WIL WHEATON: From 1925 to 1935,
author HP Lovecraft
00:01
wrote a series of novels and
short stories that taken
00:05
together comprise the
Cthulhu Mythos.
00:08
In the Mythos, Lovecraft
describes a pantheon of
00:11
ancient alien deities called
the Great Old Ones, many of
00:14
whom once ruled the
Earth before
00:17
falling into a deep sleep.
00:20
Lovecraft tells us that when the
stars are right, they will
00:22
awaken and return to
devour humanity.
00:26
Today on TableTop, Bill Prady,
Mike Morhaime, and Felicia Day
00:30
are here because something
has been awakened.
00:34
We will take on the roll of
pulp investigators working
00:38
together to collect enough Elder
Signs to save the world.
00:41
Elder Sign is a heavily themed,
cooperative dice game
01:03
set in the Arkham
Horror Universe.
01:07
We are these pulp investigators,
exploring rooms
01:10
in this creepy museum.
01:14
On our turn, we will move our
investigator to a different
01:17
room where we are trying to
find clues, equipment, and
01:20
spells to help us
in our quest.
01:25
But mostly, we want to find
these Elder Signs.
01:28
Because the Elder Signs let us
seal the gate that keep the
01:32
Great Old One from devouring
the world.
01:35
While we're collecting Elder
Signs, the Ancient Old One is
01:39
collecting Doom Tokens.
01:42
If he fills up his card with
Doom Tokens before we collect
01:44
enough Elder Signs to stop
him, he wakes up
01:48
and devours the world.
01:51
But worst of all, we
lose the game.
01:52
OK, how do we get Elder Signs?
01:55
We do it by rolling dice.
01:57
This is how we complete
tasks on cards.
02:00
If we can match these symbols
before we run out of dice,
02:03
good stuff happens.
02:06
If we don't match these symbols,
bad stuff happens.
02:08
And just to make sure that our
quest to save the world isn't
02:11
too easy, the clock
is ticking.
02:15
Every time the clock hits
midnight, [CLOCK CHIMES]
02:19
the Great Old One will get that
much closer to waking up.
02:22
Will we be able to stop him?
02:26
It is time to play Elder Sign.
02:29
MIKE MORHAIME: Hi, I'm Mike
Morhaime, CEO and president of
02:35
Blizzard Entertainment.
02:38
FELICIA DAY: Hi, I'm
Felicia Day.
02:39
And I guess I'm most well-known
02:40
for making web videos.
02:43
BILL PRADY: My name
is Bill Prady.
02:44
I'm the co-creator and executive
producer of The Big
02:45
WIL WHEATON: Welcome
to Elder Sign.
02:49
I will be going first.
02:50
I am playing Amanda Sharpe.
02:52
Amanda is the student.
02:54
Her special ability is that she
can complete any number of
02:55
tasks per roll instead
of just one.
03:00
BILL PRADY: I am playing Dexter
03:05
Drake, who is a magician.
03:06
He has a magical gift, and
he gets extra spells.
03:10
But he is the most dapper
of the cards.
03:13
And if you have the full rules,
he is assigned to the
03:17
most dapper player.
03:19
FELICIA DAY: You do look like
a man who can sport a pencil
03:23
You have a nice lip for that.
03:25
MIKE MORHAIME: I am playing
Darrell Simmons.
03:29
He's the photographer.
03:30
My special ability is I can
increase the investigation on
03:31
one die, one per roll up
to the max of three.
03:37
So that's pretty powerful.
03:41
FELICIA DAY: OK, let me talk
about my character.
03:43
My name is Carolyn Fern, and
I can cure insanity.
03:45
My profession is I'm
a psychologist.
03:48
I have a very high-necked
shirt on with a brooch.
03:50
WIL WHEATON: It will also
interest you to know that be
04:03
Great Ancient Old One who we
are hoping to keep from
04:05
invading and devouring
the world is Hastur.
04:08
He's the King in Yellow,
also known as He Who
04:11
Shall Not Be Named.
04:14
You're actually not supposed to
say this particular Elder
04:15
He's also known as He Who
Should Not Be Named.
04:18
Well, I don't go in for
all that superstitious
04:22
Hastur, Hastur, Hastur.
04:25
My girlfriend is science.
04:27
Oh, also important thing
that I forgot to do.
04:37
We have to find out what the
Mythos Effect is for this day.
04:40
Add a Doom Token to
the Doom Track.
04:51
WIL WHEATON: Already, yeah.
04:55
FELICIA DAY: We just started.
04:56
And I think I'm going to try
and go to the Hedge Maze.
04:58
FELICIA DAY: You are a pretty
little girl, by the way.
05:04
WIL WHEATON: I know.
05:05
Thank you very much.
05:05
Don't objectify me.
05:06
And I'm going to spend
my bonus red die.
05:08
FELICIA DAY: The red die.
05:16
WIL WHEATON: Yeah, here we go.
05:17
WIL WHEATON: There's a skull.
05:28
That will count at two inves--
05:31
I've got one skull and
two investigations.
05:32
FELICIA DAY: Oh, nice.
05:34
WIL WHEATON: So I've got half
of this is complete.
05:34
And I'm going to try to
get these other two.
05:36
FELICIA DAY: I hate the
skulls the most.
05:39
They never appear for me.
05:40
WIL WHEATON: Turns out
they appear for me.
05:43
All right, I have successfully
completed the task!
05:45
WIL WHEATON: Suck it, Hastur!
05:48
I get a unique item.
06:02
I get a healing stone.
06:04
I get a common item, which is
an axe, which is worth a
06:06
But most importantly, we
all get an Elder Sign.
06:10
WIL WHEATON: So we are 1/13
of the way to victory.
06:14
FELICIA DAY: And you
get two points.
06:18
WIL WHEATON: I keep this because
I get two trophies.
06:18
MIKE MORHAIME: Wil, is that a
monster symbol down there?
06:21
WIL WHEATON: And there's
a monster symbol.
06:24
FELICIA DAY: Oh, I'm not
supposed to look.
06:37
We have the Elder Thing.
06:40
It was a being beyond
comprehension, but the human
06:42
corpse it held that
I had understood.
06:44
WIL WHEATON: Wow, it's awful.
06:46
FELICIA DAY: Do you
like my accent?
06:48
BILL PRADY: Let's start with
what accent was it?
06:49
I don't know what that was.
06:52
I think that was Croatian.
06:53
That's my best guess.
06:55
FELICIA DAY: I plan
on breaking out a
06:56
couple other accents.
06:57
And oh, I can do
Transylvanian.
07:00
What do you want
with this gate?
07:03
WIL WHEATON: So the writing on
the wall just became a very
07:06
difficult task to complete.
07:09
Felicia, would you like
to advance the clock?
07:11
FELICIA DAY: Yes, Wil.
07:12
I would like to advance
the clock.
07:13
WIL WHEATON: Please advance
the clock to 3:00.
07:14
WIL WHEATON: And we'll
bring out a new
07:17
room, a Peculiar Specimen.
07:20
Bill, it's your turn.
07:22
BILL PRADY: So I am going
to go over to
07:23
Transported by Magic.
07:27
I'm going to use that
guy to add the--
07:28
WIL WHEATON: To add
the red die?
07:31
BILL PRADY: To add
the red die.
07:31
FELICIA DAY: Ruby of Riley.
07:32
BILL PRADY: The Ruby of Riley.
07:34
OK, which was the sequel to
Life of Riley, which is a
07:35
reference you're all
too young to get.
07:38
FELICIA DAY: Didn't get it.
07:39
And let's see what
we've got there.
07:41
WIL WHEATON: You rolled a
ton of investigations.
07:45
FELICIA DAY: That is
all very nice.
07:47
BILL PRADY: So that
goes there.
07:48
So now we're looking
for two scrolls.
07:52
WIL WHEATON: Two scrolls.
07:53
BILL PRADY: OK, here
we go, like that.
07:54
WIL WHEATON: There's
one scroll.
07:57
BILL PRADY: There
is one scroll.
07:58
So here is what I'm
going to do.
07:59
I'm going to focus that scroll
by placing it here.
08:01
WIL WHEATON: I see Dexter's
trying to focus like this.
08:17
FELICIA DAY: Just
a little-- hm.
08:20
BILL PRADY: No, no I don't.
08:22
I do something you can't see.
08:23
FELICIA DAY: I don't know
what that means.
08:26
BILL PRADY: It's something
you can't see.
08:28
OK, I will roll that.
08:30
And there is a scroll.
08:32
BILL PRADY: So we put that
there and that there.
08:34
And that has accomplished
that.
08:37
WIL WHEATON: Way to go, Bill.
08:40
FELICIA DAY: Now he's
transported by magic.
08:41
WIL WHEATON: Go, Dexter.
08:42
BILL PRADY: The strategy to
win this game is carefully
08:43
choosing which mission you're
going to go on.
08:47
An easy mistake to make in this
game would be to look at
08:50
something that looks easy
without stopping to think, I
08:53
actually don't have enough
dice to do this.
08:56
Or it's going to require rolling
three dice perfectly.
08:59
FELICIA DAY: We need
Elder Signs.
09:03
MIKE MORHAIME: This
one's got--
09:04
WIL WHEATON: I'd send you
to a Peculiar Specimen.
09:05
MIKE MORHAIME: I agree.
09:07
Well, I'm playing Darrell
the photographer.
09:09
He's basically able to take
the investigation dice and
09:11
increase them up by one, up to
three, which is a really
09:14
I am going to go ahead and use
both of these guys to get the
09:19
WIL WHEATON: Yellow and red.
09:23
MIKE MORHAIME: All right,
here we go.
09:25
WIL WHEATON: All right,
here we go.
09:27
MIKE MORHAIME: A three.
09:31
WIL WHEATON: We need
the three first.
09:31
This is a special card.
09:32
It has to be completed in order,
because it has this
09:33
FELICIA DAY: That's for sure.
09:38
MIKE MORHAIME: So I'll
take that one.
09:41
MIKE MORHAIME: And now I
just need the skull.
09:43
FELICIA DAY: Oh, yes!
09:47
WIL WHEATON: Oh, you
rolled a wild.
09:47
MIKE MORHAIME: I got
a Wild Card.
09:48
WIL WHEATON: Awesome.
09:50
WIL WHEATON: Mission complete!
09:51
All right, so Mike scores
us an Elder Sign.
09:52
MIKE MORHAIME: And
we get a monster.
09:56
WIL WHEATON: That's good.
09:57
OK, and we also get a monster.
09:58
So Felicia, why don't you go
ahead and find us a monster?
09:59
FELICIA DAY: Do you
like my cup face?
10:02
WIL WHEATON: It looks an awful
lot like your clock face.
10:04
FELICIA DAY: Dammit.
10:07
WIL WHEATON: Much like your
accents all sound the same,
10:08
your face is always the same.
10:09
FELICIA DAY: They do not.
10:11
What are you talking about?
10:11
WIL WHEATON: Which
one was that?
10:13
MIKE MORHAIME: That was Guido.
10:15
FELICIA DAY: See, Mike got it.
10:17
WIL WHEATON: Right.
10:19
It was Guido Romanov.
10:19
FELICIA DAY: OK, here we go.
10:20
WIL WHEATON: What is it?
10:23
FELICIA DAY: --the Witch.
10:23
She crumbled the leaves into the
glass vial, and the room
10:25
began to go dark, and her top
fell off on the right side.
10:28
WIL WHEATON: Also she was super
hot and looked like
10:31
Louise Brooks and made witches
seem like maybe not such a bad
10:33
FELICIA DAY: So much--
10:38
MIKE MORHAIME: It's amazing
they fit all that.
10:38
FELICIA DAY: It's a very
tiny card, but--
10:41
WIL WHEATON: It's very,
very small font.
10:42
FELICIA DAY: So go in the
Dreamlands side boob lady.
10:44
WIL WHEATON: All right.
10:46
How appropriate that the side
boob lady is in the
10:47
Guess where I'm going?
10:49
WIL WHEATON: No, I
just meant later.
10:52
FELICIA DAY: Don't
want to know.
10:54
Felicia, why don't you advance
the clock, and I will bring up
10:56
We have Remains of
the High Priest.
11:00
Where's Carolyn going to go?
11:01
FELICIA DAY: We want
an Elder Sign.
11:04
There are only a couple
of options on
11:05
the board as of yet.
11:07
And I don't want to go there,
because Louise Brooks is
11:09
showing her boobs, and that's
too much for my brooch.
11:11
WIL WHEATON: What about here?
11:15
We could do that in as little
as four dice, theoretically.
11:16
OK, let me do this.
11:19
WIL WHEATON: I need
to get two clues.
11:20
FELICIA DAY: I'm going to go
to the Missing Records.
11:21
All right, here's Carolyn.
11:22
WIL WHEATON: OK, so ray gun?
11:23
FELICIA DAY: I'm going to
use my Tommy gun-- doo,
11:24
doo, doo, doo, doot.
11:26
And I'm going to burn that.
11:26
And I'm going to add
two die to my roll.
11:27
WIL WHEATON: All right.
11:29
FELICIA DAY: And let's see
what I could do here.
11:30
WIL WHEATON: Wow, that's
a lot of clues.
11:35
FELICIA DAY: I'm going
to have to burn two
11:37
die no matter what.
11:38
So I'm going to just
burn two three's.
11:38
And that will accomplish
the first task.
11:42
And that's pretty good.
11:44
WIL WHEATON: You can do this.
11:45
Don't say that, because
now I don't got it.
11:46
Why'd you say that?
11:49
FELICIA DAY: I'm saying
that because
11:50
you're jinxing me, Amanda.
11:51
Go study some books.
11:53
WIL WHEATON: Looks
like you got it.
11:56
WIL WHEATON: Girl power.
11:59
FELICIA DAY: You're not going
to want that in the show.
12:03
WIL WHEATON: I am role-playing
a female character.
12:04
I believe in empowering women
and empowering female
12:07
WIL WHEATON: All
right, Amanda.
12:18
FELICIA DAY: And you
have a lock.
12:18
WIL WHEATON: Amanda, go
study the Elder Sign.
12:19
[HIGH-PITCHED VOICE)
Good idea.
12:21
All right, so I'm going
to use my axe.
12:23
FELICIA DAY: Terrible accent.
12:24
WIL WHEATON: And my axe
to get a yellow die.
12:25
FELICIA DAY: Wow, of all the
die you did not get one.
12:33
WIL WHEATON: That's absolutely
terrible.
12:35
I don't get any of the
things that I need.
12:36
But I did get a two.
12:38
So I'm going to go ahead and
focus the two, because I'm
12:40
going to need that eventually.
12:43
FELICIA DAY: Lose a die.
12:44
WIL WHEATON: I will have
to lose a die.
12:44
And now I'm just trying
to get lore.
12:46
FELICIA DAY: Please.
12:49
WIL WHEATON: Oh,
there's a lore.
12:50
FELICIA DAY: Oh, good.
12:52
WIL WHEATON: Good, good, good.
12:53
So there is one lore.
12:54
So I'm going to go ahead
and solve this one.
12:56
And I lose a sanity.
12:59
FELICIA DAY: Oh, it's looking
bad for Amanda.
13:14
WIL WHEATON: No,
it's all right.
13:16
FELICIA DAY: It's going
to be great.
13:18
WIL WHEATON: She's
doing terrific.
13:19
WIL WHEATON: It's a second lore,
but she loses a sanity,
13:24
I mean, a stamina,
which is tough.
13:30
FELICIA DAY: It's
getting weird.
13:37
WIL WHEATON: [BLEEP].
13:40
WIL WHEATON: OK, I just
need a scroll.
13:42
Oh, but that's not
what I needed.
13:46
All right, Amanda failed
the task, so Amanda--
13:47
FELICIA DAY: She
loses a brain.
13:49
WIL WHEATON: She loses
one sanity.
13:50
MIKE MORHAIME: Wow, that
was expensive.
13:52
WIL WHEATON: But she
stays there.
13:53
Yeah, that was kind
of a bummer, guys.
13:54
FELICIA DAY: I feel like He Who
Shall Not Be Named should
13:56
have not be named earlier.
13:59
So maybe that's the reason why
he's rolling like ass.
14:03
WIL WHEATON: My awful die
rolling has nothing to do with
14:07
me saying the name of He
Who Shall Not Be Named.
14:09
That's coincidence.
14:12
Don't mistake correlation
for causality.
14:13
BILL PRADY: I see this game
ending one of two ways.
14:16
I see us winning or
possibly losing.
14:19
WIL WHEATON: Amanda,
go study the
14:34
Remains of the High Priest.
14:35
All right, here we go.
14:37
FELICIA DAY: A scroll.
14:41
WIL WHEATON: Oh, no.
14:41
Because this has a terror.
14:43
If I do not complete this and
I roll a terror die, then I
14:51
have to be discard every die
that has terror on it.
14:57
WIL WHEATON: And that
is horrible.
15:01
But I have a spell lock, which
I'm going to use to lock this
15:01
three, because I have to
roll a six and a lore.
15:05
FELICIA DAY: It's going
to happen for you.
15:09
WIL WHEATON: Uh-oh.
15:13
So I've got a terror.
15:14
I do not have a lore.
15:16
I have to discard
the terror die.
15:18
And I have to discard
another die.
15:21
And now I have to roll
a three and a lore.
15:23
Things are not looking
good for Amanda.
15:26
FELICIA DAY: This is not good.
15:29
WIL WHEATON: In Elder Sign, I
call this Wheaton fails again.
15:33
I think my strategy
of rolling [BLEEP]
15:37
is not really working
out to my advantage.
15:39
So I'm going to change up my
strategy and start rolling
15:41
things I actually need.
15:44
FELICIA DAY: Wil, could
you possibly--
15:45
Wil, could you possibly
roll better dice?
15:48
WIL WHEATON: [BLEEP].
15:54
FELICIA DAY: OK, Amanda.
15:55
WIL WHEATON: All
right, Amanda.
15:56
FELICIA DAY: Amanda, Amanda.
15:57
WIL WHEATON: OK, you,
Amanda, loses--
15:57
FELICIA DAY: A heart.
15:59
WIL WHEATON: Loses a stamina.
15:59
Now here's an interesting
thing that happens.
16:00
When a spell lock is locked
like that, it stays locked
16:02
until someone chooses
to use it.
16:06
FELICIA DAY: That's kind
of interesting.
16:08
WIL WHEATON: It's a rule that
seems so broken I reread it
16:09
FELICIA DAY: It really does.
16:12
WIL WHEATON: --in the book.
16:13
It was like, wow, that
seems really-- but
16:13
that's how it works.
16:15
MIKE MORHAIME: I like it.
16:16
I think it's a good rule.
16:16
BILL PRADY: I'm going
to go ahead with
16:17
my plan and go over--
16:18
MIKE MORHAIME: It's sort
of outside the room.
16:19
BILL PRADY: --to Forgotten
Knowledge.
16:21
WIL WHEATON: All right.
16:22
BILL PRADY: All right,
so let's see.
16:23
and there is a scroll.
16:26
WIL WHEATON: There's a scroll.
16:28
BILL PRADY: There's a scroll
to start, to start us off.
16:29
WIL WHEATON: To take
a free roll.
16:34
BILL PRADY: Let's see
what happens.
16:35
FELICIA DAY: Might have to
not blow the dot hugely.
16:37
BILL PRADY: Now here's
what I'm going to do.
16:38
OK, watch this boys and girls.
16:40
We're going to hold the--
16:41
wait, hang on a second.
16:43
WIL WHEATON: Here, Dexter,
let me help you.
16:45
WIL WHEATON: I loved that
magic show I saw
16:47
you in at the dorms.
16:48
BILL PRADY: I'm not
going to respond.
16:50
I'm not going to respond in
character, because I don't do
16:51
that sort of thing.
16:53
Now that's going to there.
16:55
WIL WHEATON: That's not
something Dexter would say.
16:56
BILL PRADY: And then that's
going to go there.
16:57
And that's going to go there.
16:58
FELICIA DAY: Wow, OK.
17:00
BILL PRADY: And voila.
17:01
MIKE MORHAIME: We would be very,
very far behind right
17:02
now without Dexter.
17:04
I mean, you look at all
the spells he's
17:06
accumulated so far.
17:07
And he's sort of our secret
weapon at this point.
17:09
BILL PRADY: Two books
and a gun.
17:12
WIL WHEATON: You get a spell
lock and another spell lock.
17:13
MIKE MORHAIME: And one more?
17:15
FELICIA DAY: Oh, one more.
17:16
WIL WHEATON: Oh, gosh.
17:17
BILL PRADY: And one more
because I'm me.
17:17
WIL WHEATON: You get
three spell locks.
17:18
BILL PRADY: Three spell locks.
17:19
I think one of the advantages of
this character is that the
17:20
spell cards let you create a
strategy before you roll.
17:23
So it gives you a little
insurance.
17:27
And it gives you kind
of a clearer
17:28
path through the adventure.
17:30
FELICIA DAY: Look
at this [BLEEP].
17:31
WIL WHEATON: I know.
17:32
FELICIA DAY: He's got
like 15 spells, and
17:33
we're all just like--
17:35
WIL WHEATON: Well, he's sort
of a traveling magician.
17:36
He's got a snake oil cart
full of spells.
17:37
MIKE MORHAIME: I need something
really easy though,
17:39
because I don't have any help.
17:40
MIKE MORHAIME: This one
is probably the
17:43
easiest one for me.
17:44
FELICIA DAY: For you, yeah.
17:45
WIL WHEATON: And then
you're going to get
17:46
a clue and a spell.
17:47
MIKE MORHAIME: All right.
17:48
FELICIA DAY: All right.
17:48
BILL PRADY: That's always
good to take three dice.
17:53
MIKE MORHAIME: This is how much
it cost me at the bottom.
17:54
That's the fewest it's
going to take.
17:55
FELICIA DAY: Oh, yes.
17:57
Do it, do it, do it.
17:58
MIKE MORHAIME: So I guess
I'm going to take that.
17:58
FELICIA DAY: That's great.
17:59
That's actually the best thing
that you could do.
18:00
FELICIA DAY: Come on, skull.
18:02
WIL WHEATON: Roll a skull.
18:03
MIKE MORHAIME: Come on, skull.
18:04
MIKE MORHAIME: Yeah.
18:06
WIL WHEATON: Awesome.
18:07
WIL WHEATON: Bravo.
18:08
FELICIA DAY: Wow, OK.
18:09
WIL WHEATON: Your spell
is a double lock.
18:10
MIKE MORHAIME: Excellent.
18:13
WIL WHEATON: And then you also
get a clue, which is great.
18:14
And it's sticking
to my finger.
18:17
Oh, Carol Marol, please advance
the clock to 9:00 PM.
18:19
WIL WHEATON: OK, very good.
18:24
And Don't Fall Asleep.
18:25
This one's really hard, but it
gives you really good stuff.
18:27
And we also really want to beat
it, because at midnight,
18:30
every investigator
loses a sanity.
18:33
FELICIA DAY: Whoa, that
is next turn.
18:35
WIL WHEATON: But you
get an Elder Sign,
18:36
a book, and a foot.
18:37
FELICIA DAY: So basically,
I need to do that now.
18:39
Because it is 9:00 PM.
18:41
So let's tentacle it up.
18:43
Come on, tentacle, tentacle,
tentacle, tentacle.
18:45
WIL WHEATON: There's
one tentacle.
18:50
FELICIA DAY: Oh, so
I beat one thing.
18:51
MIKE MORHAIME: You can do one.
18:52
WIL WHEATON: Yeah, yeah.
18:53
WIL WHEATON: By the way, you
going tentacle, tentacle,
18:56
tentacle, tentacle is going
to become a meme.
18:58
Tentacle, tentacle, tentacle,
tentacle.
19:01
FELICIA DAY: Tentacle party,
woo, woo, woo.
19:03
WIL WHEATON: An animated gif.
19:07
FELICIA DAY: Does somebody
have one of those surreal
19:08
WIL WHEATON: Don't tell
them things to do.
19:11
WIL WHEATON: You don't make it
easier for the internet to
19:13
make tentacle-related
gifs of you.
19:16
FELICIA DAY: I mean, tentacles
don't have to be naughty?
19:18
They don't have to.
19:22
WIL WHEATON: I'm serious,
internet.
19:24
Make the tentacle
thing happen.
19:25
But, you know, keep it clean--
19:26
FELICIA DAY: Don't do
that thing that
19:29
Will told you to do.
19:30
No this around my face.
19:32
I'm looking at you.
19:35
Here we go, two tentacle, two
tentacle, two tentacle.
19:36
WIL WHEATON: One tentacle.
19:41
MIKE MORHAIME: Save it.
19:42
FELICIA DAY: But
I can re-roll.
19:42
WIL WHEATON: Awesome.
19:44
FELICIA DAY: Tentacle,
tentacle tentacle.
19:47
WIL WHEATON: You have
another clue.
19:51
FELICIA DAY: Hey,
look at that.
19:52
WIL WHEATON: Clue it up.
19:53
FELICIA DAY: I am going
to burn my resources.
19:54
MIKE MORHAIME: Come on.
19:56
FELICIA DAY: OK, come on.
19:57
Tentacle, tentacle, tentacle.
19:58
WIL WHEATON: You are flush
with tentacles.
20:04
FELICIA DAY: I'm flush
with them.
20:06
They're everywhere.
20:07
BILL PRADY: I am uncomfortable
with the tentacle party thing,
20:08
because it sounds vaguely
dirty in a way I don't
20:10
WIL WHEATON: Amanda, you're
going to the Mysterious Tome.
20:15
FELICIA DAY: You
got everything.
20:22
WIL WHEATON: Here's scroll.
20:23
FELICIA DAY: You got scroll,
and terrors--
20:24
WIL WHEATON: Here's a teror.
20:24
FELICIA DAY: --and clues.
20:25
WIL WHEATON: I got everything
that I wanted.
20:25
I just didn't get enough.
20:26
I didn't get as much of
it as I asked for.
20:26
WIL WHEATON: But that's OK.
20:29
Because you know what?
20:30
That's just how life
works, Amanda.
20:31
I'm going to keep either
a scroll or a terror.
20:33
What do you guys think?
20:34
It's a six of one, right?
20:35
FELICIA DAY: Oh, scroll.
20:37
I would say scroll.
20:38
WIL WHEATON: All right, I'm
going to lock the scroll.
20:39
FELICIA DAY: I don't know.
20:41
It's the same to me.
20:41
WIL WHEATON: I'm going to
discard this guy here.
20:41
FELICIA DAY: This
is depressing.
20:43
WIL WHEATON: It's only
the first roll.
20:45
FELICIA DAY: I know.
20:46
WIL WHEATON: That's
a terror and--
20:51
So I at least get rid
of one thing.
20:54
So you just need to
roll a scroll.
20:56
WIL WHEATON: I just need
to roll a scroll.
20:58
FELICIA DAY: One and a six.
21:00
WIL WHEATON: Helll,
I can do that.
21:00
FELICIA DAY: Right.
21:01
Dice rolling is all
about statistics.
21:06
You generally have a one
in six chance to get
21:08
That means that even if you're
doing as badly as I'm doing
21:11
now, statistically you should
at least have a [BLEEP]
21:13
BILL PRADY: You're at the mercy
of the rolls of the dice
21:18
and he hasn't gotten
anything yet.
21:21
It may be one thing.
21:24
And he's verging, actually,
I think on embarrassed.
21:26
WIL WHEATON: [BLEEP].
21:30
So let's finish my filthy,
awful, useless turn.
21:33
And let's move on to someone
who's actually
21:36
helping in this game.
21:38
BILL PRADY: All right.
21:39
WIL WHEATON: What would
you like to do, Bill?
21:40
BILL PRADY: Well I'm going
to head over here
21:40
to When Night Falls.
21:43
FELICIA DAY: Thank you.
21:44
FELICIA DAY: That's
not horrible.
21:48
So I'm going to go with
the top, right?
21:50
FELICIA DAY: You could lock.
21:52
You can lock a couple things.
21:53
BILL PRADY: Then I will lock.
21:55
I will lock this, because then
I have more dice to roll.
21:55
MIKE MORHAIME: Scroll.
22:01
BILL PRADY: And there's
a scroll.
22:01
FELICIA DAY: You did it.
22:03
WIL WHEATON: You are so
good at this game.
22:04
BILL PRADY: And there is the--
22:06
FELICIA DAY: He's
winning me over.
22:08
BILL PRADY: --skull.
22:09
BILL PRADY: That's right.
22:10
FELICIA DAY: In his arrogance.
22:11
MIKE MORHAIME: We
would be totally
22:12
screwed without Dexter.
22:12
FELICIA DAY: That's true.
22:14
WIL WHEATON: Way to go, Bill.
22:15
You get a unique item.
22:19
MIKE MORHAIME: And
an Elder Sign.
22:22
WIL WHEATON: And we
get an Elder Sign.
22:23
FELICIA DAY: We are halfway.
22:25
WIL WHEATON: I feel like you're
just cleaning up after
22:26
my epic fail-- my series
of failures.
22:28
FELICIA DAY: I feel
like it could go
22:30
either way at this point.
22:31
We do have Bill and his
immense spells.
22:32
Me and Mike are over here on
this side of the table with
22:35
very little ammunition.
22:38
And then we got Amanda who's
just a dead weight.
22:39
That's kind of a dead weight.
22:44
WIL WHEATON: All right,
here we go.
22:57
WIL WHEATON: Skull.
23:05
WIL WHEATON: But the bad news
is I can only focus--
23:09
BILL PRADY: Two things.
23:13
FELICIA DAY: I'm here.
23:14
WIL WHEATON: Dude, girl power!
23:22
FELICIA DAY: Power!
23:23
That was so dangerous.
23:25
MIKE MORHAIME: Yeah, the
girl power thing.
23:27
I don't really know.
23:32
Not really doing it for me.
23:33
WIL WHEATON: All right, cool.
23:35
So we're focused there.
23:35
And now I just need to roll a
scroll, which, as we all know,
23:37
is not a problem for me.
23:41
FELICIA DAY: Not at all.
23:42
BILL PRADY: And there
it isn't.
23:44
WIL WHEATON: I need scrolls more
than anything right now.
23:45
I need scrolls more than
I need oxygen.
23:47
Rolling scrolls is what I do.
23:49
When I was in the war,
they called me
23:52
Sergeant Scroll Roller.
23:55
That's a true story.
23:58
I remember one time I joined a
secret society and we had to
24:03
And the name that I chose
was Rolls Scrolls a Lot.
24:07
I'm just going to talk directly
to the gamers.
24:13
The dice are trying
to kill me.
24:15
FELICIA DAY: Well--
24:17
WIL WHEATON: All right, so now
I am down to two stamina.
24:18
WIL WHEATON: I am down
to four sanity.
24:22
And once again, you get
to clean up after me.
24:25
BILL PRADY: Here's what
we're going to do.
24:29
I will join you in the
Public Lavatory.
24:30
FELICIA DAY: Lavatory party.
24:32
BILL PRADY: All right,
here we go.
24:33
And we have-- hang
on a second.
24:36
OK, well, we'll hold onto this
scroll, because why not?
24:40
Because we can, right?
24:44
BILL PRADY: That goes away.
24:46
FELICIA DAY: Well,
you have a clue.
24:49
WIL WHEATON: Oh, yeah.
24:50
Have a clue, re-roll.
24:50
BILL PRADY: Oh, I have a clue.
24:51
WIL WHEATON: Clue it up.
24:53
FELICIA DAY: Clue that up.
24:54
Don't throw that dice away.
24:55
BILL PRADY: I had no
clue I had a clue.
24:56
I used that word two different
ways for comedic effect.
24:59
WIL WHEATON: You got it.
25:03
BILL PRADY: We got it.
25:04
FELICIA DAY: You got it.
25:04
BILL PRADY: Look at that.
25:05
All right, there we go.
25:05
OK, two Elder Signs.
25:08
WIL WHEATON: I was there when
it happened, even though I
25:10
didn't contribute to the victory
in any meaningful way.
25:11
BILL PRADY: The two
Elder Signs.
25:14
WIL WHEATON: That takes
us up to eight.
25:15
FELICIA DAY: That
is fantastic.
25:16
WIL WHEATON: That takes us to
eight of 13 Elder Signs.
25:16
FELICIA DAY: That
is fantastic.
25:19
BILL PRADY: I couldn't
be doing better.
25:21
WIL WHEATON: All right, so
we've had an incredibly
25:23
That means that you must
be going next.
25:26
MIKE MORHAIME: We haven't had
the best luck with the dice
25:29
And unless that starts to change
in our favor, I think
25:33
we might be headed for a
little bit of trouble.
25:36
BILL PRADY: OK, all right.
25:42
MIKE MORHAIME: This
is going to be--
25:42
FELICIA DAY: Scroll.
25:47
MIKE MORHAIME: Scroll.
25:47
I'll use the scroll.
25:47
WIL WHEATON: All right,
good one.
25:49
MIKE MORHAIME: And then
this should be easy.
25:50
MIKE MORHAIME: This is going
to be very hard.
25:55
FELICIA DAY: --you
said that was--
25:56
MIKE MORHAIME: I am so
unconfident now.
25:57
FELICIA DAY: What you need
to do is roll two two's.
26:03
WIL WHEATON: Because--
26:05
MIKE MORHAIME: Wait.
26:05
What I can do is I can turn this
to a three and save it.
26:06
BILL PRADY: You can.
26:10
WIL WHEATON: Oh, good call.
26:10
MIKE MORHAIME: Now all
I need is a one.
26:11
All you have to do
is roll a clue.
26:13
MIKE MORHAIME: This
is so hard.
26:14
FELICIA DAY: I'm not looking.
26:16
I don't like looking when people
roll their last die.
26:16
I just know what's
going to happen--
26:18
MIKE MORHAIME: Horrible.
26:21
MIKE MORHAIME: Damn.
26:23
FELICIA DAY: For my turn, I'm
going to get rid of my
26:27
WIL WHEATON: All right, so
these get discarded.
26:32
FELICIA DAY: --get
an Elder Sign.
26:33
WIL WHEATON: Ready?
26:35
Felicia and Bill are completely
carrying this team.
26:38
Felicia being able to buy us
an Elder Sign is huge.
26:41
All right, advance the clock.
26:54
WIL WHEATON: It's midnight.
26:58
Let's find out what happens.
26:59
FELICIA DAY: Midnight.
27:00
Something awful happens.
27:00
All tasks that require at
least one investigation
27:02
require an additional
investigation.
27:04
WIL WHEATON: Come on.
27:08
FELICIA DAY: This is painful.
27:09
WIL WHEATON: Jesus.
27:10
MIKE MORHAIME: Oh, yeah.
27:11
WIL WHEATON: OK, here we go.
27:12
OK, what's happening?
27:15
That's a lot of tentacles
is what she said.
27:16
FELICIA DAY: You got one.
27:19
WIL WHEATON: OK, there's that.
27:19
Now I'm just going to roll
perfect twice in a row.
27:22
MIKE MORHAIME: You just
need once in a row.
27:24
WIL WHEATON: Oh, that's right.
27:25
That's not perfect.
27:26
FELICIA DAY: You going
to focus that?
27:29
FELICIA DAY: You can't do it.
27:31
WIL WHEATON: I'm
going to lose.
27:31
FELICIA DAY: OK, all right.
27:32
WIL WHEATON: Oh, I'm
bad at this game.
27:33
FELICIA DAY: No, it's OK.
27:35
It's just bad rolling.
27:35
I am down to one health.
27:38
And I would say that it would be
a bummer if I were to die.
27:41
FELICIA DAY: But maybe' good
for you as a person to get
27:46
yourself out of your misery.
27:48
WIL WHEATON: At this point I
think the best thing for
27:49
Amanda is just for her to die.
27:50
I feel like little Amanda,
we just have to keep--
27:52
I'll use my psychology.
27:56
Go on in their champ.
27:58
But inside I feel like
she's a loser.
28:00
BILL PRADY: I think we might
as well just batter this.
28:05
And now you could
focus four dice.
28:07
BILL PRADY: Why not?
28:10
FELICIA DAY: Skull, skull.
28:14
BILL PRADY: Skull, skull.
28:15
FELICIA DAY: Two skulls.
28:15
WIL WHEATON: There are
lots of skulls.
28:16
FELICIA DAY: Skull party.
28:17
BILL PRADY: Two skulls.
28:17
There's the middle.
28:18
MIKE MORHAIME: Pretty good.
28:19
Are we still on the you
need an extra--
28:19
MIKE MORHAIME: Yeah,
you need a six.
28:22
Because we do that.
28:25
BILL PRADY: And we lock it.
28:26
FELICIA DAY: Lock it.
28:27
WIL WHEATON: Lock it.
28:28
BILL PRADY: Lock it.
28:28
WIL WHEATON: And then--
28:29
BILL PRADY: Roll, a moot roll.
28:29
WIL WHEATON: That's OK.
28:31
BILL PRADY: Anyway.
28:32
WIL WHEATON: OK, so here's
a question--
28:33
MIKE MORHAIME: Wait, so if
you do that, anybody
28:34
can use that, right?
28:35
WIL WHEATON: Yeah, strategy
question for the board.
28:36
MIKE MORHAIME: Save
the scroll.
28:37
FELICIA DAY: Yeah,
save the scroll.
28:38
WIL WHEATON: All right,
Bill, you get a clue.
28:39
And you get a knife.
28:45
MIKE MORHAIME: At this point,
Dexter is pretty much carrying
28:47
But I've got some pretty good
abilities, so I think we're in
28:51
FELICIA DAY: Go here because
you might be able to do it.
28:57
And you already have a locked
die you can use.
28:59
MIKE MORHAIME: You think that's
better than this one?
29:01
Just because of the doom, huh?
29:01
FELICIA DAY: This
is a doom, yeah.
29:02
MIKE MORHAIME: OK,
I'll buy that.
29:04
WIL WHEATON: That skull
defeats this.
29:07
MIKE MORHAIME: Oh,
there's a skull.
29:09
WIL WHEATON: Skull beats
the monster.
29:09
MIKE MORHAIME: I can see that.
29:10
FELICIA DAY: You
might get more.
29:12
MIKE MORHAIME: Hopefully I'll
get some investigation.
29:13
Well, I do have a scroll here.
29:16
WIL WHEATON: I recommend using
this scroll so you can turn
29:18
that into an investigation.
29:20
MIKE MORHAIME: Oh, yeah.
29:21
That's a good point.
29:22
MIKE MORHAIME: OK,
we'll do that.
29:23
Hopefully I'll get some
investigation.
29:25
Well, I've got a three.
29:28
WIL WHEATON: We're
not saying it.
29:33
We know what has to happen.
29:34
MIKE MORHAIME: OK,
this is six.
29:35
BILL PRADY: But are
we still on the--
29:36
FELICIA DAY: Yes, you won.
29:37
MIKE MORHAIME: No, I didn't
Because it's not 10.
29:38
WIL WHEATON: Dude, you
have to get 10.
29:40
FELICIA DAY: Oh, because
of this [BLEEP]
29:41
BILL PRADY: It wasn't.
29:42
MIKE MORHAIME: I came just about
as close as you possibly
29:43
can get to completing the task
and getting my rewards, and I
29:45
And that would have been a big
deal for me, because I would
29:54
have felt like I was
contributing.
29:57
WIL WHEATON: I think I'm
just going to go for
30:00
MIKE MORHAIME: No, because if
you lose you, we get a doom.
30:03
WIL WHEATON: If I'm
wrong, I'm dead.
30:05
FELICIA DAY: Oh, OK.
30:07
You're going to kill yourself.
30:07
WIL WHEATON: Here we go.
30:10
BILL PRADY: Here you go.
30:11
WIL WHEATON: Two skulls.
30:14
WIL WHEATON: Halfway there.
30:16
Five is not enough, so I'm
focusing the three.
30:21
I'm going to lose this.
30:27
Three and a two will
also do it.
30:29
FELICIA DAY: I don't like
looking when you roll.
30:34
WIL WHEATON: Yeah,
neither do I.
30:35
FELICIA DAY: So you're
dead now?
30:37
WIL WHEATON: I lose.
30:38
WIL WHEATON: Every team has
someone who is there to pick
30:46
up after, well, whoever
I am on the team.
30:48
Bill's doing a great
job cleaning up
30:52
after all of my failures.
30:54
You have the Voice
of Ra, which is
30:55
tremendously powerful.
30:57
FELICIA DAY: The Voice of Ra
is kind of like this, but
30:59
little bit kind of like
gruff Charlie Chan.
31:02
Voice of Ra kind of like Charlie
Chan, but not urg.
31:07
BILL PRADY: All right,
here we go.
31:12
FELICIA DAY: Excellent.
31:17
And now the very difficult
eight, right?
31:20
FELICIA DAY: Yeah, but
you have a clue.
31:25
FELICIA DAY: Clue it out.
31:28
WIL WHEATON: Yeah, clue it.
31:29
FELICIA DAY: Clue it.
31:30
BILL PRADY: You think?
31:30
Two not worth keeping?
31:32
FELICIA DAY: Not
at this point.
31:34
BILL PRADY: Two probably would
have been worth keeping.
31:37
WIL WHEATON: Now you should
probably keep the two.
31:39
Yeah, focus the two.
31:42
BILL PRADY: The way the game
played out, it was down to one
31:45
move that could basically
win or lose.
31:48
It was like a football
game in overtime.
31:51
I think it's the best way
you want something
31:52
This isn't going to work.
31:56
FELICIA DAY: No, don't
be negative.
31:57
Drake, you can do it.
31:59
WIL WHEATON: You win.
32:00
BILL PRADY: Three and
the Voice of Ra.
32:02
WIL WHEATON: Presented
a three.
32:04
BILL PRADY: Three, six,
seven, eight.
32:05
WIL WHEATON: Focus it.
32:07
MIKE MORHAIME: Yay.
32:10
BILL PRADY: That's
the game, right?
32:10
WIL WHEATON: And now we go 12.
32:12
Elder Sign, last one.
32:16
BILL PRADY: There we go.
32:18
WIL WHEATON: I would like to
say that this is Elder Sign
32:19
lose, Bill Prady win.
32:22
And you did it dragging
around three useless
32:25
bags of mostly water.
32:27
FELICIA DAY: Hey, talk
about yourself.
32:29
WIL WHEATON: I was.
32:30
FELICIA DAY: We made
some good moves.
32:31
WIL WHEATON: Wow, good game.
32:33
I'm so glad that I
was on your team.
32:33
FELICIA DAY: It was
a good team.
32:36
WIL WHEATON: Congratulations,
3/4 of you were phenomenal in
32:40
this particular game, and the
world has been saved.
32:46
But more important than saving
the world, you have received
32:48
the TableTop Trophy
of Awesome.
32:52
WIL WHEATON: For the team that
we decided to name Dexter's
32:56
Midnight Runners, because,
let's face it, Dexter was
32:58
pretty much a boss
in this game.
33:01
Dexter's player, Bill,
you want to
33:05
make a thank you speech?
33:07
BILL PRADY: Just on behalf
of everybody
33:09
who made this possible--
33:12
WIL WHEATON: Wow,
congratulations.
33:16
I actually have to take the
trophy back, because we have a
33:17
very low budget on our show.
33:19
And we have to reuse
the trophy for
33:21
every particular game.
33:23
But look what you get, Dexter's
Midnight Runners
33:24
Tape, so that everybody
knows you're a winner.
33:26
FELICIA DAY: Start a trend.
33:29
And we will see you next
time on TableTop.
33:30
MALE SPEAKER: Oh sure Just
because I suck, I don't get
33:41
recognized in the
winning thing.
33:43