(relaxed electronic music)
(pool ball clacks)
00:00
(birds chirping)
00:03
(electronic chime)
00:04
- This might be the best look
00:08
into the future of tech
that I've ever seen.
00:09
(upbeat electronic music)
00:13
So I am one of a very,
very small number of people
00:15
who now has tried both of the new
00:20
and very rare real augmented
reality glasses in 2024.
00:24
The Meta Orion Smartglasses
00:28
and the Snapchat AR Spectacles.
00:32
Neither of them is available to the public
00:35
and you'll see why in a second.
00:36
But also they're both pretty incredible
00:38
in very different ways.
00:40
I made a whole video a few
months ago about this idea
00:42
but in case you missed that,
VR headsets are over here,
00:44
smartglasses are over here
and they're both racing
00:48
towards this Goldilocks
zone in the center somewhere
00:51
which would would be AR glasses.
00:55
Like virtual reality
headsets are incredible.
00:57
They have tons of tech, amazing immersion,
00:59
super wide field of view but
also they're absolutely massive
01:02
and you don't really
just go walking around
01:05
in public with them, at least
most people don't want to.
01:07
But then smartglasses
are the exact opposite.
01:10
They look like something you might just
01:12
wear out in regular everyday life
01:14
but they can't really fit
that much tech in them.
01:16
So you're limited to maybe a camera
01:18
and some batteries and speakers
01:20
and a little computer
inside and that's about it.
01:22
So VR headsets want to shrink down
01:24
more and more until they
can compact all the tech
01:26
and actually look like regular glasses,
01:29
while smart glasses want to add
01:31
more and more tech as much
as they can to be better
01:32
while still looking like regular glasses
01:36
and so somewhere in the
middle is this fantasy product
01:38
called augmented reality glasses.
01:42
But what if we could pull
back the curtain a little bit
01:45
and see what that looks
like with today's tech?
01:47
That is what these are.
01:52
So Meta and Snapchat
have taken two very, very
01:54
different approaches to
bringing these creations to life
01:57
and neither of these will
be sold to the public
02:00
and I think that's probably a good thing.
02:02
Neither of them is exactly ready yet
02:04
but I still think they're both super cool
02:07
and now that I've used them both,
02:09
I kinda can't help but
compare them to each other.
02:11
So let's start with Meta's Orion project.
02:13
So they unveiled these on stage
at their Connect event a few
02:16
weeks ago and they've let a
few people try 'em since then
02:19
and they're actually a three-part system.
02:22
It is the glasses that
you wear on your face
02:24
and there's also a wireless computer puck
02:26
that must be within about
15 feet of the glasses
02:29
at all times and there's
also a wrist strap
02:31
that's measuring electrical
impulses through your arm
02:34
and that's used as an input device.
02:37
Yes, you heard that correctly.
02:40
So combined, these three things
form an augmented reality
02:41
experience unlike anything
I've ever experienced before.
02:44
Now yes, there was Magic Leap and yes,
02:48
there was HoloLens and things like that
02:50
but now just wearing a pair of
02:52
what feels like just transparent glasses
02:54
that's actually overlaying
tracked digital things
02:56
onto the real world in front of me
03:00
kind of feels like something
out of science fiction.
03:02
The main challenge actually
with making a video about
03:04
these things is there isn't
really like screen recording.
03:06
'Cause like I said, it's literally
I'm looking through glass
03:10
and seeing things overlayed
onto the real world.
03:12
Which is crazy but the best we can do
03:15
is take a first person video
03:17
and then overlay the
graphics from the glasses
03:20
on top of the video to sort of give you
03:23
an idea of what it looks like to my eye.
03:26
But it's really hard to do it justice.
03:28
But either way, with
the Meta Orion glasses,
03:31
I got to walk through
three basic demos here.
03:32
So the first one was
just a kinda basic usage.
03:35
So just imagine sitting down
03:38
in some coffee shop or
somewhere on a bench
03:40
and just scrolling through Instagram,
03:42
which was a window floating
03:44
in the middle of the room
that only I could see
03:46
and then I did a little bit of
multi-window here and there.
03:49
So I had a video call going in one spot,
03:52
some other floating windows with messaging
03:54
and Instagram floating around me.
03:56
Pretty basic but still pretty cool.
03:57
The glasses, they're
pretty light on my face.
04:00
They weigh around 100 grams.
04:03
The audio from Instagram,
since I'm watching Reels,
04:04
it was playing through
the built-in speakers
04:06
that were right above my ears
and I scrolled through them
04:09
by making this gesture with my thumb
04:11
and swiping on my own hand.
04:14
So now seeing that, you might
believe that the cameras
04:16
and the sensors on the front
of the glasses are picking up
04:19
my hand doing this gesture
04:22
and then doing the scroll in sync with it.
04:23
There is hand tracking
but it's not for that.
04:26
This gesture would be picked up anywhere
04:29
if it was in my sweatshirt
pocket, behind my back
04:30
because I'm wearing that wristband
04:33
and this thing may be
the coolest input device,
04:36
the coolest piece of tech
I've tried in a long time.
04:40
This is the EMG wristband
that they've built.
04:43
EMG stands for electromyography.
04:45
It's about the size of
a WHOOP, as you can see.
04:48
It has electronics built
into the textile weave.
04:49
It has an onboard
machine learning computer
04:53
that connects via Bluetooth to the puck
04:54
and is able to measure
the electronic signals
04:56
being sent from your brain to your fingers
04:59
and it's pretty great actually.
05:03
If you think about it, I mean your tendons
05:05
sort of run through your
arm and they're connecting
05:08
all the way through your
nervous system to your brain
05:10
and so the set of electrical impulses
05:12
that go through your
tendons to do this gesture
05:16
is very distinct and different
05:18
from the set of impulses
when you do this gesture
05:20
and also different from
when you do this gesture
05:24
and so the wristband can measure
those electrical impulses
05:27
and pick them up on the way to your hand
05:31
and map that to the controls.
05:33
So even in this prototype
version I'm using,
05:34
it felt like it's getting
about 80% accuracy
05:36
and it also had haptic feedback as well
05:39
to confirm when it was
getting things right.
05:42
The people I talked to at Meta,
05:43
including CTO Boz, say things like
05:45
they love this as a really
high ceiling new input method
05:48
and they could see it
developing massively over time,
05:52
potentially even getting to the point
05:55
where they say they could measure you draw
05:57
letters in midair with an imaginary pen
06:00
and it uses those electrical
impulses to map that
06:03
to real letters as text
input with handwriting.
06:06
It's crazy.
06:10
So either way, it's working for scrolling
06:11
through Instagram here as I'm
looking at it in the glasses.
06:13
I'm also looking at the
Instagram app with my eyes
06:16
to make sure that's what I'm controlling
06:19
because there is eye control
06:20
and scrolling with the
gesture, it's working.
06:22
That by itself is pretty
cool but they weren't done.
06:24
The second demo was walking
up to a table with a bunch
06:26
of ingredients on it, looking
at it and doing a gesture
06:29
and then asking the built-in AI,
06:32
what type of smoothie could
I make with this stuff?
06:34
And of course, there's
cameras on the front
06:36
and Meta's AI looks at the camera feed,
06:37
sees a bunch of
clearly-labeled ingredients
06:39
and then the most recognizable
fruits of all time
06:42
sitting on a contrasty
table and then decides oh,
06:44
you could make a pineapple
smoothie with matcha, great.
06:47
But that's not what the most
06:50
impressive part of that was to me.
06:52
What was impressive was
the nice little touch of AR
06:54
which was these little
blue dots that appeared
06:58
and then tracked onto the
ingredients on the table,
07:01
labeling each thing and
then staying on those things
07:04
as I moved around and
looked around the space.
07:07
It's such a little thing but
it made a big difference.
07:09
Again, you have to realize
it doesn't look amazing
07:12
through this video but in real life,
07:13
just picture yourself looking at objects
07:16
through your glasses and
seeing labels pop up over them.
07:18
That was like sci-fi, it was amazing.
07:21
So then the third and
final demo was probably
07:23
the coolest because it was
also a shared spaces demo.
07:26
So there's two people with glasses on.
07:30
So both people walk up to this QR code
07:33
in the middle of the room,
stare at it for a few seconds
07:35
and then that becomes the anchor point
07:37
for a shared experience in 3D space,
07:40
which in this case was a game of 3D Pong.
07:42
So with the sensors at the front,
07:46
now it's just shifted to
visually tracking my hand
07:48
through the air and
mapping that to a paddle
07:50
and it let me hit this
ball back and forth.
07:53
So I started getting kinda
good at it, not gonna lie.
07:54
Sorry Ellis, competition is competition.
07:57
Going hard in the paint.
07:59
But yeah, this is just Pong in real life
08:00
that only the people
wearing the glasses can see.
08:02
It's also funny because we felt
08:05
kinda cool playing this game.
08:06
But yeah, this is how it looks
08:08
to people not wearing the glasses.
08:10
Not so fun.
08:14
There's a lot of complicated
technology and material science
08:15
that goes into making these glasses work.
08:21
Just from the sensors at the front
08:24
and at the back pointing at your eyes,
08:25
pointing at the real world
08:27
to the micro-LED projectors inside
08:28
to the wave guides, the
silicon carbide material
08:31
that's allowing us to refract the light
08:35
at an extreme angle without distortion.
08:37
I went way into the weeds with this
08:40
with the CTO of Meta, Boz,
08:41
and I'm gonna put that whole segment
08:44
on the Waveform podcast.
08:46
It should be out by
the time you watch this
08:47
but I'll leave a link below to subscribe
08:48
to Waveform so you can get into the weeds
08:50
with us this week on that stuff.
08:51
But I think what you
should take out of this is
08:54
this thing is packed to the gills.
08:58
They have seven small sensors and cameras
09:00
that are custom-designed to do
09:02
the eye tracking and environment tracking.
09:04
There's custom silicon in here
09:07
to bring all of the data together.
09:08
There's batteries split up
09:10
to weight them evenly across your face.
09:12
There's speakers.
09:14
The frames themselves
are made of magnesium,
09:15
both because it had to be rigid enough
09:18
to keep the lenses in alignment
09:20
but also because that made
for a good thermal conductor
09:21
as the literal heat sink to
the entire computer inside.
09:24
They actually made a working
09:27
see-through version to help get us
09:28
a better idea of how squashed
in there everything is
09:30
and it overheats faster
because the transparent plastic
09:33
is not as good of a heat sink.
09:36
So yeah, these glasses are absolutely
09:38
thermally constrained
using today's technology
09:40
and they have a battery life
of about two to three hours
09:43
and that's not even to mention
09:46
the completely separate compute
puck with a co-processor
09:47
where they're offloading the app logic.
09:51
That is truly a technical marvel.
09:53
But all of that adds
up to a set of glasses
09:55
that was mostly pretty transparent,
09:58
pretty lightweight,
10:02
comfortable enough to
wear for the two hours
10:03
before they started to get a little warm
10:07
and a little bit heavy on my ears
10:08
and then the graphics themselves
10:10
that it's overlaying
were tracked pretty well.
10:12
Not the highest resolution I've ever seen
10:15
but pretty respectable and
with a 70-degree field of view,
10:18
which meant I could look around a bit
10:21
and the graphics would mostly
stay in my line of sight.
10:23
You can see 'em start to
get cut off at the edges
10:26
a little bit and that's actually
how I saw it in real life.
10:28
But in total, it felt like
just wearing slightly thicker,
10:32
slightly heavier than normal glasses
10:35
with a little tint and
a little bit of flare.
10:37
But delivering the most convincing
demo of a post-smartphone
10:39
augmented reality future
that I've ever seen.
10:42
Of course, none of that matters right now
10:45
because Meta is not shipping this, ever.
10:47
It's kind of a weird
move for a tech company
10:51
to announce and show off
and demo a new product
10:52
but then never actually plan
on selling it to people.
10:57
But think of it as PR.
10:59
Again, you can watch
the entire chat with Boz
11:01
but basically what I got
out of talking to him
11:03
was that they believe
that continuing to iterate
11:05
on this thing that they've
made behind the scenes
11:08
without all of the extra
attention to packaging
11:11
and marketing and selling the
first thing will allow them
11:14
to make something even better
in a second or third iteration
11:17
that may be good enough to actually sell.
11:20
Ideally it can be brighter
11:23
and can have better battery life of course
11:25
and have a higher resolution potentially
11:28
and still work towards all
those things to be a real,
11:30
shippable, deliverable
thing for early adopters.
11:34
Especially those wave guides
and the silicon carbide
11:37
and the price, there's just
an immense assumed price tag
11:41
for this low volume
prototype that they've made.
11:46
But that's the idea and I think
I actually agree with that.
11:48
So these,
11:53
these are the Snapchat AR Spectacles
11:55
and right off the bat, they look
11:59
dramatically more like a piece
of technology on my face.
12:02
But fundamentally, the same
thing is happening in here.
12:06
I am looking through these
glasses at the real world.
12:09
I can open this up.
12:12
In front of you, the lens,
12:14
there is a menu right
now that you can't see
12:15
and it's stuff overlaid over
on top of the real world
12:17
and it's actually
incredible that it works.
12:20
But there are a few fundamental
differences between these
12:22
and Meta's that I think
are really interesting.
12:25
So difference number one,
12:27
there is no separate computer puck.
12:29
Everything is in these glasses.
12:31
So I think we can safely assume
12:33
that that's why there's so
much more mass here in general.
12:34
Meta's glasses looked much
more like normal glasses
12:38
but had an entire separate
smartphone-sized computer
12:42
paired to it the entire time,
tethered to it basically.
12:46
These you can connect to
your phone but otherwise
12:49
they do operate without any
other additional hardware.
12:51
Everything's in the glasses.
12:54
So that's definitely way
more hardware on your face.
12:55
But then difference number
two is materials and build.
12:59
Most of which you're looking
at here all the way around
13:04
is just it's black
plastic all the way around
13:06
and that's actually kinda interesting.
13:09
That's not to say that they're
built worse or poorly at all.
13:10
They're still actually
very rigid but I actually
13:12
think this is more of a
weight-saving measure.
13:15
But then they still needed
a high quality heat sink,
13:17
which is why there's this
metal band on each side.
13:20
So you can still dissipate heat
from the hottest components
13:23
using the cooler air
outside of the glasses.
13:26
But in total, these still weigh 228 grams
13:28
and when you put them on, they are,
13:32
I mean they're huge, they are massive.
13:34
You can see the arm extends
way back beyond my ear.
13:38
There's a lot of mass
on the front of my face.
13:42
They're trying to be more balanced.
13:44
I mean, there's some level
of appreciation for the fact
13:45
that there is no separate
computer puck of course
13:49
but like yeah, this is today's
tech we're talking about.
13:51
So there's a lot going on here.
13:54
But then that brings us to number three,
13:57
which is when you actually turn them on
13:58
and there's two immediate
differences with the display.
14:01
Again, I'm not looking
at a lens right now.
14:04
I'm looking at a menu in front of the lens
14:06
but it's the resolution
and the field of view.
14:09
Now this is obviously
really hard to explain
14:13
and show on video and
show you what I'm seeing.
14:15
No eye tracking,
14:19
it's just gonna be
hand-based and gesture-based.
14:20
But on the Snapchat glasses,
14:23
the resolution of the menus
is dramatically higher.
14:25
Everything is much sharper
14:27
than the very
pixelated-looking Meta glasses,
14:29
honestly close to like what a Vision Pro
14:33
looks like when I'm wearing those.
14:34
But the field of view
is significantly less.
14:36
I think the number is 46
degrees versus Meta's 70 degrees
14:40
and candidly, you notice that a lot.
14:45
Now field of view is normally not so bad
14:48
that there's any interruption of the thing
14:50
that you're looking at
like straight ahead of you
14:53
but it's actually close and this is one
14:55
of the biggest differences between them
14:57
as someone who happens to have used these
14:58
and the Meta glasses back-to-back.
15:00
Now I don't know if immersion
is the right word here
15:02
but my main way of describing
it is when you're actually
15:06
using the glasses, you're
doing whatever with them,
15:08
whatever software, whatever
overlay you have pulled up,
15:10
you're not really thinking
about field of view.
15:13
You're just immersed in the thing,
15:15
using the app, looking forward.
15:16
But the second you start poking around
15:18
or moving your head a
lot or observing more
15:20
of what's around right in front of you,
15:22
then things get cut off.
15:25
You can actually see this
a little bit at the edges
15:26
of some apps with the Meta
Orion graphics actually.
15:28
Right here, right there.
15:31
At the edge, you saw the UI
kinda get clipped off a bit
15:34
and that's how it looked to me too.
15:37
My eye sees that and that was with Meta's,
15:39
which have the 70-degree field of view.
15:41
This is even more restrictive.
15:43
It's really only going to overlay things
15:46
directly in front of you and
if you even turn a little bit,
15:49
it gets clipped.
15:52
There's a golf game in here
15:53
which I was playing for
a little bit and it's fun
15:54
but you have your phone which
is mapped to the golf club
15:57
and you look down and
you can see the golf ball
16:00
but you can't see anything else.
16:03
And in golf, your peripheral
is very important.
16:04
So you look up to see the hole
16:07
and then look down to see the club
16:09
and you keep having to look back and forth
16:11
and you hit it and you have
to track it with your eye
16:13
just right so it doesn't
leave the field of view.
16:16
There's just, yeah,
16:17
it's much more noticeable with these.
16:20
But probably my favorite
difference actually
16:22
with the display or whatever
you want to call it here
16:23
is the electrochromic tint.
16:27
Because the Snapchat AR
Spectacles have a built-in tint
16:29
made from the same tech
that snaps the sunroof
16:33
of the new Rivians from
clear to tinted and back.
16:36
It's actually built into
these glasses as well
16:39
and so that helps them
go from clear to tinted
16:42
and that helps dramatically
with readability
16:44
and contrast of the things that
16:46
aren't supposed to be
overlaid over your real world.
16:48
So I guess immersion is
actually the right word here.
16:51
Maybe it's just a
scoreboard floating in place
16:53
or a social media feed or
maybe you're on an airplane
16:55
and just want to watch a couple of videos.
16:57
You can add the tint and then it kinda
16:59
feels a little closer to a VR headset
17:00
where the background is
faded away and you're just
17:03
looking at something in
front of you floating.
17:05
It is crazy how much tech
is built into these glasses.
17:07
And then probably the last
major difference here with these
17:10
is on the subject of developers,
developers, developers.
17:13
See, both of these glasses
are not real products
17:18
that are gonna ship and be in stores ever.
17:22
But one of them, the
Meta glasses feel like
17:25
a super high-end tech
demo and it's incredible
17:28
that it works but the other one, these,
17:32
these are actually a developer kit.
17:37
You could theoretically get
your hands on these today
17:38
and start making apps for them.
17:41
I mean, you'd have to
spend 100 bucks a month
17:43
and be locked into the developer program
17:45
with a minimum one-year commitment.
17:47
But then you get these and you're off
17:48
to the races building lenses for Snap OS
17:51
and there's a bunch of them
actually already available.
17:53
There's that golf app I told you about.
17:56
There's also a browser app
and a music creation app
17:57
and a "Beat Saber"
equivalent called "Beatboxer"
18:01
and dozens more that I
can already play with
18:04
and there's even more really impressive
18:07
shared space experiences.
18:09
Like Snap's glasses,
18:11
they don't even require
you to scan a QR code.
18:13
They will actually just map
the room you're in actively
18:15
as long as you're looking
around with the other person
18:18
and it immediately matches you
up and you can now both see
18:21
and manipulate the same
floating object in 3D space.
18:24
It's kind of awesome.
18:27
So if the golden question with AR glasses,
18:28
at least for now is what can
you even do with these things?
18:31
Then I do like Snap's strategy of just
18:34
getting these out to
people as early as possible
18:36
and then just seeing what they make.
18:39
Now me personally, I actually have two
18:41
dream use cases for AR glasses.
18:43
Here, the first one is I just
want like any instrument,
18:46
being able to learn any
instrument by having the visual.
18:50
Like the "Guitar Hero" overlay.
18:53
Piano, that's the one
you've probably already seen
18:55
where the piano notes come down
18:57
and you can just sort of
match it up and play piano.
18:58
Any instrument, I think
that would be incredible.
19:01
But my other one is so you know
19:03
how when you're on an
airplane and you look out
19:05
and you see like a cool monument
or some like visual thing
19:07
that you recognize,
how super cool that is?
19:10
What if, hear me out,
you've got the glasses on,
19:12
it's like glasses AR
airplane app, whatever.
19:16
You look out the airplane window
19:20
and it outlines like
the territory outlines
19:22
or the state outlines or whatever
19:24
and you can see the scale of things
19:25
and it pops up little
monuments and landmarks
19:27
and things that you may recognize
19:30
just by looking out the airplane window.
19:32
That I think, I would
think that was awesome.
19:34
So clearly more development
19:38
is needed for both of these glasses.
19:39
The Meta glasses,
19:41
they have a separate computer
in your pocket, right?
19:42
They only have a two-hour battery life
19:44
and an estimated $25,000 retail
price thanks to materials
19:47
and the Snapchat glasses,
19:51
they have a 45-minute battery
life and they look like this.
19:53
So yeah, the tech is clearly not ready
19:57
to start selling this to real people yet.
20:00
But you almost can't help
20:03
but picture the future that we might have,
20:04
that we could have maybe even
looking at our phones less
20:08
if we have this AR glasses
thing actually come to life.
20:11
Maybe.
20:17
Someday.
20:18
It could be cool.
20:19
Thanks for watching.
20:20
Catch you guys in the next one, peace.
20:22
(upbeat electronic music)
20:24
Lyrics & Translation
[English]
(relaxed electronic music)
(pool ball clacks)
(birds chirping)
(electronic chime)
- This might be the best look
into the future of tech
that I've ever seen.
(upbeat electronic music)
So I am one of a very,
very small number of people
who now has tried both of the new
and very rare real augmented
reality glasses in 2024.
The Meta Orion Smartglasses
and the Snapchat AR Spectacles.
Neither of them is available to the public
and you'll see why in a second.
But also they're both pretty incredible
in very different ways.
I made a whole video a few
months ago about this idea
but in case you missed that,
VR headsets are over here,
smartglasses are over here
and they're both racing
towards this Goldilocks
zone in the center somewhere
which would would be AR glasses.
Like virtual reality
headsets are incredible.
They have tons of tech, amazing immersion,
super wide field of view but
also they're absolutely massive
and you don't really
just go walking around
in public with them, at least
most people don't want to.
But then smartglasses
are the exact opposite.
They look like something you might just
wear out in regular everyday life
but they can't really fit
that much tech in them.
So you're limited to maybe a camera
and some batteries and speakers
and a little computer
inside and that's about it.
So VR headsets want to shrink down
more and more until they
can compact all the tech
and actually look like regular glasses,
while smart glasses want to add
more and more tech as much
as they can to be better
while still looking like regular glasses
and so somewhere in the
middle is this fantasy product
called augmented reality glasses.
But what if we could pull
back the curtain a little bit
and see what that looks
like with today's tech?
That is what these are.
So Meta and Snapchat
have taken two very, very
different approaches to
bringing these creations to life
and neither of these will
be sold to the public
and I think that's probably a good thing.
Neither of them is exactly ready yet
but I still think they're both super cool
and now that I've used them both,
I kinda can't help but
compare them to each other.
So let's start with Meta's Orion project.
So they unveiled these on stage
at their Connect event a few
weeks ago and they've let a
few people try 'em since then
and they're actually a three-part system.
It is the glasses that
you wear on your face
and there's also a wireless computer puck
that must be within about
15 feet of the glasses
at all times and there's
also a wrist strap
that's measuring electrical
impulses through your arm
and that's used as an input device.
Yes, you heard that correctly.
So combined, these three things
form an augmented reality
experience unlike anything
I've ever experienced before.
Now yes, there was Magic Leap and yes,
there was HoloLens and things like that
but now just wearing a pair of
what feels like just transparent glasses
that's actually overlaying
tracked digital things
onto the real world in front of me
kind of feels like something
out of science fiction.
The main challenge actually
with making a video about
these things is there isn't
really like screen recording.
'Cause like I said, it's literally
I'm looking through glass
and seeing things overlayed
onto the real world.
Which is crazy but the best we can do
is take a first person video
and then overlay the
graphics from the glasses
on top of the video to sort of give you
an idea of what it looks like to my eye.
But it's really hard to do it justice.
But either way, with
the Meta Orion glasses,
I got to walk through
three basic demos here.
So the first one was
just a kinda basic usage.
So just imagine sitting down
in some coffee shop or
somewhere on a bench
and just scrolling through Instagram,
which was a window floating
in the middle of the room
that only I could see
and then I did a little bit of
multi-window here and there.
So I had a video call going in one spot,
some other floating windows with messaging
and Instagram floating around me.
Pretty basic but still pretty cool.
The glasses, they're
pretty light on my face.
They weigh around 100 grams.
The audio from Instagram,
since I'm watching Reels,
it was playing through
the built-in speakers
that were right above my ears
and I scrolled through them
by making this gesture with my thumb
and swiping on my own hand.
So now seeing that, you might
believe that the cameras
and the sensors on the front
of the glasses are picking up
my hand doing this gesture
and then doing the scroll in sync with it.
There is hand tracking
but it's not for that.
This gesture would be picked up anywhere
if it was in my sweatshirt
pocket, behind my back
because I'm wearing that wristband
and this thing may be
the coolest input device,
the coolest piece of tech
I've tried in a long time.
This is the EMG wristband
that they've built.
EMG stands for electromyography.
It's about the size of
a WHOOP, as you can see.
It has electronics built
into the textile weave.
It has an onboard
machine learning computer
that connects via Bluetooth to the puck
and is able to measure
the electronic signals
being sent from your brain to your fingers
and it's pretty great actually.
If you think about it, I mean your tendons
sort of run through your
arm and they're connecting
all the way through your
nervous system to your brain
and so the set of electrical impulses
that go through your
tendons to do this gesture
is very distinct and different
from the set of impulses
when you do this gesture
and also different from
when you do this gesture
and so the wristband can measure
those electrical impulses
and pick them up on the way to your hand
and map that to the controls.
So even in this prototype
version I'm using,
it felt like it's getting
about 80% accuracy
and it also had haptic feedback as well
to confirm when it was
getting things right.
The people I talked to at Meta,
including CTO Boz, say things like
they love this as a really
high ceiling new input method
and they could see it
developing massively over time,
potentially even getting to the point
where they say they could measure you draw
letters in midair with an imaginary pen
and it uses those electrical
impulses to map that
to real letters as text
input with handwriting.
It's crazy.
So either way, it's working for scrolling
through Instagram here as I'm
looking at it in the glasses.
I'm also looking at the
Instagram app with my eyes
to make sure that's what I'm controlling
because there is eye control
and scrolling with the
gesture, it's working.
That by itself is pretty
cool but they weren't done.
The second demo was walking
up to a table with a bunch
of ingredients on it, looking
at it and doing a gesture
and then asking the built-in AI,
what type of smoothie could
I make with this stuff?
And of course, there's
cameras on the front
and Meta's AI looks at the camera feed,
sees a bunch of
clearly-labeled ingredients
and then the most recognizable
fruits of all time
sitting on a contrasty
table and then decides oh,
you could make a pineapple
smoothie with matcha, great.
But that's not what the most
impressive part of that was to me.
What was impressive was
the nice little touch of AR
which was these little
blue dots that appeared
and then tracked onto the
ingredients on the table,
labeling each thing and
then staying on those things
as I moved around and
looked around the space.
It's such a little thing but
it made a big difference.
Again, you have to realize
it doesn't look amazing
through this video but in real life,
just picture yourself looking at objects
through your glasses and
seeing labels pop up over them.
That was like sci-fi, it was amazing.
So then the third and
final demo was probably
the coolest because it was
also a shared spaces demo.
So there's two people with glasses on.
So both people walk up to this QR code
in the middle of the room,
stare at it for a few seconds
and then that becomes the anchor point
for a shared experience in 3D space,
which in this case was a game of 3D Pong.
So with the sensors at the front,
now it's just shifted to
visually tracking my hand
through the air and
mapping that to a paddle
and it let me hit this
ball back and forth.
So I started getting kinda
good at it, not gonna lie.
Sorry Ellis, competition is competition.
Going hard in the paint.
But yeah, this is just Pong in real life
that only the people
wearing the glasses can see.
It's also funny because we felt
kinda cool playing this game.
But yeah, this is how it looks
to people not wearing the glasses.
Not so fun.
There's a lot of complicated
technology and material science
that goes into making these glasses work.
Just from the sensors at the front
and at the back pointing at your eyes,
pointing at the real world
to the micro-LED projectors inside
to the wave guides, the
silicon carbide material
that's allowing us to refract the light
at an extreme angle without distortion.
I went way into the weeds with this
with the CTO of Meta, Boz,
and I'm gonna put that whole segment
on the Waveform podcast.
It should be out by
the time you watch this
but I'll leave a link below to subscribe
to Waveform so you can get into the weeds
with us this week on that stuff.
But I think what you
should take out of this is
this thing is packed to the gills.
They have seven small sensors and cameras
that are custom-designed to do
the eye tracking and environment tracking.
There's custom silicon in here
to bring all of the data together.
There's batteries split up
to weight them evenly across your face.
There's speakers.
The frames themselves
are made of magnesium,
both because it had to be rigid enough
to keep the lenses in alignment
but also because that made
for a good thermal conductor
as the literal heat sink to
the entire computer inside.
They actually made a working
see-through version to help get us
a better idea of how squashed
in there everything is
and it overheats faster
because the transparent plastic
is not as good of a heat sink.
So yeah, these glasses are absolutely
thermally constrained
using today's technology
and they have a battery life
of about two to three hours
and that's not even to mention
the completely separate compute
puck with a co-processor
where they're offloading the app logic.
That is truly a technical marvel.
But all of that adds
up to a set of glasses
that was mostly pretty transparent,
pretty lightweight,
comfortable enough to
wear for the two hours
before they started to get a little warm
and a little bit heavy on my ears
and then the graphics themselves
that it's overlaying
were tracked pretty well.
Not the highest resolution I've ever seen
but pretty respectable and
with a 70-degree field of view,
which meant I could look around a bit
and the graphics would mostly
stay in my line of sight.
You can see 'em start to
get cut off at the edges
a little bit and that's actually
how I saw it in real life.
But in total, it felt like
just wearing slightly thicker,
slightly heavier than normal glasses
with a little tint and
a little bit of flare.
But delivering the most convincing
demo of a post-smartphone
augmented reality future
that I've ever seen.
Of course, none of that matters right now
because Meta is not shipping this, ever.
It's kind of a weird
move for a tech company
to announce and show off
and demo a new product
but then never actually plan
on selling it to people.
But think of it as PR.
Again, you can watch
the entire chat with Boz
but basically what I got
out of talking to him
was that they believe
that continuing to iterate
on this thing that they've
made behind the scenes
without all of the extra
attention to packaging
and marketing and selling the
first thing will allow them
to make something even better
in a second or third iteration
that may be good enough to actually sell.
Ideally it can be brighter
and can have better battery life of course
and have a higher resolution potentially
and still work towards all
those things to be a real,
shippable, deliverable
thing for early adopters.
Especially those wave guides
and the silicon carbide
and the price, there's just
an immense assumed price tag
for this low volume
prototype that they've made.
But that's the idea and I think
I actually agree with that.
So these,
these are the Snapchat AR Spectacles
and right off the bat, they look
dramatically more like a piece
of technology on my face.
But fundamentally, the same
thing is happening in here.
I am looking through these
glasses at the real world.
I can open this up.
In front of you, the lens,
there is a menu right
now that you can't see
and it's stuff overlaid over
on top of the real world
and it's actually
incredible that it works.
But there are a few fundamental
differences between these
and Meta's that I think
are really interesting.
So difference number one,
there is no separate computer puck.
Everything is in these glasses.
So I think we can safely assume
that that's why there's so
much more mass here in general.
Meta's glasses looked much
more like normal glasses
but had an entire separate
smartphone-sized computer
paired to it the entire time,
tethered to it basically.
These you can connect to
your phone but otherwise
they do operate without any
other additional hardware.
Everything's in the glasses.
So that's definitely way
more hardware on your face.
But then difference number
two is materials and build.
Most of which you're looking
at here all the way around
is just it's black
plastic all the way around
and that's actually kinda interesting.
That's not to say that they're
built worse or poorly at all.
They're still actually
very rigid but I actually
think this is more of a
weight-saving measure.
But then they still needed
a high quality heat sink,
which is why there's this
metal band on each side.
So you can still dissipate heat
from the hottest components
using the cooler air
outside of the glasses.
But in total, these still weigh 228 grams
and when you put them on, they are,
I mean they're huge, they are massive.
You can see the arm extends
way back beyond my ear.
There's a lot of mass
on the front of my face.
They're trying to be more balanced.
I mean, there's some level
of appreciation for the fact
that there is no separate
computer puck of course
but like yeah, this is today's
tech we're talking about.
So there's a lot going on here.
But then that brings us to number three,
which is when you actually turn them on
and there's two immediate
differences with the display.
Again, I'm not looking
at a lens right now.
I'm looking at a menu in front of the lens
but it's the resolution
and the field of view.
Now this is obviously
really hard to explain
and show on video and
show you what I'm seeing.
No eye tracking,
it's just gonna be
hand-based and gesture-based.
But on the Snapchat glasses,
the resolution of the menus
is dramatically higher.
Everything is much sharper
than the very
pixelated-looking Meta glasses,
honestly close to like what a Vision Pro
looks like when I'm wearing those.
But the field of view
is significantly less.
I think the number is 46
degrees versus Meta's 70 degrees
and candidly, you notice that a lot.
Now field of view is normally not so bad
that there's any interruption of the thing
that you're looking at
like straight ahead of you
but it's actually close and this is one
of the biggest differences between them
as someone who happens to have used these
and the Meta glasses back-to-back.
Now I don't know if immersion
is the right word here
but my main way of describing
it is when you're actually
using the glasses, you're
doing whatever with them,
whatever software, whatever
overlay you have pulled up,
you're not really thinking
about field of view.
You're just immersed in the thing,
using the app, looking forward.
But the second you start poking around
or moving your head a
lot or observing more
of what's around right in front of you,
then things get cut off.
You can actually see this
a little bit at the edges
of some apps with the Meta
Orion graphics actually.
Right here, right there.
At the edge, you saw the UI
kinda get clipped off a bit
and that's how it looked to me too.
My eye sees that and that was with Meta's,
which have the 70-degree field of view.
This is even more restrictive.
It's really only going to overlay things
directly in front of you and
if you even turn a little bit,
it gets clipped.
There's a golf game in here
which I was playing for
a little bit and it's fun
but you have your phone which
is mapped to the golf club
and you look down and
you can see the golf ball
but you can't see anything else.
And in golf, your peripheral
is very important.
So you look up to see the hole
and then look down to see the club
and you keep having to look back and forth
and you hit it and you have
to track it with your eye
just right so it doesn't
leave the field of view.
There's just, yeah,
it's much more noticeable with these.
But probably my favorite
difference actually
with the display or whatever
you want to call it here
is the electrochromic tint.
Because the Snapchat AR
Spectacles have a built-in tint
made from the same tech
that snaps the sunroof
of the new Rivians from
clear to tinted and back.
It's actually built into
these glasses as well
and so that helps them
go from clear to tinted
and that helps dramatically
with readability
and contrast of the things that
aren't supposed to be
overlaid over your real world.
So I guess immersion is
actually the right word here.
Maybe it's just a
scoreboard floating in place
or a social media feed or
maybe you're on an airplane
and just want to watch a couple of videos.
You can add the tint and then it kinda
feels a little closer to a VR headset
where the background is
faded away and you're just
looking at something in
front of you floating.
It is crazy how much tech
is built into these glasses.
And then probably the last
major difference here with these
is on the subject of developers,
developers, developers.
See, both of these glasses
are not real products
that are gonna ship and be in stores ever.
But one of them, the
Meta glasses feel like
a super high-end tech
demo and it's incredible
that it works but the other one, these,
these are actually a developer kit.
You could theoretically get
your hands on these today
and start making apps for them.
I mean, you'd have to
spend 100 bucks a month
and be locked into the developer program
with a minimum one-year commitment.
But then you get these and you're off
to the races building lenses for Snap OS
and there's a bunch of them
actually already available.
There's that golf app I told you about.
There's also a browser app
and a music creation app
and a "Beat Saber"
equivalent called "Beatboxer"
and dozens more that I
can already play with
and there's even more really impressive
shared space experiences.
Like Snap's glasses,
they don't even require
you to scan a QR code.
They will actually just map
the room you're in actively
as long as you're looking
around with the other person
and it immediately matches you
up and you can now both see
and manipulate the same
floating object in 3D space.
It's kind of awesome.
So if the golden question with AR glasses,
at least for now is what can
you even do with these things?
Then I do like Snap's strategy of just
getting these out to
people as early as possible
and then just seeing what they make.
Now me personally, I actually have two
dream use cases for AR glasses.
Here, the first one is I just
want like any instrument,
being able to learn any
instrument by having the visual.
Like the "Guitar Hero" overlay.
Piano, that's the one
you've probably already seen
where the piano notes come down
and you can just sort of
match it up and play piano.
Any instrument, I think
that would be incredible.
But my other one is so you know
how when you're on an
airplane and you look out
and you see like a cool monument
or some like visual thing
that you recognize,
how super cool that is?
What if, hear me out,
you've got the glasses on,
it's like glasses AR
airplane app, whatever.
You look out the airplane window
and it outlines like
the territory outlines
or the state outlines or whatever
and you can see the scale of things
and it pops up little
monuments and landmarks
and things that you may recognize
just by looking out the airplane window.
That I think, I would
think that was awesome.
So clearly more development
is needed for both of these glasses.
The Meta glasses,
they have a separate computer
in your pocket, right?
They only have a two-hour battery life
and an estimated $25,000 retail
price thanks to materials
and the Snapchat glasses,
they have a 45-minute battery
life and they look like this.
So yeah, the tech is clearly not ready
to start selling this to real people yet.
But you almost can't help
but picture the future that we might have,
that we could have maybe even
looking at our phones less
if we have this AR glasses
thing actually come to life.
Maybe.
Someday.
It could be cool.
Thanks for watching.
Catch you guys in the next one, peace.
(upbeat electronic music)
Key Vocabulary
Coming Soon!
We're updating this section. Stay tuned!
Key Grammar Structures
Coming Soon!
We're updating this section. Stay tuned!
Related Songs