Display Bilingual:

(relaxed electronic music) (pool ball clacks) 00:00
(birds chirping) 00:03
(electronic chime) 00:04
- This might be the best look 00:08
into the future of tech that I've ever seen. 00:09
(upbeat electronic music) 00:13
So I am one of a very, very small number of people 00:15
who now has tried both of the new 00:20
and very rare real augmented reality glasses in 2024. 00:24
The Meta Orion Smartglasses 00:28
and the Snapchat AR Spectacles. 00:32
Neither of them is available to the public 00:35
and you'll see why in a second. 00:36
But also they're both pretty incredible 00:38
in very different ways. 00:40
I made a whole video a few months ago about this idea 00:42
but in case you missed that, VR headsets are over here, 00:44
smartglasses are over here and they're both racing 00:48
towards this Goldilocks zone in the center somewhere 00:51
which would would be AR glasses. 00:55
Like virtual reality headsets are incredible. 00:57
They have tons of tech, amazing immersion, 00:59
super wide field of view but also they're absolutely massive 01:02
and you don't really just go walking around 01:05
in public with them, at least most people don't want to. 01:07
But then smartglasses are the exact opposite. 01:10
They look like something you might just 01:12
wear out in regular everyday life 01:14
but they can't really fit that much tech in them. 01:16
So you're limited to maybe a camera 01:18
and some batteries and speakers 01:20
and a little computer inside and that's about it. 01:22
So VR headsets want to shrink down 01:24
more and more until they can compact all the tech 01:26
and actually look like regular glasses, 01:29
while smart glasses want to add 01:31
more and more tech as much as they can to be better 01:32
while still looking like regular glasses 01:36
and so somewhere in the middle is this fantasy product 01:38
called augmented reality glasses. 01:42
But what if we could pull back the curtain a little bit 01:45
and see what that looks like with today's tech? 01:47
That is what these are. 01:52
So Meta and Snapchat have taken two very, very 01:54
different approaches to bringing these creations to life 01:57
and neither of these will be sold to the public 02:00
and I think that's probably a good thing. 02:02
Neither of them is exactly ready yet 02:04
but I still think they're both super cool 02:07
and now that I've used them both, 02:09
I kinda can't help but compare them to each other. 02:11
So let's start with Meta's Orion project. 02:13
So they unveiled these on stage at their Connect event a few 02:16
weeks ago and they've let a few people try 'em since then 02:19
and they're actually a three-part system. 02:22
It is the glasses that you wear on your face 02:24
and there's also a wireless computer puck 02:26
that must be within about 15 feet of the glasses 02:29
at all times and there's also a wrist strap 02:31
that's measuring electrical impulses through your arm 02:34
and that's used as an input device. 02:37
Yes, you heard that correctly. 02:40
So combined, these three things form an augmented reality 02:41
experience unlike anything I've ever experienced before. 02:44
Now yes, there was Magic Leap and yes, 02:48
there was HoloLens and things like that 02:50
but now just wearing a pair of 02:52
what feels like just transparent glasses 02:54
that's actually overlaying tracked digital things 02:56
onto the real world in front of me 03:00
kind of feels like something out of science fiction. 03:02
The main challenge actually with making a video about 03:04
these things is there isn't really like screen recording. 03:06
'Cause like I said, it's literally I'm looking through glass 03:10
and seeing things overlayed onto the real world. 03:12
Which is crazy but the best we can do 03:15
is take a first person video 03:17
and then overlay the graphics from the glasses 03:20
on top of the video to sort of give you 03:23
an idea of what it looks like to my eye. 03:26
But it's really hard to do it justice. 03:28
But either way, with the Meta Orion glasses, 03:31
I got to walk through three basic demos here. 03:32
So the first one was just a kinda basic usage. 03:35
So just imagine sitting down 03:38
in some coffee shop or somewhere on a bench 03:40
and just scrolling through Instagram, 03:42
which was a window floating 03:44
in the middle of the room that only I could see 03:46
and then I did a little bit of multi-window here and there. 03:49
So I had a video call going in one spot, 03:52
some other floating windows with messaging 03:54
and Instagram floating around me. 03:56
Pretty basic but still pretty cool. 03:57
The glasses, they're pretty light on my face. 04:00
They weigh around 100 grams. 04:03
The audio from Instagram, since I'm watching Reels, 04:04
it was playing through the built-in speakers 04:06
that were right above my ears and I scrolled through them 04:09
by making this gesture with my thumb 04:11
and swiping on my own hand. 04:14
So now seeing that, you might believe that the cameras 04:16
and the sensors on the front of the glasses are picking up 04:19
my hand doing this gesture 04:22
and then doing the scroll in sync with it. 04:23
There is hand tracking but it's not for that. 04:26
This gesture would be picked up anywhere 04:29
if it was in my sweatshirt pocket, behind my back 04:30
because I'm wearing that wristband 04:33
and this thing may be the coolest input device, 04:36
the coolest piece of tech I've tried in a long time. 04:40
This is the EMG wristband that they've built. 04:43
EMG stands for electromyography. 04:45
It's about the size of a WHOOP, as you can see. 04:48
It has electronics built into the textile weave. 04:49
It has an onboard machine learning computer 04:53
that connects via Bluetooth to the puck 04:54
and is able to measure the electronic signals 04:56
being sent from your brain to your fingers 04:59
and it's pretty great actually. 05:03
If you think about it, I mean your tendons 05:05
sort of run through your arm and they're connecting 05:08
all the way through your nervous system to your brain 05:10
and so the set of electrical impulses 05:12
that go through your tendons to do this gesture 05:16
is very distinct and different 05:18
from the set of impulses when you do this gesture 05:20
and also different from when you do this gesture 05:24
and so the wristband can measure those electrical impulses 05:27
and pick them up on the way to your hand 05:31
and map that to the controls. 05:33
So even in this prototype version I'm using, 05:34
it felt like it's getting about 80% accuracy 05:36
and it also had haptic feedback as well 05:39
to confirm when it was getting things right. 05:42
The people I talked to at Meta, 05:43
including CTO Boz, say things like 05:45
they love this as a really high ceiling new input method 05:48
and they could see it developing massively over time, 05:52
potentially even getting to the point 05:55
where they say they could measure you draw 05:57
letters in midair with an imaginary pen 06:00
and it uses those electrical impulses to map that 06:03
to real letters as text input with handwriting. 06:06
It's crazy. 06:10
So either way, it's working for scrolling 06:11
through Instagram here as I'm looking at it in the glasses. 06:13
I'm also looking at the Instagram app with my eyes 06:16
to make sure that's what I'm controlling 06:19
because there is eye control 06:20
and scrolling with the gesture, it's working. 06:22
That by itself is pretty cool but they weren't done. 06:24
The second demo was walking up to a table with a bunch 06:26
of ingredients on it, looking at it and doing a gesture 06:29
and then asking the built-in AI, 06:32
what type of smoothie could I make with this stuff? 06:34
And of course, there's cameras on the front 06:36
and Meta's AI looks at the camera feed, 06:37
sees a bunch of clearly-labeled ingredients 06:39
and then the most recognizable fruits of all time 06:42
sitting on a contrasty table and then decides oh, 06:44
you could make a pineapple smoothie with matcha, great. 06:47
But that's not what the most 06:50
impressive part of that was to me. 06:52
What was impressive was the nice little touch of AR 06:54
which was these little blue dots that appeared 06:58
and then tracked onto the ingredients on the table, 07:01
labeling each thing and then staying on those things 07:04
as I moved around and looked around the space. 07:07
It's such a little thing but it made a big difference. 07:09
Again, you have to realize it doesn't look amazing 07:12
through this video but in real life, 07:13
just picture yourself looking at objects 07:16
through your glasses and seeing labels pop up over them. 07:18
That was like sci-fi, it was amazing. 07:21
So then the third and final demo was probably 07:23
the coolest because it was also a shared spaces demo. 07:26
So there's two people with glasses on. 07:30
So both people walk up to this QR code 07:33
in the middle of the room, stare at it for a few seconds 07:35
and then that becomes the anchor point 07:37
for a shared experience in 3D space, 07:40
which in this case was a game of 3D Pong. 07:42
So with the sensors at the front, 07:46
now it's just shifted to visually tracking my hand 07:48
through the air and mapping that to a paddle 07:50
and it let me hit this ball back and forth. 07:53
So I started getting kinda good at it, not gonna lie. 07:54
Sorry Ellis, competition is competition. 07:57
Going hard in the paint. 07:59
But yeah, this is just Pong in real life 08:00
that only the people wearing the glasses can see. 08:02
It's also funny because we felt 08:05
kinda cool playing this game. 08:06
But yeah, this is how it looks 08:08
to people not wearing the glasses. 08:10
Not so fun. 08:14
There's a lot of complicated technology and material science 08:15
that goes into making these glasses work. 08:21
Just from the sensors at the front 08:24
and at the back pointing at your eyes, 08:25
pointing at the real world 08:27
to the micro-LED projectors inside 08:28
to the wave guides, the silicon carbide material 08:31
that's allowing us to refract the light 08:35
at an extreme angle without distortion. 08:37
I went way into the weeds with this 08:40
with the CTO of Meta, Boz, 08:41
and I'm gonna put that whole segment 08:44
on the Waveform podcast. 08:46
It should be out by the time you watch this 08:47
but I'll leave a link below to subscribe 08:48
to Waveform so you can get into the weeds 08:50
with us this week on that stuff. 08:51
But I think what you should take out of this is 08:54
this thing is packed to the gills. 08:58
They have seven small sensors and cameras 09:00
that are custom-designed to do 09:02
the eye tracking and environment tracking. 09:04
There's custom silicon in here 09:07
to bring all of the data together. 09:08
There's batteries split up 09:10
to weight them evenly across your face. 09:12
There's speakers. 09:14
The frames themselves are made of magnesium, 09:15
both because it had to be rigid enough 09:18
to keep the lenses in alignment 09:20
but also because that made for a good thermal conductor 09:21
as the literal heat sink to the entire computer inside. 09:24
They actually made a working 09:27
see-through version to help get us 09:28
a better idea of how squashed in there everything is 09:30
and it overheats faster because the transparent plastic 09:33
is not as good of a heat sink. 09:36
So yeah, these glasses are absolutely 09:38
thermally constrained using today's technology 09:40
and they have a battery life of about two to three hours 09:43
and that's not even to mention 09:46
the completely separate compute puck with a co-processor 09:47
where they're offloading the app logic. 09:51
That is truly a technical marvel. 09:53
But all of that adds up to a set of glasses 09:55
that was mostly pretty transparent, 09:58
pretty lightweight, 10:02
comfortable enough to wear for the two hours 10:03
before they started to get a little warm 10:07
and a little bit heavy on my ears 10:08
and then the graphics themselves 10:10
that it's overlaying were tracked pretty well. 10:12
Not the highest resolution I've ever seen 10:15
but pretty respectable and with a 70-degree field of view, 10:18
which meant I could look around a bit 10:21
and the graphics would mostly stay in my line of sight. 10:23
You can see 'em start to get cut off at the edges 10:26
a little bit and that's actually how I saw it in real life. 10:28
But in total, it felt like just wearing slightly thicker, 10:32
slightly heavier than normal glasses 10:35
with a little tint and a little bit of flare. 10:37
But delivering the most convincing demo of a post-smartphone 10:39
augmented reality future that I've ever seen. 10:42
Of course, none of that matters right now 10:45
because Meta is not shipping this, ever. 10:47
It's kind of a weird move for a tech company 10:51
to announce and show off and demo a new product 10:52
but then never actually plan on selling it to people. 10:57
But think of it as PR. 10:59
Again, you can watch the entire chat with Boz 11:01
but basically what I got out of talking to him 11:03
was that they believe that continuing to iterate 11:05
on this thing that they've made behind the scenes 11:08
without all of the extra attention to packaging 11:11
and marketing and selling the first thing will allow them 11:14
to make something even better in a second or third iteration 11:17
that may be good enough to actually sell. 11:20
Ideally it can be brighter 11:23
and can have better battery life of course 11:25
and have a higher resolution potentially 11:28
and still work towards all those things to be a real, 11:30
shippable, deliverable thing for early adopters. 11:34
Especially those wave guides and the silicon carbide 11:37
and the price, there's just an immense assumed price tag 11:41
for this low volume prototype that they've made. 11:46
But that's the idea and I think I actually agree with that. 11:48
So these, 11:53
these are the Snapchat AR Spectacles 11:55
and right off the bat, they look 11:59
dramatically more like a piece of technology on my face. 12:02
But fundamentally, the same thing is happening in here. 12:06
I am looking through these glasses at the real world. 12:09
I can open this up. 12:12
In front of you, the lens, 12:14
there is a menu right now that you can't see 12:15
and it's stuff overlaid over on top of the real world 12:17
and it's actually incredible that it works. 12:20
But there are a few fundamental differences between these 12:22
and Meta's that I think are really interesting. 12:25
So difference number one, 12:27
there is no separate computer puck. 12:29
Everything is in these glasses. 12:31
So I think we can safely assume 12:33
that that's why there's so much more mass here in general. 12:34
Meta's glasses looked much more like normal glasses 12:38
but had an entire separate smartphone-sized computer 12:42
paired to it the entire time, tethered to it basically. 12:46
These you can connect to your phone but otherwise 12:49
they do operate without any other additional hardware. 12:51
Everything's in the glasses. 12:54
So that's definitely way more hardware on your face. 12:55
But then difference number two is materials and build. 12:59
Most of which you're looking at here all the way around 13:04
is just it's black plastic all the way around 13:06
and that's actually kinda interesting. 13:09
That's not to say that they're built worse or poorly at all. 13:10
They're still actually very rigid but I actually 13:12
think this is more of a weight-saving measure. 13:15
But then they still needed a high quality heat sink, 13:17
which is why there's this metal band on each side. 13:20
So you can still dissipate heat from the hottest components 13:23
using the cooler air outside of the glasses. 13:26
But in total, these still weigh 228 grams 13:28
and when you put them on, they are, 13:32
I mean they're huge, they are massive. 13:34
You can see the arm extends way back beyond my ear. 13:38
There's a lot of mass on the front of my face. 13:42
They're trying to be more balanced. 13:44
I mean, there's some level of appreciation for the fact 13:45
that there is no separate computer puck of course 13:49
but like yeah, this is today's tech we're talking about. 13:51
So there's a lot going on here. 13:54
But then that brings us to number three, 13:57
which is when you actually turn them on 13:58
and there's two immediate differences with the display. 14:01
Again, I'm not looking at a lens right now. 14:04
I'm looking at a menu in front of the lens 14:06
but it's the resolution and the field of view. 14:09
Now this is obviously really hard to explain 14:13
and show on video and show you what I'm seeing. 14:15
No eye tracking, 14:19
it's just gonna be hand-based and gesture-based. 14:20
But on the Snapchat glasses, 14:23
the resolution of the menus is dramatically higher. 14:25
Everything is much sharper 14:27
than the very pixelated-looking Meta glasses, 14:29
honestly close to like what a Vision Pro 14:33
looks like when I'm wearing those. 14:34
But the field of view is significantly less. 14:36
I think the number is 46 degrees versus Meta's 70 degrees 14:40
and candidly, you notice that a lot. 14:45
Now field of view is normally not so bad 14:48
that there's any interruption of the thing 14:50
that you're looking at like straight ahead of you 14:53
but it's actually close and this is one 14:55
of the biggest differences between them 14:57
as someone who happens to have used these 14:58
and the Meta glasses back-to-back. 15:00
Now I don't know if immersion is the right word here 15:02
but my main way of describing it is when you're actually 15:06
using the glasses, you're doing whatever with them, 15:08
whatever software, whatever overlay you have pulled up, 15:10
you're not really thinking about field of view. 15:13
You're just immersed in the thing, 15:15
using the app, looking forward. 15:16
But the second you start poking around 15:18
or moving your head a lot or observing more 15:20
of what's around right in front of you, 15:22
then things get cut off. 15:25
You can actually see this a little bit at the edges 15:26
of some apps with the Meta Orion graphics actually. 15:28
Right here, right there. 15:31
At the edge, you saw the UI kinda get clipped off a bit 15:34
and that's how it looked to me too. 15:37
My eye sees that and that was with Meta's, 15:39
which have the 70-degree field of view. 15:41
This is even more restrictive. 15:43
It's really only going to overlay things 15:46
directly in front of you and if you even turn a little bit, 15:49
it gets clipped. 15:52
There's a golf game in here 15:53
which I was playing for a little bit and it's fun 15:54
but you have your phone which is mapped to the golf club 15:57
and you look down and you can see the golf ball 16:00
but you can't see anything else. 16:03
And in golf, your peripheral is very important. 16:04
So you look up to see the hole 16:07
and then look down to see the club 16:09
and you keep having to look back and forth 16:11
and you hit it and you have to track it with your eye 16:13
just right so it doesn't leave the field of view. 16:16
There's just, yeah, 16:17
it's much more noticeable with these. 16:20
But probably my favorite difference actually 16:22
with the display or whatever you want to call it here 16:23
is the electrochromic tint. 16:27
Because the Snapchat AR Spectacles have a built-in tint 16:29
made from the same tech that snaps the sunroof 16:33
of the new Rivians from clear to tinted and back. 16:36
It's actually built into these glasses as well 16:39
and so that helps them go from clear to tinted 16:42
and that helps dramatically with readability 16:44
and contrast of the things that 16:46
aren't supposed to be overlaid over your real world. 16:48
So I guess immersion is actually the right word here. 16:51
Maybe it's just a scoreboard floating in place 16:53
or a social media feed or maybe you're on an airplane 16:55
and just want to watch a couple of videos. 16:57
You can add the tint and then it kinda 16:59
feels a little closer to a VR headset 17:00
where the background is faded away and you're just 17:03
looking at something in front of you floating. 17:05
It is crazy how much tech is built into these glasses. 17:07
And then probably the last major difference here with these 17:10
is on the subject of developers, developers, developers. 17:13
See, both of these glasses are not real products 17:18
that are gonna ship and be in stores ever. 17:22
But one of them, the Meta glasses feel like 17:25
a super high-end tech demo and it's incredible 17:28
that it works but the other one, these, 17:32
these are actually a developer kit. 17:37
You could theoretically get your hands on these today 17:38
and start making apps for them. 17:41
I mean, you'd have to spend 100 bucks a month 17:43
and be locked into the developer program 17:45
with a minimum one-year commitment. 17:47
But then you get these and you're off 17:48
to the races building lenses for Snap OS 17:51
and there's a bunch of them actually already available. 17:53
There's that golf app I told you about. 17:56
There's also a browser app and a music creation app 17:57
and a "Beat Saber" equivalent called "Beatboxer" 18:01
and dozens more that I can already play with 18:04
and there's even more really impressive 18:07
shared space experiences. 18:09
Like Snap's glasses, 18:11
they don't even require you to scan a QR code. 18:13
They will actually just map the room you're in actively 18:15
as long as you're looking around with the other person 18:18
and it immediately matches you up and you can now both see 18:21
and manipulate the same floating object in 3D space. 18:24
It's kind of awesome. 18:27
So if the golden question with AR glasses, 18:28
at least for now is what can you even do with these things? 18:31
Then I do like Snap's strategy of just 18:34
getting these out to people as early as possible 18:36
and then just seeing what they make. 18:39
Now me personally, I actually have two 18:41
dream use cases for AR glasses. 18:43
Here, the first one is I just want like any instrument, 18:46
being able to learn any instrument by having the visual. 18:50
Like the "Guitar Hero" overlay. 18:53
Piano, that's the one you've probably already seen 18:55
where the piano notes come down 18:57
and you can just sort of match it up and play piano. 18:58
Any instrument, I think that would be incredible. 19:01
But my other one is so you know 19:03
how when you're on an airplane and you look out 19:05
and you see like a cool monument or some like visual thing 19:07
that you recognize, how super cool that is? 19:10
What if, hear me out, you've got the glasses on, 19:12
it's like glasses AR airplane app, whatever. 19:16
You look out the airplane window 19:20
and it outlines like the territory outlines 19:22
or the state outlines or whatever 19:24
and you can see the scale of things 19:25
and it pops up little monuments and landmarks 19:27
and things that you may recognize 19:30
just by looking out the airplane window. 19:32
That I think, I would think that was awesome. 19:34
So clearly more development 19:38
is needed for both of these glasses. 19:39
The Meta glasses, 19:41
they have a separate computer in your pocket, right? 19:42
They only have a two-hour battery life 19:44
and an estimated $25,000 retail price thanks to materials 19:47
and the Snapchat glasses, 19:51
they have a 45-minute battery life and they look like this. 19:53
So yeah, the tech is clearly not ready 19:57
to start selling this to real people yet. 20:00
But you almost can't help 20:03
but picture the future that we might have, 20:04
that we could have maybe even looking at our phones less 20:08
if we have this AR glasses thing actually come to life. 20:11
Maybe. 20:17
Someday. 20:18
It could be cool. 20:19
Thanks for watching. 20:20
Catch you guys in the next one, peace. 20:22
(upbeat electronic music) 20:24

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[English]
(relaxed electronic music) (pool ball clacks)
(birds chirping)
(electronic chime)
- This might be the best look
into the future of tech that I've ever seen.
(upbeat electronic music)
So I am one of a very, very small number of people
who now has tried both of the new
and very rare real augmented reality glasses in 2024.
The Meta Orion Smartglasses
and the Snapchat AR Spectacles.
Neither of them is available to the public
and you'll see why in a second.
But also they're both pretty incredible
in very different ways.
I made a whole video a few months ago about this idea
but in case you missed that, VR headsets are over here,
smartglasses are over here and they're both racing
towards this Goldilocks zone in the center somewhere
which would would be AR glasses.
Like virtual reality headsets are incredible.
They have tons of tech, amazing immersion,
super wide field of view but also they're absolutely massive
and you don't really just go walking around
in public with them, at least most people don't want to.
But then smartglasses are the exact opposite.
They look like something you might just
wear out in regular everyday life
but they can't really fit that much tech in them.
So you're limited to maybe a camera
and some batteries and speakers
and a little computer inside and that's about it.
So VR headsets want to shrink down
more and more until they can compact all the tech
and actually look like regular glasses,
while smart glasses want to add
more and more tech as much as they can to be better
while still looking like regular glasses
and so somewhere in the middle is this fantasy product
called augmented reality glasses.
But what if we could pull back the curtain a little bit
and see what that looks like with today's tech?
That is what these are.
So Meta and Snapchat have taken two very, very
different approaches to bringing these creations to life
and neither of these will be sold to the public
and I think that's probably a good thing.
Neither of them is exactly ready yet
but I still think they're both super cool
and now that I've used them both,
I kinda can't help but compare them to each other.
So let's start with Meta's Orion project.
So they unveiled these on stage at their Connect event a few
weeks ago and they've let a few people try 'em since then
and they're actually a three-part system.
It is the glasses that you wear on your face
and there's also a wireless computer puck
that must be within about 15 feet of the glasses
at all times and there's also a wrist strap
that's measuring electrical impulses through your arm
and that's used as an input device.
Yes, you heard that correctly.
So combined, these three things form an augmented reality
experience unlike anything I've ever experienced before.
Now yes, there was Magic Leap and yes,
there was HoloLens and things like that
but now just wearing a pair of
what feels like just transparent glasses
that's actually overlaying tracked digital things
onto the real world in front of me
kind of feels like something out of science fiction.
The main challenge actually with making a video about
these things is there isn't really like screen recording.
'Cause like I said, it's literally I'm looking through glass
and seeing things overlayed onto the real world.
Which is crazy but the best we can do
is take a first person video
and then overlay the graphics from the glasses
on top of the video to sort of give you
an idea of what it looks like to my eye.
But it's really hard to do it justice.
But either way, with the Meta Orion glasses,
I got to walk through three basic demos here.
So the first one was just a kinda basic usage.
So just imagine sitting down
in some coffee shop or somewhere on a bench
and just scrolling through Instagram,
which was a window floating
in the middle of the room that only I could see
and then I did a little bit of multi-window here and there.
So I had a video call going in one spot,
some other floating windows with messaging
and Instagram floating around me.
Pretty basic but still pretty cool.
The glasses, they're pretty light on my face.
They weigh around 100 grams.
The audio from Instagram, since I'm watching Reels,
it was playing through the built-in speakers
that were right above my ears and I scrolled through them
by making this gesture with my thumb
and swiping on my own hand.
So now seeing that, you might believe that the cameras
and the sensors on the front of the glasses are picking up
my hand doing this gesture
and then doing the scroll in sync with it.
There is hand tracking but it's not for that.
This gesture would be picked up anywhere
if it was in my sweatshirt pocket, behind my back
because I'm wearing that wristband
and this thing may be the coolest input device,
the coolest piece of tech I've tried in a long time.
This is the EMG wristband that they've built.
EMG stands for electromyography.
It's about the size of a WHOOP, as you can see.
It has electronics built into the textile weave.
It has an onboard machine learning computer
that connects via Bluetooth to the puck
and is able to measure the electronic signals
being sent from your brain to your fingers
and it's pretty great actually.
If you think about it, I mean your tendons
sort of run through your arm and they're connecting
all the way through your nervous system to your brain
and so the set of electrical impulses
that go through your tendons to do this gesture
is very distinct and different
from the set of impulses when you do this gesture
and also different from when you do this gesture
and so the wristband can measure those electrical impulses
and pick them up on the way to your hand
and map that to the controls.
So even in this prototype version I'm using,
it felt like it's getting about 80% accuracy
and it also had haptic feedback as well
to confirm when it was getting things right.
The people I talked to at Meta,
including CTO Boz, say things like
they love this as a really high ceiling new input method
and they could see it developing massively over time,
potentially even getting to the point
where they say they could measure you draw
letters in midair with an imaginary pen
and it uses those electrical impulses to map that
to real letters as text input with handwriting.
It's crazy.
So either way, it's working for scrolling
through Instagram here as I'm looking at it in the glasses.
I'm also looking at the Instagram app with my eyes
to make sure that's what I'm controlling
because there is eye control
and scrolling with the gesture, it's working.
That by itself is pretty cool but they weren't done.
The second demo was walking up to a table with a bunch
of ingredients on it, looking at it and doing a gesture
and then asking the built-in AI,
what type of smoothie could I make with this stuff?
And of course, there's cameras on the front
and Meta's AI looks at the camera feed,
sees a bunch of clearly-labeled ingredients
and then the most recognizable fruits of all time
sitting on a contrasty table and then decides oh,
you could make a pineapple smoothie with matcha, great.
But that's not what the most
impressive part of that was to me.
What was impressive was the nice little touch of AR
which was these little blue dots that appeared
and then tracked onto the ingredients on the table,
labeling each thing and then staying on those things
as I moved around and looked around the space.
It's such a little thing but it made a big difference.
Again, you have to realize it doesn't look amazing
through this video but in real life,
just picture yourself looking at objects
through your glasses and seeing labels pop up over them.
That was like sci-fi, it was amazing.
So then the third and final demo was probably
the coolest because it was also a shared spaces demo.
So there's two people with glasses on.
So both people walk up to this QR code
in the middle of the room, stare at it for a few seconds
and then that becomes the anchor point
for a shared experience in 3D space,
which in this case was a game of 3D Pong.
So with the sensors at the front,
now it's just shifted to visually tracking my hand
through the air and mapping that to a paddle
and it let me hit this ball back and forth.
So I started getting kinda good at it, not gonna lie.
Sorry Ellis, competition is competition.
Going hard in the paint.
But yeah, this is just Pong in real life
that only the people wearing the glasses can see.
It's also funny because we felt
kinda cool playing this game.
But yeah, this is how it looks
to people not wearing the glasses.
Not so fun.
There's a lot of complicated technology and material science
that goes into making these glasses work.
Just from the sensors at the front
and at the back pointing at your eyes,
pointing at the real world
to the micro-LED projectors inside
to the wave guides, the silicon carbide material
that's allowing us to refract the light
at an extreme angle without distortion.
I went way into the weeds with this
with the CTO of Meta, Boz,
and I'm gonna put that whole segment
on the Waveform podcast.
It should be out by the time you watch this
but I'll leave a link below to subscribe
to Waveform so you can get into the weeds
with us this week on that stuff.
But I think what you should take out of this is
this thing is packed to the gills.
They have seven small sensors and cameras
that are custom-designed to do
the eye tracking and environment tracking.
There's custom silicon in here
to bring all of the data together.
There's batteries split up
to weight them evenly across your face.
There's speakers.
The frames themselves are made of magnesium,
both because it had to be rigid enough
to keep the lenses in alignment
but also because that made for a good thermal conductor
as the literal heat sink to the entire computer inside.
They actually made a working
see-through version to help get us
a better idea of how squashed in there everything is
and it overheats faster because the transparent plastic
is not as good of a heat sink.
So yeah, these glasses are absolutely
thermally constrained using today's technology
and they have a battery life of about two to three hours
and that's not even to mention
the completely separate compute puck with a co-processor
where they're offloading the app logic.
That is truly a technical marvel.
But all of that adds up to a set of glasses
that was mostly pretty transparent,
pretty lightweight,
comfortable enough to wear for the two hours
before they started to get a little warm
and a little bit heavy on my ears
and then the graphics themselves
that it's overlaying were tracked pretty well.
Not the highest resolution I've ever seen
but pretty respectable and with a 70-degree field of view,
which meant I could look around a bit
and the graphics would mostly stay in my line of sight.
You can see 'em start to get cut off at the edges
a little bit and that's actually how I saw it in real life.
But in total, it felt like just wearing slightly thicker,
slightly heavier than normal glasses
with a little tint and a little bit of flare.
But delivering the most convincing demo of a post-smartphone
augmented reality future that I've ever seen.
Of course, none of that matters right now
because Meta is not shipping this, ever.
It's kind of a weird move for a tech company
to announce and show off and demo a new product
but then never actually plan on selling it to people.
But think of it as PR.
Again, you can watch the entire chat with Boz
but basically what I got out of talking to him
was that they believe that continuing to iterate
on this thing that they've made behind the scenes
without all of the extra attention to packaging
and marketing and selling the first thing will allow them
to make something even better in a second or third iteration
that may be good enough to actually sell.
Ideally it can be brighter
and can have better battery life of course
and have a higher resolution potentially
and still work towards all those things to be a real,
shippable, deliverable thing for early adopters.
Especially those wave guides and the silicon carbide
and the price, there's just an immense assumed price tag
for this low volume prototype that they've made.
But that's the idea and I think I actually agree with that.
So these,
these are the Snapchat AR Spectacles
and right off the bat, they look
dramatically more like a piece of technology on my face.
But fundamentally, the same thing is happening in here.
I am looking through these glasses at the real world.
I can open this up.
In front of you, the lens,
there is a menu right now that you can't see
and it's stuff overlaid over on top of the real world
and it's actually incredible that it works.
But there are a few fundamental differences between these
and Meta's that I think are really interesting.
So difference number one,
there is no separate computer puck.
Everything is in these glasses.
So I think we can safely assume
that that's why there's so much more mass here in general.
Meta's glasses looked much more like normal glasses
but had an entire separate smartphone-sized computer
paired to it the entire time, tethered to it basically.
These you can connect to your phone but otherwise
they do operate without any other additional hardware.
Everything's in the glasses.
So that's definitely way more hardware on your face.
But then difference number two is materials and build.
Most of which you're looking at here all the way around
is just it's black plastic all the way around
and that's actually kinda interesting.
That's not to say that they're built worse or poorly at all.
They're still actually very rigid but I actually
think this is more of a weight-saving measure.
But then they still needed a high quality heat sink,
which is why there's this metal band on each side.
So you can still dissipate heat from the hottest components
using the cooler air outside of the glasses.
But in total, these still weigh 228 grams
and when you put them on, they are,
I mean they're huge, they are massive.
You can see the arm extends way back beyond my ear.
There's a lot of mass on the front of my face.
They're trying to be more balanced.
I mean, there's some level of appreciation for the fact
that there is no separate computer puck of course
but like yeah, this is today's tech we're talking about.
So there's a lot going on here.
But then that brings us to number three,
which is when you actually turn them on
and there's two immediate differences with the display.
Again, I'm not looking at a lens right now.
I'm looking at a menu in front of the lens
but it's the resolution and the field of view.
Now this is obviously really hard to explain
and show on video and show you what I'm seeing.
No eye tracking,
it's just gonna be hand-based and gesture-based.
But on the Snapchat glasses,
the resolution of the menus is dramatically higher.
Everything is much sharper
than the very pixelated-looking Meta glasses,
honestly close to like what a Vision Pro
looks like when I'm wearing those.
But the field of view is significantly less.
I think the number is 46 degrees versus Meta's 70 degrees
and candidly, you notice that a lot.
Now field of view is normally not so bad
that there's any interruption of the thing
that you're looking at like straight ahead of you
but it's actually close and this is one
of the biggest differences between them
as someone who happens to have used these
and the Meta glasses back-to-back.
Now I don't know if immersion is the right word here
but my main way of describing it is when you're actually
using the glasses, you're doing whatever with them,
whatever software, whatever overlay you have pulled up,
you're not really thinking about field of view.
You're just immersed in the thing,
using the app, looking forward.
But the second you start poking around
or moving your head a lot or observing more
of what's around right in front of you,
then things get cut off.
You can actually see this a little bit at the edges
of some apps with the Meta Orion graphics actually.
Right here, right there.
At the edge, you saw the UI kinda get clipped off a bit
and that's how it looked to me too.
My eye sees that and that was with Meta's,
which have the 70-degree field of view.
This is even more restrictive.
It's really only going to overlay things
directly in front of you and if you even turn a little bit,
it gets clipped.
There's a golf game in here
which I was playing for a little bit and it's fun
but you have your phone which is mapped to the golf club
and you look down and you can see the golf ball
but you can't see anything else.
And in golf, your peripheral is very important.
So you look up to see the hole
and then look down to see the club
and you keep having to look back and forth
and you hit it and you have to track it with your eye
just right so it doesn't leave the field of view.
There's just, yeah,
it's much more noticeable with these.
But probably my favorite difference actually
with the display or whatever you want to call it here
is the electrochromic tint.
Because the Snapchat AR Spectacles have a built-in tint
made from the same tech that snaps the sunroof
of the new Rivians from clear to tinted and back.
It's actually built into these glasses as well
and so that helps them go from clear to tinted
and that helps dramatically with readability
and contrast of the things that
aren't supposed to be overlaid over your real world.
So I guess immersion is actually the right word here.
Maybe it's just a scoreboard floating in place
or a social media feed or maybe you're on an airplane
and just want to watch a couple of videos.
You can add the tint and then it kinda
feels a little closer to a VR headset
where the background is faded away and you're just
looking at something in front of you floating.
It is crazy how much tech is built into these glasses.
And then probably the last major difference here with these
is on the subject of developers, developers, developers.
See, both of these glasses are not real products
that are gonna ship and be in stores ever.
But one of them, the Meta glasses feel like
a super high-end tech demo and it's incredible
that it works but the other one, these,
these are actually a developer kit.
You could theoretically get your hands on these today
and start making apps for them.
I mean, you'd have to spend 100 bucks a month
and be locked into the developer program
with a minimum one-year commitment.
But then you get these and you're off
to the races building lenses for Snap OS
and there's a bunch of them actually already available.
There's that golf app I told you about.
There's also a browser app and a music creation app
and a "Beat Saber" equivalent called "Beatboxer"
and dozens more that I can already play with
and there's even more really impressive
shared space experiences.
Like Snap's glasses,
they don't even require you to scan a QR code.
They will actually just map the room you're in actively
as long as you're looking around with the other person
and it immediately matches you up and you can now both see
and manipulate the same floating object in 3D space.
It's kind of awesome.
So if the golden question with AR glasses,
at least for now is what can you even do with these things?
Then I do like Snap's strategy of just
getting these out to people as early as possible
and then just seeing what they make.
Now me personally, I actually have two
dream use cases for AR glasses.
Here, the first one is I just want like any instrument,
being able to learn any instrument by having the visual.
Like the "Guitar Hero" overlay.
Piano, that's the one you've probably already seen
where the piano notes come down
and you can just sort of match it up and play piano.
Any instrument, I think that would be incredible.
But my other one is so you know
how when you're on an airplane and you look out
and you see like a cool monument or some like visual thing
that you recognize, how super cool that is?
What if, hear me out, you've got the glasses on,
it's like glasses AR airplane app, whatever.
You look out the airplane window
and it outlines like the territory outlines
or the state outlines or whatever
and you can see the scale of things
and it pops up little monuments and landmarks
and things that you may recognize
just by looking out the airplane window.
That I think, I would think that was awesome.
So clearly more development
is needed for both of these glasses.
The Meta glasses,
they have a separate computer in your pocket, right?
They only have a two-hour battery life
and an estimated $25,000 retail price thanks to materials
and the Snapchat glasses,
they have a 45-minute battery life and they look like this.
So yeah, the tech is clearly not ready
to start selling this to real people yet.
But you almost can't help
but picture the future that we might have,
that we could have maybe even looking at our phones less
if we have this AR glasses thing actually come to life.
Maybe.
Someday.
It could be cool.
Thanks for watching.
Catch you guys in the next one, peace.
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