 04:22
at this stage of your company because 04:25
you just don't have the resources. You 04:26
can waste a lot of time without any real 04:28
signal that the customer wants what 04:31
you're building. And founders often 04:33
justify this as like trying to reach 04:35
feature par with the existing software 04:36
which because you're such a small 04:39
startup is very very difficult. instead 04:40
I just focus on doing one part of that 04:42
um of that solution really really well 04:44
like really focusing on a narrow wedge. 04:46
The problem with building something very 04:48
broad is that rather than telling you 04:50
look this sucks I wouldn't use it the 04:53
design partner instead tries to be 04:55
helpful and maybe they imagine just one 04:58
more feature that they might want that 05:01
might make it valuable and really they 05:03
just don't want to hurt your feelings by 05:05
saying no this sucks. I've also seen 05:06
customers treat founders in a design 05:09
partnership as like an unpaid dev shop. 05:11
The customer gives the founders an 05:14
extremely detailed list of software 05:15
requirements that's only really relevant 05:17
to their business and the list keeps 05:19
growing. The founders understandably 05:21
want to make their first customer 05:24
really, really happy, but they're too 05:25
meek to ask for money. So, they do all 05:27
this bespoke work for free and it ends 05:29
up kind of seeming like an abusive 05:32
relationship. I'm not saying that all 05:33
design partnerships are a waste of time, 05:35
just most of them. Generally speaking, 05:37
more and more features are not the 05:41
answer. Instead, try to pick an initial 05:42
wedge product and sell it aggressively 05:45
for a couple of weeks. And if it doesn't 05:47
work, pick a different wedge. So, bad 05:49
design partnerships is the most common 05:52
problem I see with B2B startups coming 05:54
into YC and and doing sales for the 05:56
first time. Founders cling to these 05:58
long, poorly defined design 06:00
partnerships. they're just going 06:02
nowhere. They get stuck in low bandwidth 06:03
communication with a disengaged partner 06:06
and can't figure out how to move 06:08
forwards. So once founders figure out 06:10
that design partnerships can be a waste 06:12
of time, then they move on to free 06:14
trials, pilots, or proof of concepts. 06:18
These are really all the same kind of 06:20
thing, honestly. Maybe you have an 06:22
initial product built or at least an a 06:24
narrow wedge product that people can 06:26
use, but maybe you don't have the social 06:28
proof from other customers that this 06:30
thing really works yet. And so 06:32
naturally, uh, your early customers want 06:34
to try the thing out before they make a 06:36
financial commitment. These are normally 06:38
called pilots or proof of concepts. One 06:40
founder recently told me that a 06:42
customer, I think they were in France, 06:44
even asked them for a pre-proof concept, 06:46
which seems very low commitment. I I 06:49
really don't know what that is at all. 06:50
The most common problem for these free 06:52
trials is again they're too long, maybe 06:54
two or three months, and they suffer 06:57
from the same low commitment problems as 07:00
a design partnership. There's no target 07:02
or end goal, and the customer isn't 07:04
really committed uh to engaging with the 07:06
product or the design process. So, if 07:09
you're doing a proof of concept, you 07:11
need to understand what are you trying 07:13
to prove? What are the agreed success 07:15
metrics you're aiming for? If you've 07:17
seen my B2B pricing video, I talk about 07:19
defining the value equation with the 07:21
customer. So, for example, that's uh 07:23
what percentage saving or revenue uplift 07:26
are you going to deliver that makes your 07:29
product a good return on investment? For 07:31
example, if you're selling a customer 07:33
service AI, you might claim your product 07:35
might solve 20% of inbound customer 07:38
queries. The customer will be able to 07:40
reduce their customer service team from 07:43
a 100 people to 80 people, saving 07:44
perhaps a million dollars in salaries 07:47
every year. That's the value you claim 07:49
to be delivering. And in return, you 07:51
might charge $200,000 for that software. 07:54
And so, a well-designed pilot or proof 07:57
of concept is an ideal way to prove that 08:00
value. Maybe the customer doesn't really 08:03
believe you can actually solve 20% of 08:05
their queries. So you say give us a 08:07
sample of a thousand queries and let's 08:09
measure how many we can actually solve 08:11
for you. Is it really 20%, or is it 15 08:13
or is it 25% even? Once you've done 08:16
that, your internal champion can now 08:19
take the value equation that you've 08:21
defined with them and this proof that 08:22
you can actually deliver that value to 08:24
their CFO or the CEO and explain why 08:27
it's um a really good investment for 08:29
their firm. If they pay you $200,000, 08:32
they're going to get a million dollars 08:35
of benefit. It's a win-win. So, pilots 08:36
can be a way to convince cautious buyers 08:38
and overcome objections. Uh there are 08:41
different techniques. You might offer 08:44
back testing on historical data or even 08:45
sidebyside uh trials with their existing 08:48
process. So, for example, your customer 08:50
service product will be producing 08:53
answers alongside human agents and you 08:55
can compare the answers at the end. the 08:58
answers that your agent's providing 09:00
isn't really going to go to the 09:02
customers, but they're compared side by 09:04
side for a realistic um evaluation. Or 09:05
you might offer to take on just 1% of 09:09
their total customer service volume, 09:11
which is low risk. Or you could pick a a 09:13
smaller geography that they roll you out 09:15
in before rolling you out across larger 09:17
geographies. Again, this is a chance to 09:19
show that your product works in a lower 09:22
risk environment, so your champion is 09:23
not going to get fired if it all goes 09:25
wrong. But the problem with these free 09:26
pilots often is they still risk 09:28
suffering from low engagement from the 09:30
customers and founders are often very 09:32
afraid to have a willingness to pay 09:34
conversation. They feel like if they 09:36
bring a dollar amount up, it might scare 09:39
the customer off. But honestly, that's 09:41
almost always not true. It's so so 09:43
important to have the the conversation 09:45
with the customer. If I can solve this 09:47
problem for you and deliver these 09:49
metrics we've talked about, how much 09:51
would that be worth to you? you really 09:53
need to disqualify customers who just 09:55
aren't ready, able, or willing to buy 09:57
your product. So, after the free trial, 10:00
founders normally move to paid trials. 10:03
We've talked about design partnerships 10:06
and and free trials that go on forever. 10:08
When founders really get into the groove 10:10
and start ramping up their sales, they 10:12
figure out they need to make these 10:14
pilots much shorter and get a paid 10:15
commitment upfront. Getting a financial 10:18
commitment from the customer is going to 10:21
make them take your pilot much, much 10:22
more seriously. They're now paying for 10:24
your time and hopefully won't want to 10:26
waste their money. As well as the cost 10:28
of the pilot, I'd also ask upfront about 10:30
their willingness to pay for the full 10:33
product. You know, what's the annual fee 10:35
going to be and the price point. It's 10:37
better to know early if they just aren't 10:39
going to pay you any money whatsoever to 10:42
solve this problem. If it helps you 10:44
avoid going through a full procurement 10:45
process or having to talk to finance or 10:47
the CFO, you can ask your champion for 10:49
the amount that they can personally 10:51
approve. Maybe it's a $10,000 or $20,000 10:53
charge on their corporate credit card. 10:56
I'd often take less money if it allows 10:58
you to shortcut a long long approval 11:00
process. You might also ask for other 11:02
kind of commitments from the customer to 11:05
ensure that the pilot is successful 11:07
beyond simply a financial commitment. 11:09
Say you're doing work for an auditor or 11:11
an accountant. Perhaps you should wait 11:13
until there's a live project kicking off 11:16
that's suitable for you to test your 11:18
product on. So you say, "Let's not start 11:20
this month. Let's wait until the first 11:22
of next month because I know you've got 11:24
this important new project with a new 11:25
client. That would be a perfect test 11:27
case for our software." You might insist 11:28
there's client data ready to go or a 11:30
person or even a whole team that's 11:33
dedicated on the client side to testing 11:35
your product. I'd strongly advise you 11:38
also schedule check-ins every couple of 11:40
days with these people. So, if they find 11:42
any bugs or niggles with your software, 11:44
you can fix it overnight and bring it 11:46
back to them, which will really impress 11:48
an enterprise customer. All of that 11:49
might mean you delay the pilot starting 11:51
by a few weeks until there's a suitable 11:54
project. But then from the start date, 11:55
you can insist on a really high 11:57
engagement from the customer. I'd also 11:59
keep the time frame as short as 12:01
possible. really just long enough that 12:03
they can use your software and 12:05
experience the full benefit. Maybe 12:07
that's seven or 14 days if you've got 12:09
the product dialed in uh really well. 12:11
And remember, because your product is so 12:13
early, you're never really selling a 12:15
complete bug-free experience. You're 12:17
actually selling the founders and the 12:20
early team. You're selling the promise 12:21
that you personally are going to solve 12:24
this problem for them. You're promising 12:26
that if anything goes wrong, they have 12:28
your personal cell phone number and 12:30
you're going to respond 24/7 to get the 12:31
problem fixed. I'd track the time to 12:34
first value like a northstar metric, 12:36
reducing it from weeks to hours, is 12:39
often the biggest single lever for 12:41
higher pilot to paid conversion. What 12:43
this actually means is doing janky stuff 12:45
to get your product live as soon as 12:48
possible. For example, I would never do 12:50
a full API integration during a pilot if 12:52
it requires any engineering time from 12:55
the customer whatsoever because that's 12:56
just going to delay you by months. If 12:58
you can work from Excel imports and 13:00
exports, for example, that can work or 13:02
ask the customer to email you the data 13:04
you need and then email back the 13:06
completed work. So, you're really trying 13:08
to get to the point where they can 13:09
experience the value of your product as 13:11
quickly as possible. I'd also insist you 13:12
book a post-pilot meeting before the 13:14
pilot even starts. That's a meeting 13:17
where you can go through the metrics at 13:19
the end of the pilot and show hard ROI 13:21
numbers. It should be really crystal 13:24
clear to the customer at the end of this 13:26
process whether they want to keep using 13:28
your software. Now, this is all pretty 13:30
good, but the downside of a paid pilot 13:32
is you still need to go and negotiate 13:35
the full contract afterwards. It's like 13:37
a whole second sales process just when 13:40
you thought you had a customer who was 13:42
ready to buy. And this can be very, very 13:44
frustrating. So to get around this, 13:46
really sophisticated founders move on 13:48
from paid pilots to recurring revenue 13:51
contracts with an opt- out period. So 13:53
this is typically a monthly or annually 13:56
recurring contract with a 30 or 60-day 13:58
money back guarantee or opt- out period 14:01
at the very start. But by default, if 14:03
the customer does nothing and is happy 14:05
with your product, it's going to turn 14:07
into a full recurring contract after 14:08
that opt- out period with no additional 14:11
sales process needed. That's the pro 14:13
move. It's like magic. It's one sales 14:15
process that turns into a recurring 14:18
revenue contract. And it can be very 14:20
persuasive to be in a sales meeting and 14:22
confidently say, "Well, this is how 14:24
customers buy our product. Typically, we 14:26
offer annual contracts with a 30-day 14:28
grace period or an opt- out and customer 14:30
X, Y, and Z all signed on these terms." 14:33
It can be hard as a an early stage 14:36
founder to leap straight to this step 14:38
when you're just starting out. Maybe 14:40
your sales process isn't good enough. 14:42
Maybe you don't have the social proof or 14:44
maybe simply your product isn't ready 14:46
yet. So starting with an earlier step, 14:48
perhaps a free pilot for the first one 14:50
or two customers and then moving onwards 14:53
can be an option. Of course, you can't 14:55
run before you can walk. But don't be 14:58
stuck crawling on all fours for too long 15:00
either. And for me, that's the overly 15:02
long design partnership with no 15:04
financial commitment. As a side note 15:06
here, be careful what you report to 15:08
investors as MR or ARR, especially if 15:10
customers are still in that opt- out 15:13
period. Just be super clear with 15:15
investors when you're reporting these 15:16
numbers where the customers sit. I think 15:18
the tactic is still absolutely spoton. 15:20
This is just a communication point with 15:22
investors. So, when you've got early 15:24
sales really dialed in, you might be 15:26
closing one of these recurring revenue 15:28
contracts every week or two. After 15:30
you've signed these contracts, that 15:32
takes us to the next thing you should 15:33
focus on, which is customer success. So, 15:35
after you've signed these contracts, you 15:38
may often need to dedicate as much or 15:39
even more effort to actually onboarding 15:41
the customer and making sure they're 15:44
getting value out of your product. I 15:45
spoke to a company just this week that 15:47
had signed $4 million worth of 15:49
contracts, but they implemented less 15:51
than $2 million of those contracts. 15:53
They're simply missing a customer 15:56
success function. Finally, I want to 15:57
finish up with some tips that I've 16:00
learned from YC companies over the last 16:01
years. First, get Sock 2 started as soon 16:03
as possible, as well as any other 16:07
security certifications. It might be 16:09
HIPPA, ISO 27,01. 16:11
These security certifications can delay 16:14
you by months. And so, I'd get it 16:17
started today. There are plenty of YC 16:19
companies that can help you with this, 16:21
from Vant to to newer companies. I'd 16:22
figure out who your internal champion is 16:25
and treat them almost like a co-founder 16:28
inside the company. It's someone who 16:31
sells for you when you're not in the 16:33
room and fights budget battles on your 16:34
behalf. With this person, I'd try and 16:37
set and then work towards a defined 16:39
closing date. They're going to miss it 16:41
almost every time, but it can still help 16:43
create urgency within the customer. Ask 16:46
this person to tell you about their 16:48
sales process upfront. You might say, 16:49
"Describe the last time you bought 16:52
software like this. Who internally had 16:53
to prove it? What was the process?" You 16:56
can map the organization. You might have 16:58
the economic buyer, the technical 17:00
approver, the security gatekeeper, the 17:02
legal team, the day-to-day users, and 17:05
then devise a plan to win over each 17:07
stakeholder explicitly. Once you 17:10
understand that buying process, try to 17:12
drive it forward yourself. Don't leave a 17:14
meeting without the next touch point set 17:17
up. The next tip to move a contract 17:19
along is to get on a plane and 17:21
physically visit your customer in 17:23
person. It can work wonders. You might 17:24
email your your champion and say 17:27
something like, "Hey, I'm going to be in 17:28
Houston next week. What do you say about 17:30
getting lunch?" And if they say yes, you 17:32
book your flight to Houston. Don't get 17:34
caught up in multiple rounds of 17:36
reviewing contracts or NDAs. Customer 17:38
legal teams love to do this back and 17:41
forth. Their entire job is redlining 17:43
contracts, but it's going to slow you 17:45
down incredibly, and it doesn't really 17:47
prevent much risk. So, I'd be pretty 17:48
flexible on signing, frankly, whatever 17:50
your early customers want as long as 17:52
it's not going to expose you to like 17:54
unlimited liability or container clause 17:56
that's going to transfer all the IP in 17:58
your product to your customer or 18:00
something company ending like that. So, 18:01
I' I'd really ask yourself, is this 18:03
clause like company ending or just a 18:05
slight annoyance? And frankly, put up 18:07
with anything that that's not going to 18:09
be company ending. Using scarcity can 18:10
also work. You might say something like, 18:13
"We're talking with seven or eight 18:14
potential customers, but we really only 18:16
have the capacity to work with two 18:18
enterprise customers this quarter. So, 18:20
if you're interested, we'd love to get a 18:22
commitment. Otherwise, let's talk again 18:24
in 6 months." So, this has been a pretty 18:26
exhaustive list. Hopefully, it helps you 18:28
to up your B2B sales game. But if you've 18:30
discovered other tips that work for you, 18:32
please do let us know in the comments 18:34
below. And as always, thanks for 18:36
watching. 18:38

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[English]
[Music]
At YC, we work with a ton of founders
who are navigating the B2B sales process
for the very first time. And I often
notice some very common and easily
avoidable mistakes that I want to talk
about today. So, I'm going to describe
the typical progression that a B2B
founder goes through. normally starting
with something like a a really poorly
defined and overly long unpaid design
partnership uh all the way through to
the like the pro move which is a rapid
well-defined tightlyun sales process
that results in contractually recurring
revenue straight off the bat. In other
words, I'm going to talk about how to
close your first B2B contracts. So in
general, the goal for most early stage
companies is to progress through this
sequence as rapidly as possible so that
you're able to close new ARR every week
and grow your company. And really 90% of
the time, the vast vast majority of the
time, founders get stuck in the very
early stages. It's the the very long
unpaid design partnerships. And my job
is encouraging them to advance to the
next level as quickly as possible.
Occasionally though, really only 5% or
10% of the time, founders will try and
speedrun the entire process and leap
right to the end before their product is
mature enough or without enough social
proof, i.e. other happy customers who
will vouch for you. That's pretty rare
though. Honestly, most founders are too
slow to progress through these stages.
So, let's try to lay out the different
stages and talk through them. The first
is the design partnership we've talked
about. Maybe you're very early in your
company journey. Perhaps you've got some
Figma mock-ups or really just an idea,
barely any code written at all. Or
perhaps you're selling into an industry
like law or accounting where there's a
ton of domain knowledge and maybe you
don't have that knowledge yet. And so
founders at this stage will often pitch
uh what's sometimes called a design
partnership. They'll spend a bunch of
time with a customer, often a customer
with a big fancy logo in their office
observing how they work and kind of
co-designing this product alongside the
customer to meet their needs. It sounds
really good in theory. The issue is that
these design partnerships are often way
too long, 3 months, 6 months, and
they're poorly defined in scope and
suffer from really low engagement from
the customer as a result. Since the
customer isn't paying for your time and
frankly, they've got their own business
to run, they just don't spend that much
time with you co-designing the product.
The entire engagement is all kind of, I
don't know, like vague and meandering.
You've got this fancy logo on your
website as a design partner, which feels
like progress to you and you're pretty
proud of it. And so, you don't want to
remove it from your website, but really,
you're not getting any closer to real
revenue with this customer. It is
extremely valuable to be able to sit
next to a customer in their office and
and observe their work, you know, sit
next to their keyboard and see what
they're doing uh for a few days. When
doing so, I generally suggest founders
try to identify like narrow pieces of
work that they can automate. Maybe you
ask a customer something like, uh,
what's the part of your job you hate the
most? Or if you could wave a magic wand,
what part of your work would you get rid
of? You can even offer to do the work
yourself manually for the customer so
that you really understand what's
involved. We've seen some of the best
founders even go undercover and get
qualified to work as an auditor or a
real estate agent or an accountant and
actually go and do the work like get a
job for a couple of months so they
deeply understand the problem in the
domain space. Really, the goal of all of
this is to identify a really narrow
burning problem, and you'd be able to go
away and build a narrow wedge product in
as little as 48 hours and bring it back
to the customer and ask them to try it,
see if it solves their problem. And I'd
keep iterating over different like
problem and solution sets until you find
an initial wedge product that they
absolutely love. So, if they are happy
to pay you and use your wed product, I
then actually wouldn't build more stuff.
I try and take that wedge product and
try and sell it to another 10 similar
customers. What many founders do which
is a mistake is to try and overbuild a
really broad platform which is a mistake
at this stage of your company because
you just don't have the resources. You
can waste a lot of time without any real
signal that the customer wants what
you're building. And founders often
justify this as like trying to reach
feature par with the existing software
which because you're such a small
startup is very very difficult. instead
I just focus on doing one part of that
um of that solution really really well
like really focusing on a narrow wedge.
The problem with building something very
broad is that rather than telling you
look this sucks I wouldn't use it the
design partner instead tries to be
helpful and maybe they imagine just one
more feature that they might want that
might make it valuable and really they
just don't want to hurt your feelings by
saying no this sucks. I've also seen
customers treat founders in a design
partnership as like an unpaid dev shop.
The customer gives the founders an
extremely detailed list of software
requirements that's only really relevant
to their business and the list keeps
growing. The founders understandably
want to make their first customer
really, really happy, but they're too
meek to ask for money. So, they do all
this bespoke work for free and it ends
up kind of seeming like an abusive
relationship. I'm not saying that all
design partnerships are a waste of time,
just most of them. Generally speaking,
more and more features are not the
answer. Instead, try to pick an initial
wedge product and sell it aggressively
for a couple of weeks. And if it doesn't
work, pick a different wedge. So, bad
design partnerships is the most common
problem I see with B2B startups coming
into YC and and doing sales for the
first time. Founders cling to these
long, poorly defined design
partnerships. they're just going
nowhere. They get stuck in low bandwidth
communication with a disengaged partner
and can't figure out how to move
forwards. So once founders figure out
that design partnerships can be a waste
of time, then they move on to free
trials, pilots, or proof of concepts.
These are really all the same kind of
thing, honestly. Maybe you have an
initial product built or at least an a
narrow wedge product that people can
use, but maybe you don't have the social
proof from other customers that this
thing really works yet. And so
naturally, uh, your early customers want
to try the thing out before they make a
financial commitment. These are normally
called pilots or proof of concepts. One
founder recently told me that a
customer, I think they were in France,
even asked them for a pre-proof concept,
which seems very low commitment. I I
really don't know what that is at all.
The most common problem for these free
trials is again they're too long, maybe
two or three months, and they suffer
from the same low commitment problems as
a design partnership. There's no target
or end goal, and the customer isn't
really committed uh to engaging with the
product or the design process. So, if
you're doing a proof of concept, you
need to understand what are you trying
to prove? What are the agreed success
metrics you're aiming for? If you've
seen my B2B pricing video, I talk about
defining the value equation with the
customer. So, for example, that's uh
what percentage saving or revenue uplift
are you going to deliver that makes your
product a good return on investment? For
example, if you're selling a customer
service AI, you might claim your product
might solve 20% of inbound customer
queries. The customer will be able to
reduce their customer service team from
a 100 people to 80 people, saving
perhaps a million dollars in salaries
every year. That's the value you claim
to be delivering. And in return, you
might charge $200,000 for that software.
And so, a well-designed pilot or proof
of concept is an ideal way to prove that
value. Maybe the customer doesn't really
believe you can actually solve 20% of
their queries. So you say give us a
sample of a thousand queries and let's
measure how many we can actually solve
for you. Is it really 20%, or is it 15
or is it 25% even? Once you've done
that, your internal champion can now
take the value equation that you've
defined with them and this proof that
you can actually deliver that value to
their CFO or the CEO and explain why
it's um a really good investment for
their firm. If they pay you $200,000,
they're going to get a million dollars
of benefit. It's a win-win. So, pilots
can be a way to convince cautious buyers
and overcome objections. Uh there are
different techniques. You might offer
back testing on historical data or even
sidebyside uh trials with their existing
process. So, for example, your customer
service product will be producing
answers alongside human agents and you
can compare the answers at the end. the
answers that your agent's providing
isn't really going to go to the
customers, but they're compared side by
side for a realistic um evaluation. Or
you might offer to take on just 1% of
their total customer service volume,
which is low risk. Or you could pick a a
smaller geography that they roll you out
in before rolling you out across larger
geographies. Again, this is a chance to
show that your product works in a lower
risk environment, so your champion is
not going to get fired if it all goes
wrong. But the problem with these free
pilots often is they still risk
suffering from low engagement from the
customers and founders are often very
afraid to have a willingness to pay
conversation. They feel like if they
bring a dollar amount up, it might scare
the customer off. But honestly, that's
almost always not true. It's so so
important to have the the conversation
with the customer. If I can solve this
problem for you and deliver these
metrics we've talked about, how much
would that be worth to you? you really
need to disqualify customers who just
aren't ready, able, or willing to buy
your product. So, after the free trial,
founders normally move to paid trials.
We've talked about design partnerships
and and free trials that go on forever.
When founders really get into the groove
and start ramping up their sales, they
figure out they need to make these
pilots much shorter and get a paid
commitment upfront. Getting a financial
commitment from the customer is going to
make them take your pilot much, much
more seriously. They're now paying for
your time and hopefully won't want to
waste their money. As well as the cost
of the pilot, I'd also ask upfront about
their willingness to pay for the full
product. You know, what's the annual fee
going to be and the price point. It's
better to know early if they just aren't
going to pay you any money whatsoever to
solve this problem. If it helps you
avoid going through a full procurement
process or having to talk to finance or
the CFO, you can ask your champion for
the amount that they can personally
approve. Maybe it's a $10,000 or $20,000
charge on their corporate credit card.
I'd often take less money if it allows
you to shortcut a long long approval
process. You might also ask for other
kind of commitments from the customer to
ensure that the pilot is successful
beyond simply a financial commitment.
Say you're doing work for an auditor or
an accountant. Perhaps you should wait
until there's a live project kicking off
that's suitable for you to test your
product on. So you say, "Let's not start
this month. Let's wait until the first
of next month because I know you've got
this important new project with a new
client. That would be a perfect test
case for our software." You might insist
there's client data ready to go or a
person or even a whole team that's
dedicated on the client side to testing
your product. I'd strongly advise you
also schedule check-ins every couple of
days with these people. So, if they find
any bugs or niggles with your software,
you can fix it overnight and bring it
back to them, which will really impress
an enterprise customer. All of that
might mean you delay the pilot starting
by a few weeks until there's a suitable
project. But then from the start date,
you can insist on a really high
engagement from the customer. I'd also
keep the time frame as short as
possible. really just long enough that
they can use your software and
experience the full benefit. Maybe
that's seven or 14 days if you've got
the product dialed in uh really well.
And remember, because your product is so
early, you're never really selling a
complete bug-free experience. You're
actually selling the founders and the
early team. You're selling the promise
that you personally are going to solve
this problem for them. You're promising
that if anything goes wrong, they have
your personal cell phone number and
you're going to respond 24/7 to get the
problem fixed. I'd track the time to
first value like a northstar metric,
reducing it from weeks to hours, is
often the biggest single lever for
higher pilot to paid conversion. What
this actually means is doing janky stuff
to get your product live as soon as
possible. For example, I would never do
a full API integration during a pilot if
it requires any engineering time from
the customer whatsoever because that's
just going to delay you by months. If
you can work from Excel imports and
exports, for example, that can work or
ask the customer to email you the data
you need and then email back the
completed work. So, you're really trying
to get to the point where they can
experience the value of your product as
quickly as possible. I'd also insist you
book a post-pilot meeting before the
pilot even starts. That's a meeting
where you can go through the metrics at
the end of the pilot and show hard ROI
numbers. It should be really crystal
clear to the customer at the end of this
process whether they want to keep using
your software. Now, this is all pretty
good, but the downside of a paid pilot
is you still need to go and negotiate
the full contract afterwards. It's like
a whole second sales process just when
you thought you had a customer who was
ready to buy. And this can be very, very
frustrating. So to get around this,
really sophisticated founders move on
from paid pilots to recurring revenue
contracts with an opt- out period. So
this is typically a monthly or annually
recurring contract with a 30 or 60-day
money back guarantee or opt- out period
at the very start. But by default, if
the customer does nothing and is happy
with your product, it's going to turn
into a full recurring contract after
that opt- out period with no additional
sales process needed. That's the pro
move. It's like magic. It's one sales
process that turns into a recurring
revenue contract. And it can be very
persuasive to be in a sales meeting and
confidently say, "Well, this is how
customers buy our product. Typically, we
offer annual contracts with a 30-day
grace period or an opt- out and customer
X, Y, and Z all signed on these terms."
It can be hard as a an early stage
founder to leap straight to this step
when you're just starting out. Maybe
your sales process isn't good enough.
Maybe you don't have the social proof or
maybe simply your product isn't ready
yet. So starting with an earlier step,
perhaps a free pilot for the first one
or two customers and then moving onwards
can be an option. Of course, you can't
run before you can walk. But don't be
stuck crawling on all fours for too long
either. And for me, that's the overly
long design partnership with no
financial commitment. As a side note
here, be careful what you report to
investors as MR or ARR, especially if
customers are still in that opt- out
period. Just be super clear with
investors when you're reporting these
numbers where the customers sit. I think
the tactic is still absolutely spoton.
This is just a communication point with
investors. So, when you've got early
sales really dialed in, you might be
closing one of these recurring revenue
contracts every week or two. After
you've signed these contracts, that
takes us to the next thing you should
focus on, which is customer success. So,
after you've signed these contracts, you
may often need to dedicate as much or
even more effort to actually onboarding
the customer and making sure they're
getting value out of your product. I
spoke to a company just this week that
had signed $4 million worth of
contracts, but they implemented less
than $2 million of those contracts.
They're simply missing a customer
success function. Finally, I want to
finish up with some tips that I've
learned from YC companies over the last
years. First, get Sock 2 started as soon
as possible, as well as any other
security certifications. It might be
HIPPA, ISO 27,01.
These security certifications can delay
you by months. And so, I'd get it
started today. There are plenty of YC
companies that can help you with this,
from Vant to to newer companies. I'd
figure out who your internal champion is
and treat them almost like a co-founder
inside the company. It's someone who
sells for you when you're not in the
room and fights budget battles on your
behalf. With this person, I'd try and
set and then work towards a defined
closing date. They're going to miss it
almost every time, but it can still help
create urgency within the customer. Ask
this person to tell you about their
sales process upfront. You might say,
"Describe the last time you bought
software like this. Who internally had
to prove it? What was the process?" You
can map the organization. You might have
the economic buyer, the technical
approver, the security gatekeeper, the
legal team, the day-to-day users, and
then devise a plan to win over each
stakeholder explicitly. Once you
understand that buying process, try to
drive it forward yourself. Don't leave a
meeting without the next touch point set
up. The next tip to move a contract
along is to get on a plane and
physically visit your customer in
person. It can work wonders. You might
email your your champion and say
something like, "Hey, I'm going to be in
Houston next week. What do you say about
getting lunch?" And if they say yes, you
book your flight to Houston. Don't get
caught up in multiple rounds of
reviewing contracts or NDAs. Customer
legal teams love to do this back and
forth. Their entire job is redlining
contracts, but it's going to slow you
down incredibly, and it doesn't really
prevent much risk. So, I'd be pretty
flexible on signing, frankly, whatever
your early customers want as long as
it's not going to expose you to like
unlimited liability or container clause
that's going to transfer all the IP in
your product to your customer or
something company ending like that. So,
I' I'd really ask yourself, is this
clause like company ending or just a
slight annoyance? And frankly, put up
with anything that that's not going to
be company ending. Using scarcity can
also work. You might say something like,
"We're talking with seven or eight
potential customers, but we really only
have the capacity to work with two
enterprise customers this quarter. So,
if you're interested, we'd love to get a
commitment. Otherwise, let's talk again
in 6 months." So, this has been a pretty
exhaustive list. Hopefully, it helps you
to up your B2B sales game. But if you've
discovered other tips that work for you,
please do let us know in the comments
below. And as always, thanks for
watching.

Key Vocabulary

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Vocabulary Meanings

founder

/ˈfaʊndər/

B1
  • noun
  • - a person who starts a company or organization

partnership

/ˈpɑːrtnərʃɪp/

B1
  • noun
  • - a relationship between people or groups that work together

process

/ˈprɑːses/

A2
  • noun
  • - a series of actions or steps taken to achieve something

customer

/ˈkʌstəmər/

A1
  • noun
  • - a person who buys goods or services

product

/ˈprɑːdʌkt/

A2
  • noun
  • - a thing that is made or grown to be sold

pilot

/ˈpaɪlət/

B2
  • noun
  • - a test run of a product or program
  • verb
  • - to test or try out something

revenue

/ˈrevənu/

B1
  • noun
  • - income from business activities

contract

/ˈkɑːntrækt/

B1
  • noun
  • - a written agreement between two or more parties

commitment

/kəˈmɪtmənt/

B2
  • noun
  • - the act of showing dedication or obligation

value

/ˈvælju/

A2
  • noun
  • - the quality of being useful or important
  • verb
  • - to consider something to be important

trial

/ˈtraɪəl/

B1
  • noun
  • - a test of the performance of something

proof

/pruːf/

B1
  • noun
  • - evidence or argument establishing a fact

sell

/sel/

A1
  • verb
  • - to give something to someone in return for money

build

/bɪld/

A1
  • verb
  • - to construct something by putting parts together

close

/kloʊz/

A1
  • verb
  • - to shut or finish a deal

navigate

/ˈnævɪgeɪt/

B2
  • verb
  • - to find your way through a process

advance

/ədˈvæns/

B1
  • verb
  • - to move forward

focus

/ˈfoʊkəs/

A2
  • verb
  • - to concentrate on something
  • noun
  • - the center of interest or activity

prove

/pruːv/

A2
  • verb
  • - to show that something is true

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