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Great design can make or break your 00:00
product. So to learn more about how to 00:02
prioritize high quality design in the 00:04
earliest stages of your startup, we're 00:06
sitting down with Kari Sarnin, the 00:08
co-founder and CEO of Linear. Kari 00:10
worked at Coinbase, Airbnb, and built 00:13
one of the best issue tracking tools on 00:16
the market in linear. And today he's 00:18
going to share some of his advice for 00:20
how you can design a product that truly 00:22
stands out. Welcome to another episode 00:24
of Design Review. 00:26
[Music] 00:28
[Music] 00:33
Ki, thank you so much for joining us. 00:35
>> Well, it's awesome to be here. 00:36
>> Maybe just to kind of um give people a 00:38
sense of where Linear is at today, maybe 00:40
you can just kind of give us a high 00:43
level of any interesting stats or facts 00:44
and maybe a quick description of what 00:47
Linear is. 00:48
>> The idea with Lener is that we want to 00:49
be this purpose-built platform for 00:51
building products and or planning and 00:54
building products. It's not a suite of 00:56
tools, but it's more like an integrated 00:58
workflows. It's a tool that engineers 01:01
might use every day. So, I think it's 01:04
design is especially important and speed 01:06
is very important because if if any kind 01:08
of paper cut or bad experience, it will 01:10
multiply a lot of times. Where we are 01:13
now, like fast forward today, we we have 01:15
about 15,000 companies as customers. And 01:17
then we have growth companies like 01:20
Mercury, Ramp, Bretool, um, Pre and and 01:22
like lot of like growth companies and as 01:26
well as like larger companies like 01:28
OpenAI and uh, Block which is a which is 01:29
a financial company. We wanted to build 01:32
focus on the quality and keep the focus 01:35
really tight to build the best product 01:37
we can for these customers. So that's 01:39
why we we done some some of the things 01:42
differently. You're also a YC founder 01:43
and I'm curious kind of at all the stops 01:46
of your career from, you know, founding 01:48
your first company, going to Coinbase as 01:50
the first designer there, lead designer 01:53
at Airbnb, and then starting your own 01:55
company again at Linear. What's one 01:57
lesson that you took away from each of 01:59
those stops that's kind of made Linear 02:01
what it is today? I think linear is very 02:03
much built with the advice we got from 02:06
YC and just make something people want 02:08
and like talk to the users and 02:11
simplifying the startup building process 02:14
or clarifying it that like not a lot of 02:17
these things matter that that you see 02:19
out there and a lot of things can wait. 02:21
What really matters is like you find 02:23
those someone someone you can build 02:25
something for and you can build it in a 02:28
good way. So I think like YC really 02:30
helped me to understand that building 02:32
companies it doesn't have to be 02:36
especially in the beginning has doesn't 02:37
have to be that complicated. You almost 02:38
just need the singular focus of making 02:40
progress building something for the 02:43
customers and then all the other stuff 02:45
can kind of come automatically or later 02:46
or or something it can wait. I think the 02:49
OIC also helped me with the with the 02:52
ambition that you could see like hey you 02:53
can make a lot of progress in a very 02:55
fast time and also like eventually that 02:57
progress will lead to like a massive 03:00
companies or massive growth. So I think 03:02
it was really important for me. Coinbase 03:04
was actually in the same patch that I 03:07
was in which was um 2012 summer. Maybe 03:08
what I learned there was that you you 03:12
kind of have to really clarify with the 03:14
company but also like especially I think 03:16
as a designer what is the one or couple 03:18
problems we're truly trying to solve 03:21
with the design or with the company 03:23
itself and for me that at Coinbase 03:25
thinking about back crypto back in 2014 03:28
it was a very different time like 03:32
there's a very little trust in the 03:34
market and also just because it's a new 03:36
thing you don't have that trust built in 03:38
so like what I saw that my job as a 03:40
designer is like I have to change this 03:43
company to look like more trustworthy 03:46
and more professional because they want 03:48
to go mainstream but we also need to 03:50
simplify this. We have to we have to 03:52
make the design really simple so and 03:54
explain it in a simple way. So we can 03:56
break out of this like crypto niche 03:59
group. I kind of looked around the 04:02
website the product the brand and I 04:04
basically just made a list of like these 04:06
things needs to be fixed. So, it's like 04:08
the logo was this stack of coins like a 04:10
little bit like kind of like, you know, 04:13
like Donald Duck or Uncle Scrooge kind 04:16
of. Yeah. It's like the coins on the 04:18
table. One of them is like tipping over. 04:20
It's like why is it tipping over? It's 04:22
like that's not that doesn't feel good. 04:24
It it should feel like staple or 04:26
something. 04:28
>> I did have some trouble convincing them 04:28
to like pick up a new locom mark 04:31
>> and it eventually, yeah, we didn't do it 04:34
until the IPO. They finally picked one 04:36
which is like a kind of like a circle 04:38
that looks like a C. There's like a 04:40
thing going into it so it looks like a 04:42
C. 04:43
>> And then I on the website like what it 04:44
looked like was um so Brian and the team 04:47
had had that basically built it over the 04:49
past two years. I think they had like 04:51
quite a lot of users already. They had a 04:53
lot of money in the background like in 04:55
the in the platform but everything was 04:56
built with Twitter Bootstrap. 04:59
>> I think that the product itself worked 05:01
quite nicely. It was quite simple. The 05:04
problem was that that the the visuals 05:06
using this kind of standard library made 05:09
it look like a hack project. 05:11
>> So like someone coming to a website 05:14
thinking, oh should I buy some Bitcoin 05:16
and like should I store my money in this 05:18
Bitcoin bank? 05:21
>> It's kind of like makes it a little bit 05:22
uneasy. It's like can I trust this 05:24
people? Like is this a real company? Is 05:26
this some like side project? Is this a 05:28
hack project? So the second thing is 05:30
like well we need to fix the website 05:31
like we need to make some kind of 05:33
visuals to it. And then the third thing 05:34
is that the the product itself that it 05:37
also looked like that it used a bit 05:40
Twitter bootstrap like I didn't change 05:42
the layout the the kind of structure of 05:43
the product but I just changed the 05:47
visuals and then that way like fairly 05:49
quickly we could get got to a state that 05:51
it like from the outside this company 05:53
looks more trustworthy and more real or 05:56
like more like a real company. And then 05:58
the third thing like later on in the 06:00
brand I was using a lot of photos 06:02
because I think the photos of people 06:05
photos of 06:07
the earth like mountains forest 06:09
something I found out like crypto and 06:12
the space is so abstract and ambiguous 06:14
that like it doesn't feel like crowning 06:17
you're like what is this like there's 06:20
this magic internet money it doesn't 06:22
exist you know like kind of like it's 06:24
weird. So I think like some those kind 06:26
of things like those kind of touches I 06:28
don't know how much it actually impacted 06:30
anyone like I don't know if anyone like 06:32
picked on it 06:33
>> but that was the thinking in the back 06:34
end and then lastly I think with Airbnb 06:36
>> uh I joined there like much later they 06:39
were already a huge company uh they 06:41
weren't public yet but they were se 06:43
couple thousand people at least what I 06:45
learned from Priesky there was that the 06:47
brand and I think Silicon Valley still a 06:50
lot of startups don't quite understand 06:53
brand or design. 06:55
>> Mhm. 06:57
>> There's I think they logically try to 06:57
understand it that yeah okay design is 07:01
important. We see that it makes sense 07:04
and brand is important makes sense but 07:06
what what is it like they don't have a 07:08
maybe the language or the experience to 07:10
to think about it or maybe they just 07:13
don't want to think about it. It was 07:14
interesting to see with Airbnb is like 07:16
how much the CEO is actually focused on 07:18
the brand 07:20
>> and seeing that certain kind of 07:22
advantage which turns out it is an 07:24
advantage. Brand is really like the 07:26
story you tell like what is this company 07:28
about like what do we care about both 07:30
internally and externally and then you 07:32
try to follow those values or those 07:35
action like those that thinking as much 07:36
as you can and not not kind of like 07:39
sacrifice on it. So that from the 07:41
external I could see like Airbnb is f 07:43
like this is the Airbnb like brand and 07:45
their their actions are following that 07:49
and then over time I can trust them that 07:51
they're like predictable. They're not 07:53
one day it's like Airbnb is great and 07:55
they're doing everything right. The next 07:57
year everything is bad and like I I I 07:59
don't trust that kind of there's too 08:02
much volatility in it. So I think that 08:03
that was interesting to see like how 08:06
much he he cared about it. 08:07
>> Yeah, that's really interesting. So, it 08:08
sounds like at those stops, Coinbase and 08:09
Airbnb, I think a brand is always 08:11
helpful for building trust, but it seems 08:14
like the design and the brand, 08:15
especially for those two businesses 08:17
where, you know, somebody's going to 08:18
come stay in your home or you're going 08:20
to stay in somebody else's home, it 08:21
seems like that was incredibly 08:22
important. And now at Linear, it seems 08:23
like your brand, um, at least as an 08:26
outsider, it seems a lot is about craft 08:29
and quality and just like a high quality 08:31
professional product. And I'm curious, 08:34
what are the things that you do on a 08:37
daily basis to try to create that brand 08:38
and how intentional is it for you? 08:41
>> It was something that we worked in these 08:43
companies and we're working in this 08:45
industry a while. So sometimes you you 08:46
kind of get tired of the things that 08:48
exist and you kind of try to think like 08:50
would would there be some other way of 08:52
doing this thing or other way of 08:54
thinking about it and that's like a good 08:55
starting point like you start thinking 08:57
like what do you personally really care 08:58
about as a founder 09:00
>> and then you start going into that like 09:02
well what should the company then care 09:03
about those things should be aligned 09:05
like otherwise like why you work why do 09:06
you found this company 09:08
>> from there we saw that there's a lot of 09:10
competition um it's it's not super easy 09:12
to differentiate with the features I 09:15
think because I think like people just 09:17
look at oh it's does project project 09:19
management whatever like these other 09:21
tools do it too but like what we see 09:22
that that none of these companies in 09:24
this market actually had any kind of 09:26
brand you couldn't really say what 09:28
they're about like you could know that 09:30
they exist but you don't can't really 09:32
tell what they're about so for us it was 09:34
really that can we be really authentic 09:36
and kind of direct or honest and also 09:39
like show that we have this like care or 09:42
values for certain things and quality 09:44
being one them like we we are helping 09:46
companies to build software and for us 09:48
personally we find it annoying when 09:51
things don't work that well and we don't 09:53
want that to have like our customers to 09:56
have that feeling. So we try to like 09:59
tell everyone internally and and and 10:00
when we do this work that like we need 10:04
to strive for the quality. Quality 10:05
doesn't mean perfection that you can't 10:07
have anything rough or anything uh you 10:09
need to polish everything to like for 10:12
years. It's it just means that like you 10:14
have this direction or idea in the mind 10:16
that we are about quality. We want the 10:19
user to like the customers to have a 10:22
great experience and that's like the 10:23
most important thing. And yeah, 10:25
sometimes you you might have to launch 10:28
something to get feedback and that's 10:30
okay. But like you should then like 10:32
remember to come back and say find like 10:34
ways to like improve it or fix it if 10:36
it's rough. In some ways you are 10:38
building this culture around something 10:40
internally. So that's part of my job 10:41
that sales is part of the experience of 10:43
linear. I want it to be a quality 10:47
experience. What we really want to like 10:49
find people that can do like a quality 10:50
experience and like what I think in this 10:52
kind of market it is that these buyers 10:55
are quite sophisticated and they they 10:57
already have maybe a product they use. 10:59
So they do want to understand like how 11:02
can they how can linear do it better or 11:04
differently. And so those people have 11:07
like the sales people we hire, they have 11:09
to be they don't have to be engineers or 11:10
like super technical people, but they 11:12
have to have at least the capacity or 11:14
curiosity to understand the the product 11:18
really well and the the the customers 11:20
well and I think it's it's been working 11:22
and we've been able to hire hire people 11:24
but I think founders or startups they 11:26
just decide well we hire a sales team 11:29
and then or someone like the investor 11:31
sells like you need to hire sales then 11:33
like okay we'll go hire sales 11:34
>> but they don't ask you questions like 11:36
what kind of sales like 11:38
>> it feels interchangeable, right? All 11:39
sales parts are you swap them in now, 11:41
>> but like companies are very different. 11:44
So yeah, you might be an enterprise 11:45
company, you need someone who can do 11:47
that like navigate that market really 11:49
like kind of it's a complicated process. 11:52
So you need someone to navigate that or 11:55
or something like maybe if you're like 11:57
medical product maybe you need to have 11:59
someone who has worked in the medical 12:01
field. So there's like attributes that 12:02
you you can think like how in even in 12:05
sales that could be how could you like 12:07
really signal your what your company is 12:10
about like what you do well it 12:12
>> it's interesting to me I think a lot of 12:14
times founders think about um brand as 12:15
like the logo the colors I put on the 12:19
website you know like those types of 12:21
things but it sounds like the argument 12:24
you're trying to make is that actually 12:26
the brand is like every touch point and 12:27
it's interesting that you're like down 12:30
to the sales people like they're the 12:32
first contact with a lot of your 12:33
potential customers and making sure that 12:35
that is the brand experience that you 12:37
want them to have with your company is 12:39
incredibly important and would often be 12:42
overlooked by a lot of people I think. 12:44
>> Yeah. And I think like I like to think 12:45
it's all kind of follows from the same 12:46
tree that you have this some kind of 12:48
brand thinking or it's more like the 12:51
company values like what are we about 12:53
and then you try to visualize that or 12:55
make it happen in different aspects. So 12:58
visualizing means that you make a make 13:00
your logo and you make the website and 13:02
you are signaling like we are very like 13:04
professional or we are trustworthy or 13:06
something with that design. I would say 13:08
like the brand is often like what does 13:10
the person feel the experiences. I think 13:11
a lot of times people think about you 13:14
know craft and high quality and the 13:16
things that you talk about and like you 13:18
said they think of perfection and 13:19
waiting a really long time to ship 13:21
something. Um, but talk about how you 13:23
operate to achieve that high level of 13:25
quality while still, you know, shipping 13:27
very frequently and and getting things 13:30
in the hands of real users before 13:32
they're like fully baked in your own 13:34
head. 13:36
>> Yeah. One of the lessons I learned in 13:36
some of these other companies with that 13:38
like having more people working on 13:40
things doesn't necessarily make it 13:42
better. It's often can make it worse. 13:43
you start to lose the thread of like 13:46
what is this feature even about because 13:48
everyone has a little bit different 13:50
opinions and you start into this bike 13:52
shedding or like a design by committee 13:54
that we try to like kind of get 13:57
everything in there but then it's now 14:00
the feature is not really for anything 14:01
because it's too broad or it's like 14:04
doesn't really quite work for anything. 14:06
From the beginning we wanted that the 14:07
people work in small teams and like 14:10
there's often like two three people uh 14:12
it's like engineer maybe a couple 14:15
engineers one designer and we for a long 14:16
time we didn't have any product managers 14:19
and today we have about two and they are 14:21
more like the product manager job in in 14:25
Elina is more that like they're looking 14:27
across things not like necessarily 14:29
specific product project all the time or 14:32
a specific feature all the time 14:34
>> and they're kind of like trying to keep 14:36
the overall threat going like well what 14:37
is happening and like who is saying what 14:39
and like where are we at things and then 14:41
then like the we want the engineers and 14:44
the designers to actually run the 14:46
project it's hard to spec quality or the 14:48
right solution like you can maybe spec 14:51
the solution to some degree but you 14:52
can't really spec the quality execution 14:54
of it and I think that's where I think 14:56
if someone is driving the project and 15:00
building it they have a lot of 15:02
opportunities to like tweak it to make 15:04
it better like what I think I what I saw 15:06
sometimes happening other companies is 15:08
that we had this like nice design or or 15:10
or some or some kind of spec and then 15:12
someone starts building it and then they 15:14
realize that oh this design doesn't 15:16
quite work in practice but now no one 15:18
wants to go back to change it because 15:20
the design was already greenlighted in 15:23
this meeting like with the CEO a long 15:24
time ago so now we have would have to go 15:26
all the way back and then like change 15:28
the design and we have to like approve 15:30
it again which will add timeline and 15:31
then now no one's happy because 15:33
timelines got out of whack. People are 15:35
just not taking enough ownership and or 15:37
cannot use their own agency to to fix 15:39
things. And so with the features we try 15:42
to have like the engineer and designer 15:44
to drive it like this is like scoping it 15:46
trying to figure out whether the first 15:49
version talking to customers, talking to 15:50
users, looking at the user research. How 15:52
we manage the quality and speed is that 15:55
we generally just you can do whatever 15:58
like we use feature flags a lot. So you 16:01
can put anything in the app in the 16:03
internal use like the once you have the 16:05
idea almost like you can put it in the 16:07
app and we can try it out like it 16:08
doesn't have to be good or it doesn't 16:10
have to be like that polished or 16:11
anything. So internally we're very okay 16:13
like iterating to stuff and then we also 16:15
have beta programs where we invite 16:18
specific companies like hey do you want 16:20
to try this out? It's a little rough but 16:21
like you can try it out and see if it's 16:23
like useful. But then once we get to the 16:25
final like general availability release, 16:27
we try to like look through the 16:29
executions like is the all the 16:31
animations correct? Like are the things 16:33
like are the details correct? Like does 16:34
it feel good? Are we missing something? 16:36
So there's like a last check but we 16:38
don't try to polish it all the time but 16:40
we're trying to push the team like okay 16:42
make progress as fast as you can but at 16:44
the very last step we should just make a 16:47
look check that everything is like kind 16:48
of reasonably in a good shape because we 16:51
want people to lead these projects. We 16:53
also need to hire people who can do 16:55
that. So we can't hire engineers that 16:57
only want to code and like never think 17:00
about anything else. I just want to look 17:02
at the editor and like press the buttons 17:03
or something. But we we are always 17:05
looking for people who have opinions or 17:08
they have like some kind of product 17:10
sensibilities or they have some kind of 17:12
product taste or they they just like 17:13
explicit some kind of curiosity. It's 17:15
like I think there's a good way of doing 17:17
things and there's a bad way of doing 17:19
things. This feature doesn't feel good. 17:20
This feature does feel good. So we're 17:22
just looking for those people that are 17:24
can think and use their own judgment. 17:26
>> I'm sure a lot of people are out there 17:28
wondering what should I be looking for 17:29
if I'm trying to hire somebody like that 17:31
model sounds great. I need the right 17:33
people. How do I find the right people 17:35
and what questions should I be asking to 17:37
figure out if they're going to be good 17:39
at that? 17:40
>> Yeah. Yeah. I think from the resume 17:41
experience level it it or like 17:43
experience you should be looking for 17:45
something or has this person built 17:46
anything on their own or like had they 17:48
built anything large like like a 17:50
complete product like they were like 17:53
maybe like a first engineer somewhere or 17:54
they 17:56
>> they built their own open source project 17:57
or a side hobby or something because I 17:58
think like that forces you to think 18:01
about this things like should I do it 18:03
this way or that way? But I would say 18:04
like a flag is someone who's worked at 18:06
Google for 10 years and I I can like see 18:08
like well they're probably fairly like 18:10
boxed in in the specific area and they 18:13
probably didn't have to like think about 18:15
other things. And when I interview them 18:18
I I like to ask them about the projects 18:19
they working on like or something like 18:21
they're really proud of like what is a 18:23
project they're proud of and then I just 18:24
keep asking questions like why why are 18:27
you proud of it like why why did you do 18:28
it this way? And sometimes they say, 18:31
"Well, someone told me to do it." Well, 18:32
so like, well, did you agree that way or 18:33
did you have a different opinion about 18:36
it? And like you're just trying to see 18:38
like did they pay attention? Like did 18:40
they feel something like this is right 18:41
or is this is wrong in their opinion? 18:43
Maybe their opinion is wrong anyway. But 18:45
I think what what we're really assessing 18:47
is like do they even want to think about 18:49
this thing or do they naturally think 18:51
about these things? I don't think 18:53
there's like a super surefire way to to 18:54
evaluate that, but I think it's more 18:58
the more questions you ask about the 19:01
projects they worked on and the more 19:03
specific they can be in it is usually 19:05
like a good sign if they just say well 19:08
it's like I just did this and I work on 19:10
the tech and like whatever but if they 19:12
start going like yeah like I did build 19:14
this thing but the hard part was this 19:15
customers were saying this and like 19:17
whatever so you can see that like they 19:19
were paying attention to the business 19:21
problems too and the user problems not 19:23
just the technical problems 19:25
>> I am passionate about encouraging more 19:27
designers to become founders ers and I 19:29
think you were just, you know, one of 19:31
the top examples of somebody that was a 19:32
designer and, you know, I guess you were 19:34
a founder and then designer and then 19:37
founder again. I'm curious like what 19:39
skills or like superpowers or unfair 19:41
advantages do you think you have as a 19:44
founder based on your design background, 19:46
design thinking, maybe even the way you 19:48
grew up? 19:50
>> I like to think like design is is 19:51
finding things that fit and kind of feel 19:53
good. And I think that in a way when 19:56
you're building products or companies 19:59
that's kind of like what you're doing 20:01
ideally like yeah some sometimes 20:02
companies get built or products get 20:04
built really like randomly but I like to 20:06
find that like what is the com kind of 20:09
like common ideas or threats like what 20:12
are we trying to communicate or what are 20:13
we trying to solve and I think as a 20:15
designer it's not always easy to 20:17
articulate that but I can somehow like 20:19
sense or feel it that this is the way to 20:21
do it. I can see that this will work and 20:24
with designs or or other things I can 20:26
visualize how they will look or how they 20:28
will work or like or maybe like even 20:30
like how the users might react to it and 20:33
then I I can try to think like what are 20:34
the inputs to that output like what is 20:36
what kind of people we need or what kind 20:39
of what the brand should be like or what 20:41
the product should look like. So I would 20:43
say like as a design founder I think 20:46
that the superpower could be that you 20:47
are more maybe you have like a broader 20:49
view of things. I know exactly what how 20:52
like technical founders think about it 20:55
but I think they they are very like tech 20:56
focused and it's like everything is 20:59
outside of that it's kind of like maybe 21:01
not in their focus whereas I think like 21:03
a designer can maybe be a little bit 21:06
more broader. What advice would you have 21:09
for designers that are thinking about 21:11
making the leap and starting a company 21:12
or maybe they're nervous about it? Um 21:14
I'm curious what you would tell them. 21:16
>> You should try to like broaden your 21:18
horizons as much as you can. So what I 21:19
mean by it that is often I I've seen in 21:22
companies design like designers working 21:25
in companies they get quite narrow focus 21:27
on the design problems like I was given 21:30
this task or this project. So now I'm 21:33
going to do it. I'm going to design it. 21:35
I'm going to open Figma and then I'm 21:37
going to design it. And then like when 21:38
they go to reviews even about those 21:40
features like maybe the CEO is reviewing 21:42
it, maybe someone else is reviewing and 21:44
you get this feedback and like people 21:46
are not always happy with the results. 21:47
You kind of get into this small like oh 21:49
I'm not a good designer like I'm doing 21:51
something wrong. But the problem is 21:52
really like you're maybe not you're kind 21:54
of overlooking what the other people are 21:57
looking for like what is their problems 21:59
like usually internally the CEO or the 22:02
other people in in the organization they 22:06
have their goals or like strategies or 22:08
initiatives or or some something they 22:11
want from this. When you get design 22:13
feedback it's not always about the 22:15
design it's about the that this is 22:17
actually not like kind of solving their 22:19
problem then it's not solving the 22:20
business problem. And sometimes it's 22:22
just like they don't even know what the 22:23
pro like maybe people maybe the CEO and 22:24
some like product manager there maybe 22:27
like even have a different problem in 22:29
mind like the problem isn't clear to 22:30
people it's not people don't are not 22:33
aligned on it even if you don't become a 22:35
design founder I think it's useful to 22:37
start to like expand your mindset like 22:39
your job is not to sit there and like 22:42
put some stuff in Figma but your job is 22:45
to kind of solve the company's problems 22:47
>> often that means that you are solving 22:49
them through sign, but if you don't 22:51
understand what the problems are, like 22:53
you're not going to like be able to 22:54
solve them. So, the more you can like 22:56
kind of learn from the people around 22:58
you. So, if you work in a B2B company 23:00
like well talk to the sales people like 23:03
they they talk to customers all the 23:05
time. They're a good resource for 23:07
understanding like the customers and and 23:08
then as well like a company leadership 23:10
try to ask them like what they looking 23:11
for like try to understand their 23:13
problems. And when you do that, you 23:14
start learning like, oh, this is how 23:16
businesses operate or this is this is 23:18
how people think. This is what the 23:20
different roles do. This is maybe the 23:22
purpose of this function. 23:24
>> I'm curious like why do you think 23:25
founders should care about design? And 23:27
especially from the earliest days of 23:29
their company, what differences have you 23:30
seen between companies that do care 23:32
about it versus ones that don't? 23:33
>> So, you have to think like what is 23:35
actually the the value of the design 23:37
that brings to your specific company in 23:39
this specific market. And then I think 23:42
that a lot of times people just don't 23:44
think through that. So they either copy 23:47
what other companies are doing or they 23:50
just don't do it at all. Like they just 23:52
like well we don't know how to do design 23:54
so we'll just not even think about it. 23:55
But I do think like the best companies 23:57
do care about design. You can grow to a 23:59
big company being without too much 24:01
design. I think it's possible if you 24:03
just have like a very good technology. 24:05
But I do do think like it's it can the 24:07
design can accelerate the the company 24:09
and the the how people think about to 24:12
like it can even help with investors. 24:14
Investors are people too. So if they 24:16
think something is cool or there's a 24:19
there's a strong brand, they're more 24:22
likely to to pay more like they they 24:24
want it more than 24:26
>> it's emotional, right? 24:28
>> Yeah. So, so I think that kind of maybe 24:29
the design is is partly it's making 24:31
things easier for users, but I think 24:34
it's partly it's also like touching this 24:37
like emotional 24:38
>> needs of people and then I think it can 24:40
amplify everything you do. So that's why 24:43
I always think like even a very early 24:46
stage companies maybe you have like five 24:47
people or something or three people 24:49
maybe you should hire a designer even if 24:51
it's not that needed right now but I 24:53
think they can have at that point they 24:56
can have like very big leverage because 24:58
the the work if everything is a little 25:01
bit nicer everything is a little bit 25:03
better it will compound over time and 25:04
like the users will see it and and you 25:07
don't have to do this big redesign like 25:09
years down the line because you kind of 25:12
ended updated this like horrible place 25:14
and now you have to like hire more 25:16
people and like fix everything and then 25:17
the customers are complaining because 25:19
things are changing. So 25:22
>> yeah, 25:23
>> I think it's just like a smart thing to 25:23
do. 25:24
>> You wrote um a a really uh incredible uh 25:25
post around 10 tips for creating 25:29
products that stand out. I'm curious 25:31
like what are the two or three that you 25:33
think are most important that you know 25:35
you think all founders should be aware 25:37
of or think about or consider as they're 25:39
building their products? I think the 25:40
whole definition of being differentiated 25:42
or being an outlier company or a 25:44
breakout company is like you really need 25:47
to show you're better at something like 25:49
much more than anyone else. Like you 25:52
have to be known for it. 25:54
>> So then I think that that's starts with 25:55
that like you have to decide that maybe 25:58
the one thing you want to be really 26:00
known of or the best like it can't be 26:03
the same thing everyone else is doing 26:05
because then like you're you're not 26:07
differentiated. So I would start with 26:09
that like figuring out that like 26:10
differentiator or like what you really 26:12
want to be known of. I think my second 26:14
thing is like it's it's maybe weird but 26:16
I would say like the people you hire is 26:18
probably especially in the product 26:21
organization if you're trying to build 26:23
like really good product the people you 26:24
hire has the most impact on the product. 26:26
I feel like we operate quite casually. 26:29
We don't have a lot of processes. We 26:31
have yeah we have this feature flags and 26:33
some kind of testing but but we don't 26:35
have like a lot of rules or processes 26:37
>> because we want to hire people we can 26:40
trust their judgment and and taste. 26:42
Early on I think we with the founders we 26:45
kind of played this mind game of like 26:47
well if we just disappear would would 26:49
this people know what to do kind of like 26:52
I think like we done our job well and 26:54
hired the right people if we think like 26:56
well they they would survive and they 26:57
would like actually make progress. The 26:58
second thing is like I think you need to 27:00
give them some space to do it. Like if 27:02
you're like constantly hounding them, 27:03
it's like where is it? Like 27:05
>> do it now. Then obviously they don't 27:07
have the space to do their work well. So 27:09
there's some like balance there. It's 27:11
like that you can't be like constantly 27:12
like micromanaging them or hounding 27:15
them. 27:16
>> Yeah. How do you balance that? I mean I 27:17
know it's important to you to like give 27:19
space for people to work and in a 27:20
perfect world I think everybody would 27:22
want that and then that's balanced with 27:23
trying to ship quickly. We try to set 27:25
some kind of timeline pressure that we 27:27
would like to see something at this time 27:30
and this date and we think that's 27:32
reasonable and then I think like what it 27:34
what it what we hope the team will do is 27:36
that they will think about that timeline 27:38
and then they start scoping down the 27:40
project 27:42
>> and they start thinking well what can we 27:42
actually achieve and maybe we we need to 27:44
really prioritize the things we do which 27:47
I think in the end is even useful 27:49
because 27:50
>> then you start focusing on the right 27:51
things anyway so there's this like 27:53
little bit of timeline measure then we 27:55
keep track track of the progress like if 27:56
the progress are good and like things 27:58
are moving I'm not like I'm not going to 27:59
get sad if the like the timeline is not 28:01
hit exactly I might ask well what is the 28:03
new timeline or like what is where do 28:06
you think is now and like how far is 28:08
from something so there's a little bit 28:10
of pressure it's like where is it or 28:11
like how far it far along it is but it's 28:13
not like daily so there's some some 28:16
level of pressure but it's it's like 28:18
we're not like super timeline 28:20
>> date driven 28:22
>> shifting gears to AI a little bit it 28:23
seems like Now it's easier than ever to 28:24
um get design work created by AI or to 28:27
ship product that AI generates. Is that 28:32
a good thing? And what are the 28:35
considerations that people should be 28:36
thinking about in a world where it's so 28:38
easy to just generate new designs and 28:40
ship new product and new features that 28:42
maybe people aren't thinking about yet. 28:45
>> Yeah. Yeah, I often think with 28:47
technology, I don't think you should 28:48
necessarily think is it a good thing or 28:49
a bad thing because usually technology 28:51
will happen regardless like you can't I 28:54
think like we can't go back 28:56
>> not having AI anymore. It's it's not 28:58
going to disappear from the world. So 29:00
now their next question is well what 29:01
what should I think about it or like how 29:03
should I use it or how should people use 29:05
it? And I think it will lower the the 29:07
the the floor on things like design for 29:09
example. companies that maybe before 29:12
couldn't hire designers or they didn't 29:15
have time for it or something. I think 29:16
they can kind of like help prop them a 29:18
little bit that they can now do like 29:21
decently good design. Designers 29:23
themselves like if they might always not 29:25
have skills for everything and sometimes 29:26
they run out of ideas. I think AI can 29:28
help help with that too. I do think that 29:30
the the top the the ceiling it will just 29:33
keep getting higher. And so if you 29:35
really want to be the best design 29:37
company or the best company, you have to 29:39
still keep pushing the boundaries and 29:41
you can't just expect that the AI will 29:43
solve it for you. Like basically AI you 29:45
can get to the average level maybe but 29:48
like going beyond that you still need 29:50
all the work you've done in the past. 29:51
You should understand the danger is that 29:54
when something is easy to do, you stop 29:56
paying attention to it. So if it's easy 29:59
to generate designs and ship them, you 30:01
maybe didn't think about it this feature 30:04
at all. Like I think some sometimes when 30:06
something is really hard, you're 30:08
constantly thinking about it like is 30:10
this worth it? Do I still want to do 30:11
this? Like should we just stop doing 30:13
this? Like I don't this is so hard. Um 30:14
so I think that the the the kind of like 30:18
the suffering helps to maybe clarify the 30:20
design. Maybe sometimes it tells you 30:23
that it's not the right thing. Maybe it 30:25
shouldn't be that hard. maybe you're 30:28
approaching it wrong. So I think you 30:29
should just understand that the danger 30:31
is that when you outsource 30:33
the the output too much, you might stop 30:35
losing control or even like 30:38
understanding of the your company or 30:40
what the product does. 30:42
>> Are you worried that AI is going to make 30:44
designers obsolete? 30:45
>> I don't think so. Similar with engineers 30:46
or or designers, I think the campaign 30:48
shifts happening like even today like I 30:51
think it's easy to generate websites. So 30:54
maybe the market for website designers 30:57
will go down. Like I do think people 30:59
will still have some designers working 31:01
on websites. And I think like in my mind 31:04
like the real problem with websites is 31:06
not the design, it's like the actual the 31:08
narrative or the storytelling or the 31:10
>> the the explanation of things. 31:12
>> Yeah. 31:15
>> And I don't think the AI can like really 31:15
solve that for you. Like you really have 31:17
to understand that. I mean the AI can 31:18
help with that too, but I think you 31:21
still really have to understand that 31:22
what do you what is this website for? 31:24
Like who is it for? they can have maybe 31:26
the AI agents or something can kind of 31:28
do work for them um on the kind of in 31:30
the background and you your role might 31:34
be shifts more like towards like being a 31:37
more like an IC lead or like a manager a 31:40
little bit that 31:42
>> you are not only 31:43
doing your own output like an as a 31:46
individual contributor but you're also 31:48
responsible for some kind of AI's output 31:51
and I think like your shop should be 31:53
still like is this good is this fitting 31:55
is does this work and that kind of 31:57
things. We don't know what's going to 31:59
happen. But my feeling is also that if 32:00
if AI makes for example like building 32:02
software really easy and and cheap. I 32:05
think we will just build more software. 32:07
I think the industry will grow and you 32:08
will need more designers like you can't 32:10
just have AI at this point. We don't 32:12
have a companies that are purely run by 32:14
AI. 32:17
>> Yeah. 32:17
>> And so yeah. So, so I think until that 32:18
happens, I think we'll still live in a 32:21
world where you might have a quite a lot 32:22
of people in a company, humans doing 32:25
things and then you have AI also doing 32:27
things and I think like because the AI 32:29
can make things more cost effective, I 32:31
think you the companies will just decide 32:34
to do more. That's my I think at least 32:35
optimistic take that what will happen 32:38
with the with the AI. 32:40
>> And then you kind of have a front row 32:41
seat to this with a lot of the best 32:43
product teams using linear. Where do you 32:44
think things are going in terms of how 32:47
product and design teams will operate in 32:49
the future? 32:51
>> Yeah. So like with with linear it's it's 32:52
very focused on the execution or or 32:54
tracking work or like solving problems 32:57
and what we have for example been 33:01
working on now is like building the 33:03
agents platform that you could bring 33:04
agents into linear and they could work 33:06
for you. You could delegate work for 33:08
them. So there's a bug report comes in 33:10
into the triage, the agent can like take 33:12
a look at it and say, "Hey, I'm pretty 33:15
sure I can like solve this for you." And 33:17
then you just like, "Okay." And then it 33:19
goes to work and then you review the 33:21
code. So I think there's a lot of things 33:22
I think we can able to streamline and 33:25
what we see in from the from the 33:28
customers and market there's a lot of 33:29
interest for this and all the all the 33:31
CTOs basically are saying that AI is 33:33
their kind of like number one priority 33:36
and the CEOs are writing this memos 33:38
about AI and I think like it's clear 33:40
that on the leadership level they 33:43
understand that AI is is useful. I find 33:44
that the whole industry so there's this 33:47
big launches of very broad AI tools like 33:49
there's the the AI every company very 33:53
big company they have the chat bot and 33:55
they have all the all the different like 33:57
tool AI kind of set of tools that can do 33:59
anything for anyone but I think like 34:04
what is missing there is like the people 34:07
who are building it from like more like 34:08
a crowns up like well what is the 34:10
problem someone has today like 34:12
>> for example like triaging issues like a 34:14
company, they don't always know where 34:17
the issue should go. Where should this 34:19
bug go? So, you could have like a manual 34:20
process, someone looking at it. You 34:22
could have some kind of automation or 34:24
you could have an AI to look at it like, 34:25
hey, like with the AI could go look at 34:27
your workspace and code base and like 34:30
understand like it looks like you have 34:33
this kind of product areas. It looks 34:34
like these kind of teams or you like 34:37
people are working on those product 34:39
areas and it looks like generally when 34:40
these kind of issues come in that this 34:43
these go into these kind of teams or 34:45
this kind of person. So like our 34:47
approach with linear is like we're now 34:50
like thinking more as like what are the 34:51
specific problems we could directly 34:53
solve with the AI and it it could be 34:55
like a better like more quicker value uh 34:57
to the customer than having this like 35:01
very broad spectrum like ask anything or 35:04
create anything or something that kind 35:06
of like approach. So that's like what we 35:08
are excited about. 35:10
>> Well Kyrie, thank you so much for 35:11
joining. uh so much great in uh advice 35:13
and insight here for uh everybody who's 35:16
watching at home. So really appreciate 35:19
you taking the time and and sharing all 35:20
of your lessons and uh unique things, 35:22
counterintuitive things that that you 35:25
all do at linear and hopefully a lot of 35:27
those can propagate out through other 35:28
startups as well. So really appreciate 35:30
you joining. 35:32
>> Yeah, thanks for having me and great to 35:33
be back at the at the YC office. 35:34
>> Awesome. That does it for this episode 35:36
of Design Review and uh we'll see you on 35:38
the next one. 35:40

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[English]
Great design can make or break your
product. So to learn more about how to
prioritize high quality design in the
earliest stages of your startup, we're
sitting down with Kari Sarnin, the
co-founder and CEO of Linear. Kari
worked at Coinbase, Airbnb, and built
one of the best issue tracking tools on
the market in linear. And today he's
going to share some of his advice for
how you can design a product that truly
stands out. Welcome to another episode
of Design Review.
[Music]
[Music]
Ki, thank you so much for joining us.
>> Well, it's awesome to be here.
>> Maybe just to kind of um give people a
sense of where Linear is at today, maybe
you can just kind of give us a high
level of any interesting stats or facts
and maybe a quick description of what
Linear is.
>> The idea with Lener is that we want to
be this purpose-built platform for
building products and or planning and
building products. It's not a suite of
tools, but it's more like an integrated
workflows. It's a tool that engineers
might use every day. So, I think it's
design is especially important and speed
is very important because if if any kind
of paper cut or bad experience, it will
multiply a lot of times. Where we are
now, like fast forward today, we we have
about 15,000 companies as customers. And
then we have growth companies like
Mercury, Ramp, Bretool, um, Pre and and
like lot of like growth companies and as
well as like larger companies like
OpenAI and uh, Block which is a which is
a financial company. We wanted to build
focus on the quality and keep the focus
really tight to build the best product
we can for these customers. So that's
why we we done some some of the things
differently. You're also a YC founder
and I'm curious kind of at all the stops
of your career from, you know, founding
your first company, going to Coinbase as
the first designer there, lead designer
at Airbnb, and then starting your own
company again at Linear. What's one
lesson that you took away from each of
those stops that's kind of made Linear
what it is today? I think linear is very
much built with the advice we got from
YC and just make something people want
and like talk to the users and
simplifying the startup building process
or clarifying it that like not a lot of
these things matter that that you see
out there and a lot of things can wait.
What really matters is like you find
those someone someone you can build
something for and you can build it in a
good way. So I think like YC really
helped me to understand that building
companies it doesn't have to be
especially in the beginning has doesn't
have to be that complicated. You almost
just need the singular focus of making
progress building something for the
customers and then all the other stuff
can kind of come automatically or later
or or something it can wait. I think the
OIC also helped me with the with the
ambition that you could see like hey you
can make a lot of progress in a very
fast time and also like eventually that
progress will lead to like a massive
companies or massive growth. So I think
it was really important for me. Coinbase
was actually in the same patch that I
was in which was um 2012 summer. Maybe
what I learned there was that you you
kind of have to really clarify with the
company but also like especially I think
as a designer what is the one or couple
problems we're truly trying to solve
with the design or with the company
itself and for me that at Coinbase
thinking about back crypto back in 2014
it was a very different time like
there's a very little trust in the
market and also just because it's a new
thing you don't have that trust built in
so like what I saw that my job as a
designer is like I have to change this
company to look like more trustworthy
and more professional because they want
to go mainstream but we also need to
simplify this. We have to we have to
make the design really simple so and
explain it in a simple way. So we can
break out of this like crypto niche
group. I kind of looked around the
website the product the brand and I
basically just made a list of like these
things needs to be fixed. So, it's like
the logo was this stack of coins like a
little bit like kind of like, you know,
like Donald Duck or Uncle Scrooge kind
of. Yeah. It's like the coins on the
table. One of them is like tipping over.
It's like why is it tipping over? It's
like that's not that doesn't feel good.
It it should feel like staple or
something.
>> I did have some trouble convincing them
to like pick up a new locom mark
>> and it eventually, yeah, we didn't do it
until the IPO. They finally picked one
which is like a kind of like a circle
that looks like a C. There's like a
thing going into it so it looks like a
C.
>> And then I on the website like what it
looked like was um so Brian and the team
had had that basically built it over the
past two years. I think they had like
quite a lot of users already. They had a
lot of money in the background like in
the in the platform but everything was
built with Twitter Bootstrap.
>> I think that the product itself worked
quite nicely. It was quite simple. The
problem was that that the the visuals
using this kind of standard library made
it look like a hack project.
>> So like someone coming to a website
thinking, oh should I buy some Bitcoin
and like should I store my money in this
Bitcoin bank?
>> It's kind of like makes it a little bit
uneasy. It's like can I trust this
people? Like is this a real company? Is
this some like side project? Is this a
hack project? So the second thing is
like well we need to fix the website
like we need to make some kind of
visuals to it. And then the third thing
is that the the product itself that it
also looked like that it used a bit
Twitter bootstrap like I didn't change
the layout the the kind of structure of
the product but I just changed the
visuals and then that way like fairly
quickly we could get got to a state that
it like from the outside this company
looks more trustworthy and more real or
like more like a real company. And then
the third thing like later on in the
brand I was using a lot of photos
because I think the photos of people
photos of
the earth like mountains forest
something I found out like crypto and
the space is so abstract and ambiguous
that like it doesn't feel like crowning
you're like what is this like there's
this magic internet money it doesn't
exist you know like kind of like it's
weird. So I think like some those kind
of things like those kind of touches I
don't know how much it actually impacted
anyone like I don't know if anyone like
picked on it
>> but that was the thinking in the back
end and then lastly I think with Airbnb
>> uh I joined there like much later they
were already a huge company uh they
weren't public yet but they were se
couple thousand people at least what I
learned from Priesky there was that the
brand and I think Silicon Valley still a
lot of startups don't quite understand
brand or design.
>> Mhm.
>> There's I think they logically try to
understand it that yeah okay design is
important. We see that it makes sense
and brand is important makes sense but
what what is it like they don't have a
maybe the language or the experience to
to think about it or maybe they just
don't want to think about it. It was
interesting to see with Airbnb is like
how much the CEO is actually focused on
the brand
>> and seeing that certain kind of
advantage which turns out it is an
advantage. Brand is really like the
story you tell like what is this company
about like what do we care about both
internally and externally and then you
try to follow those values or those
action like those that thinking as much
as you can and not not kind of like
sacrifice on it. So that from the
external I could see like Airbnb is f
like this is the Airbnb like brand and
their their actions are following that
and then over time I can trust them that
they're like predictable. They're not
one day it's like Airbnb is great and
they're doing everything right. The next
year everything is bad and like I I I
don't trust that kind of there's too
much volatility in it. So I think that
that was interesting to see like how
much he he cared about it.
>> Yeah, that's really interesting. So, it
sounds like at those stops, Coinbase and
Airbnb, I think a brand is always
helpful for building trust, but it seems
like the design and the brand,
especially for those two businesses
where, you know, somebody's going to
come stay in your home or you're going
to stay in somebody else's home, it
seems like that was incredibly
important. And now at Linear, it seems
like your brand, um, at least as an
outsider, it seems a lot is about craft
and quality and just like a high quality
professional product. And I'm curious,
what are the things that you do on a
daily basis to try to create that brand
and how intentional is it for you?
>> It was something that we worked in these
companies and we're working in this
industry a while. So sometimes you you
kind of get tired of the things that
exist and you kind of try to think like
would would there be some other way of
doing this thing or other way of
thinking about it and that's like a good
starting point like you start thinking
like what do you personally really care
about as a founder
>> and then you start going into that like
well what should the company then care
about those things should be aligned
like otherwise like why you work why do
you found this company
>> from there we saw that there's a lot of
competition um it's it's not super easy
to differentiate with the features I
think because I think like people just
look at oh it's does project project
management whatever like these other
tools do it too but like what we see
that that none of these companies in
this market actually had any kind of
brand you couldn't really say what
they're about like you could know that
they exist but you don't can't really
tell what they're about so for us it was
really that can we be really authentic
and kind of direct or honest and also
like show that we have this like care or
values for certain things and quality
being one them like we we are helping
companies to build software and for us
personally we find it annoying when
things don't work that well and we don't
want that to have like our customers to
have that feeling. So we try to like
tell everyone internally and and and
when we do this work that like we need
to strive for the quality. Quality
doesn't mean perfection that you can't
have anything rough or anything uh you
need to polish everything to like for
years. It's it just means that like you
have this direction or idea in the mind
that we are about quality. We want the
user to like the customers to have a
great experience and that's like the
most important thing. And yeah,
sometimes you you might have to launch
something to get feedback and that's
okay. But like you should then like
remember to come back and say find like
ways to like improve it or fix it if
it's rough. In some ways you are
building this culture around something
internally. So that's part of my job
that sales is part of the experience of
linear. I want it to be a quality
experience. What we really want to like
find people that can do like a quality
experience and like what I think in this
kind of market it is that these buyers
are quite sophisticated and they they
already have maybe a product they use.
So they do want to understand like how
can they how can linear do it better or
differently. And so those people have
like the sales people we hire, they have
to be they don't have to be engineers or
like super technical people, but they
have to have at least the capacity or
curiosity to understand the the product
really well and the the the customers
well and I think it's it's been working
and we've been able to hire hire people
but I think founders or startups they
just decide well we hire a sales team
and then or someone like the investor
sells like you need to hire sales then
like okay we'll go hire sales
>> but they don't ask you questions like
what kind of sales like
>> it feels interchangeable, right? All
sales parts are you swap them in now,
>> but like companies are very different.
So yeah, you might be an enterprise
company, you need someone who can do
that like navigate that market really
like kind of it's a complicated process.
So you need someone to navigate that or
or something like maybe if you're like
medical product maybe you need to have
someone who has worked in the medical
field. So there's like attributes that
you you can think like how in even in
sales that could be how could you like
really signal your what your company is
about like what you do well it
>> it's interesting to me I think a lot of
times founders think about um brand as
like the logo the colors I put on the
website you know like those types of
things but it sounds like the argument
you're trying to make is that actually
the brand is like every touch point and
it's interesting that you're like down
to the sales people like they're the
first contact with a lot of your
potential customers and making sure that
that is the brand experience that you
want them to have with your company is
incredibly important and would often be
overlooked by a lot of people I think.
>> Yeah. And I think like I like to think
it's all kind of follows from the same
tree that you have this some kind of
brand thinking or it's more like the
company values like what are we about
and then you try to visualize that or
make it happen in different aspects. So
visualizing means that you make a make
your logo and you make the website and
you are signaling like we are very like
professional or we are trustworthy or
something with that design. I would say
like the brand is often like what does
the person feel the experiences. I think
a lot of times people think about you
know craft and high quality and the
things that you talk about and like you
said they think of perfection and
waiting a really long time to ship
something. Um, but talk about how you
operate to achieve that high level of
quality while still, you know, shipping
very frequently and and getting things
in the hands of real users before
they're like fully baked in your own
head.
>> Yeah. One of the lessons I learned in
some of these other companies with that
like having more people working on
things doesn't necessarily make it
better. It's often can make it worse.
you start to lose the thread of like
what is this feature even about because
everyone has a little bit different
opinions and you start into this bike
shedding or like a design by committee
that we try to like kind of get
everything in there but then it's now
the feature is not really for anything
because it's too broad or it's like
doesn't really quite work for anything.
From the beginning we wanted that the
people work in small teams and like
there's often like two three people uh
it's like engineer maybe a couple
engineers one designer and we for a long
time we didn't have any product managers
and today we have about two and they are
more like the product manager job in in
Elina is more that like they're looking
across things not like necessarily
specific product project all the time or
a specific feature all the time
>> and they're kind of like trying to keep
the overall threat going like well what
is happening and like who is saying what
and like where are we at things and then
then like the we want the engineers and
the designers to actually run the
project it's hard to spec quality or the
right solution like you can maybe spec
the solution to some degree but you
can't really spec the quality execution
of it and I think that's where I think
if someone is driving the project and
building it they have a lot of
opportunities to like tweak it to make
it better like what I think I what I saw
sometimes happening other companies is
that we had this like nice design or or
or some or some kind of spec and then
someone starts building it and then they
realize that oh this design doesn't
quite work in practice but now no one
wants to go back to change it because
the design was already greenlighted in
this meeting like with the CEO a long
time ago so now we have would have to go
all the way back and then like change
the design and we have to like approve
it again which will add timeline and
then now no one's happy because
timelines got out of whack. People are
just not taking enough ownership and or
cannot use their own agency to to fix
things. And so with the features we try
to have like the engineer and designer
to drive it like this is like scoping it
trying to figure out whether the first
version talking to customers, talking to
users, looking at the user research. How
we manage the quality and speed is that
we generally just you can do whatever
like we use feature flags a lot. So you
can put anything in the app in the
internal use like the once you have the
idea almost like you can put it in the
app and we can try it out like it
doesn't have to be good or it doesn't
have to be like that polished or
anything. So internally we're very okay
like iterating to stuff and then we also
have beta programs where we invite
specific companies like hey do you want
to try this out? It's a little rough but
like you can try it out and see if it's
like useful. But then once we get to the
final like general availability release,
we try to like look through the
executions like is the all the
animations correct? Like are the things
like are the details correct? Like does
it feel good? Are we missing something?
So there's like a last check but we
don't try to polish it all the time but
we're trying to push the team like okay
make progress as fast as you can but at
the very last step we should just make a
look check that everything is like kind
of reasonably in a good shape because we
want people to lead these projects. We
also need to hire people who can do
that. So we can't hire engineers that
only want to code and like never think
about anything else. I just want to look
at the editor and like press the buttons
or something. But we we are always
looking for people who have opinions or
they have like some kind of product
sensibilities or they have some kind of
product taste or they they just like
explicit some kind of curiosity. It's
like I think there's a good way of doing
things and there's a bad way of doing
things. This feature doesn't feel good.
This feature does feel good. So we're
just looking for those people that are
can think and use their own judgment.
>> I'm sure a lot of people are out there
wondering what should I be looking for
if I'm trying to hire somebody like that
model sounds great. I need the right
people. How do I find the right people
and what questions should I be asking to
figure out if they're going to be good
at that?
>> Yeah. Yeah. I think from the resume
experience level it it or like
experience you should be looking for
something or has this person built
anything on their own or like had they
built anything large like like a
complete product like they were like
maybe like a first engineer somewhere or
they
>> they built their own open source project
or a side hobby or something because I
think like that forces you to think
about this things like should I do it
this way or that way? But I would say
like a flag is someone who's worked at
Google for 10 years and I I can like see
like well they're probably fairly like
boxed in in the specific area and they
probably didn't have to like think about
other things. And when I interview them
I I like to ask them about the projects
they working on like or something like
they're really proud of like what is a
project they're proud of and then I just
keep asking questions like why why are
you proud of it like why why did you do
it this way? And sometimes they say,
"Well, someone told me to do it." Well,
so like, well, did you agree that way or
did you have a different opinion about
it? And like you're just trying to see
like did they pay attention? Like did
they feel something like this is right
or is this is wrong in their opinion?
Maybe their opinion is wrong anyway. But
I think what what we're really assessing
is like do they even want to think about
this thing or do they naturally think
about these things? I don't think
there's like a super surefire way to to
evaluate that, but I think it's more
the more questions you ask about the
projects they worked on and the more
specific they can be in it is usually
like a good sign if they just say well
it's like I just did this and I work on
the tech and like whatever but if they
start going like yeah like I did build
this thing but the hard part was this
customers were saying this and like
whatever so you can see that like they
were paying attention to the business
problems too and the user problems not
just the technical problems
>> I am passionate about encouraging more
designers to become founders ers and I
think you were just, you know, one of
the top examples of somebody that was a
designer and, you know, I guess you were
a founder and then designer and then
founder again. I'm curious like what
skills or like superpowers or unfair
advantages do you think you have as a
founder based on your design background,
design thinking, maybe even the way you
grew up?
>> I like to think like design is is
finding things that fit and kind of feel
good. And I think that in a way when
you're building products or companies
that's kind of like what you're doing
ideally like yeah some sometimes
companies get built or products get
built really like randomly but I like to
find that like what is the com kind of
like common ideas or threats like what
are we trying to communicate or what are
we trying to solve and I think as a
designer it's not always easy to
articulate that but I can somehow like
sense or feel it that this is the way to
do it. I can see that this will work and
with designs or or other things I can
visualize how they will look or how they
will work or like or maybe like even
like how the users might react to it and
then I I can try to think like what are
the inputs to that output like what is
what kind of people we need or what kind
of what the brand should be like or what
the product should look like. So I would
say like as a design founder I think
that the superpower could be that you
are more maybe you have like a broader
view of things. I know exactly what how
like technical founders think about it
but I think they they are very like tech
focused and it's like everything is
outside of that it's kind of like maybe
not in their focus whereas I think like
a designer can maybe be a little bit
more broader. What advice would you have
for designers that are thinking about
making the leap and starting a company
or maybe they're nervous about it? Um
I'm curious what you would tell them.
>> You should try to like broaden your
horizons as much as you can. So what I
mean by it that is often I I've seen in
companies design like designers working
in companies they get quite narrow focus
on the design problems like I was given
this task or this project. So now I'm
going to do it. I'm going to design it.
I'm going to open Figma and then I'm
going to design it. And then like when
they go to reviews even about those
features like maybe the CEO is reviewing
it, maybe someone else is reviewing and
you get this feedback and like people
are not always happy with the results.
You kind of get into this small like oh
I'm not a good designer like I'm doing
something wrong. But the problem is
really like you're maybe not you're kind
of overlooking what the other people are
looking for like what is their problems
like usually internally the CEO or the
other people in in the organization they
have their goals or like strategies or
initiatives or or some something they
want from this. When you get design
feedback it's not always about the
design it's about the that this is
actually not like kind of solving their
problem then it's not solving the
business problem. And sometimes it's
just like they don't even know what the
pro like maybe people maybe the CEO and
some like product manager there maybe
like even have a different problem in
mind like the problem isn't clear to
people it's not people don't are not
aligned on it even if you don't become a
design founder I think it's useful to
start to like expand your mindset like
your job is not to sit there and like
put some stuff in Figma but your job is
to kind of solve the company's problems
>> often that means that you are solving
them through sign, but if you don't
understand what the problems are, like
you're not going to like be able to
solve them. So, the more you can like
kind of learn from the people around
you. So, if you work in a B2B company
like well talk to the sales people like
they they talk to customers all the
time. They're a good resource for
understanding like the customers and and
then as well like a company leadership
try to ask them like what they looking
for like try to understand their
problems. And when you do that, you
start learning like, oh, this is how
businesses operate or this is this is
how people think. This is what the
different roles do. This is maybe the
purpose of this function.
>> I'm curious like why do you think
founders should care about design? And
especially from the earliest days of
their company, what differences have you
seen between companies that do care
about it versus ones that don't?
>> So, you have to think like what is
actually the the value of the design
that brings to your specific company in
this specific market. And then I think
that a lot of times people just don't
think through that. So they either copy
what other companies are doing or they
just don't do it at all. Like they just
like well we don't know how to do design
so we'll just not even think about it.
But I do think like the best companies
do care about design. You can grow to a
big company being without too much
design. I think it's possible if you
just have like a very good technology.
But I do do think like it's it can the
design can accelerate the the company
and the the how people think about to
like it can even help with investors.
Investors are people too. So if they
think something is cool or there's a
there's a strong brand, they're more
likely to to pay more like they they
want it more than
>> it's emotional, right?
>> Yeah. So, so I think that kind of maybe
the design is is partly it's making
things easier for users, but I think
it's partly it's also like touching this
like emotional
>> needs of people and then I think it can
amplify everything you do. So that's why
I always think like even a very early
stage companies maybe you have like five
people or something or three people
maybe you should hire a designer even if
it's not that needed right now but I
think they can have at that point they
can have like very big leverage because
the the work if everything is a little
bit nicer everything is a little bit
better it will compound over time and
like the users will see it and and you
don't have to do this big redesign like
years down the line because you kind of
ended updated this like horrible place
and now you have to like hire more
people and like fix everything and then
the customers are complaining because
things are changing. So
>> yeah,
>> I think it's just like a smart thing to
do.
>> You wrote um a a really uh incredible uh
post around 10 tips for creating
products that stand out. I'm curious
like what are the two or three that you
think are most important that you know
you think all founders should be aware
of or think about or consider as they're
building their products? I think the
whole definition of being differentiated
or being an outlier company or a
breakout company is like you really need
to show you're better at something like
much more than anyone else. Like you
have to be known for it.
>> So then I think that that's starts with
that like you have to decide that maybe
the one thing you want to be really
known of or the best like it can't be
the same thing everyone else is doing
because then like you're you're not
differentiated. So I would start with
that like figuring out that like
differentiator or like what you really
want to be known of. I think my second
thing is like it's it's maybe weird but
I would say like the people you hire is
probably especially in the product
organization if you're trying to build
like really good product the people you
hire has the most impact on the product.
I feel like we operate quite casually.
We don't have a lot of processes. We
have yeah we have this feature flags and
some kind of testing but but we don't
have like a lot of rules or processes
>> because we want to hire people we can
trust their judgment and and taste.
Early on I think we with the founders we
kind of played this mind game of like
well if we just disappear would would
this people know what to do kind of like
I think like we done our job well and
hired the right people if we think like
well they they would survive and they
would like actually make progress. The
second thing is like I think you need to
give them some space to do it. Like if
you're like constantly hounding them,
it's like where is it? Like
>> do it now. Then obviously they don't
have the space to do their work well. So
there's some like balance there. It's
like that you can't be like constantly
like micromanaging them or hounding
them.
>> Yeah. How do you balance that? I mean I
know it's important to you to like give
space for people to work and in a
perfect world I think everybody would
want that and then that's balanced with
trying to ship quickly. We try to set
some kind of timeline pressure that we
would like to see something at this time
and this date and we think that's
reasonable and then I think like what it
what it what we hope the team will do is
that they will think about that timeline
and then they start scoping down the
project
>> and they start thinking well what can we
actually achieve and maybe we we need to
really prioritize the things we do which
I think in the end is even useful
because
>> then you start focusing on the right
things anyway so there's this like
little bit of timeline measure then we
keep track track of the progress like if
the progress are good and like things
are moving I'm not like I'm not going to
get sad if the like the timeline is not
hit exactly I might ask well what is the
new timeline or like what is where do
you think is now and like how far is
from something so there's a little bit
of pressure it's like where is it or
like how far it far along it is but it's
not like daily so there's some some
level of pressure but it's it's like
we're not like super timeline
>> date driven
>> shifting gears to AI a little bit it
seems like Now it's easier than ever to
um get design work created by AI or to
ship product that AI generates. Is that
a good thing? And what are the
considerations that people should be
thinking about in a world where it's so
easy to just generate new designs and
ship new product and new features that
maybe people aren't thinking about yet.
>> Yeah. Yeah, I often think with
technology, I don't think you should
necessarily think is it a good thing or
a bad thing because usually technology
will happen regardless like you can't I
think like we can't go back
>> not having AI anymore. It's it's not
going to disappear from the world. So
now their next question is well what
what should I think about it or like how
should I use it or how should people use
it? And I think it will lower the the
the the floor on things like design for
example. companies that maybe before
couldn't hire designers or they didn't
have time for it or something. I think
they can kind of like help prop them a
little bit that they can now do like
decently good design. Designers
themselves like if they might always not
have skills for everything and sometimes
they run out of ideas. I think AI can
help help with that too. I do think that
the the top the the ceiling it will just
keep getting higher. And so if you
really want to be the best design
company or the best company, you have to
still keep pushing the boundaries and
you can't just expect that the AI will
solve it for you. Like basically AI you
can get to the average level maybe but
like going beyond that you still need
all the work you've done in the past.
You should understand the danger is that
when something is easy to do, you stop
paying attention to it. So if it's easy
to generate designs and ship them, you
maybe didn't think about it this feature
at all. Like I think some sometimes when
something is really hard, you're
constantly thinking about it like is
this worth it? Do I still want to do
this? Like should we just stop doing
this? Like I don't this is so hard. Um
so I think that the the the kind of like
the suffering helps to maybe clarify the
design. Maybe sometimes it tells you
that it's not the right thing. Maybe it
shouldn't be that hard. maybe you're
approaching it wrong. So I think you
should just understand that the danger
is that when you outsource
the the output too much, you might stop
losing control or even like
understanding of the your company or
what the product does.
>> Are you worried that AI is going to make
designers obsolete?
>> I don't think so. Similar with engineers
or or designers, I think the campaign
shifts happening like even today like I
think it's easy to generate websites. So
maybe the market for website designers
will go down. Like I do think people
will still have some designers working
on websites. And I think like in my mind
like the real problem with websites is
not the design, it's like the actual the
narrative or the storytelling or the
>> the the explanation of things.
>> Yeah.
>> And I don't think the AI can like really
solve that for you. Like you really have
to understand that. I mean the AI can
help with that too, but I think you
still really have to understand that
what do you what is this website for?
Like who is it for? they can have maybe
the AI agents or something can kind of
do work for them um on the kind of in
the background and you your role might
be shifts more like towards like being a
more like an IC lead or like a manager a
little bit that
>> you are not only
doing your own output like an as a
individual contributor but you're also
responsible for some kind of AI's output
and I think like your shop should be
still like is this good is this fitting
is does this work and that kind of
things. We don't know what's going to
happen. But my feeling is also that if
if AI makes for example like building
software really easy and and cheap. I
think we will just build more software.
I think the industry will grow and you
will need more designers like you can't
just have AI at this point. We don't
have a companies that are purely run by
AI.
>> Yeah.
>> And so yeah. So, so I think until that
happens, I think we'll still live in a
world where you might have a quite a lot
of people in a company, humans doing
things and then you have AI also doing
things and I think like because the AI
can make things more cost effective, I
think you the companies will just decide
to do more. That's my I think at least
optimistic take that what will happen
with the with the AI.
>> And then you kind of have a front row
seat to this with a lot of the best
product teams using linear. Where do you
think things are going in terms of how
product and design teams will operate in
the future?
>> Yeah. So like with with linear it's it's
very focused on the execution or or
tracking work or like solving problems
and what we have for example been
working on now is like building the
agents platform that you could bring
agents into linear and they could work
for you. You could delegate work for
them. So there's a bug report comes in
into the triage, the agent can like take
a look at it and say, "Hey, I'm pretty
sure I can like solve this for you." And
then you just like, "Okay." And then it
goes to work and then you review the
code. So I think there's a lot of things
I think we can able to streamline and
what we see in from the from the
customers and market there's a lot of
interest for this and all the all the
CTOs basically are saying that AI is
their kind of like number one priority
and the CEOs are writing this memos
about AI and I think like it's clear
that on the leadership level they
understand that AI is is useful. I find
that the whole industry so there's this
big launches of very broad AI tools like
there's the the AI every company very
big company they have the chat bot and
they have all the all the different like
tool AI kind of set of tools that can do
anything for anyone but I think like
what is missing there is like the people
who are building it from like more like
a crowns up like well what is the
problem someone has today like
>> for example like triaging issues like a
company, they don't always know where
the issue should go. Where should this
bug go? So, you could have like a manual
process, someone looking at it. You
could have some kind of automation or
you could have an AI to look at it like,
hey, like with the AI could go look at
your workspace and code base and like
understand like it looks like you have
this kind of product areas. It looks
like these kind of teams or you like
people are working on those product
areas and it looks like generally when
these kind of issues come in that this
these go into these kind of teams or
this kind of person. So like our
approach with linear is like we're now
like thinking more as like what are the
specific problems we could directly
solve with the AI and it it could be
like a better like more quicker value uh
to the customer than having this like
very broad spectrum like ask anything or
create anything or something that kind
of like approach. So that's like what we
are excited about.
>> Well Kyrie, thank you so much for
joining. uh so much great in uh advice
and insight here for uh everybody who's
watching at home. So really appreciate
you taking the time and and sharing all
of your lessons and uh unique things,
counterintuitive things that that you
all do at linear and hopefully a lot of
those can propagate out through other
startups as well. So really appreciate
you joining.
>> Yeah, thanks for having me and great to
be back at the at the YC office.
>> Awesome. That does it for this episode
of Design Review and uh we'll see you on
the next one.

Key Vocabulary

Start Practicing
Vocabulary Meanings

design

/dɪˈzaɪn/

B1
  • noun
  • - a plan or drawing produced to show the look and function or workings of a building, garment, or other object before it is made
  • verb
  • - decide upon the look and functioning of (a building, garment, or other object), typically by making a detailed drawing of it

product

/ˈprɒdʌkt/

A2
  • noun
  • - an article or substance that is manufactured or refined for sale

quality

/ˈkwɒlɪti/

B1
  • noun
  • - the standard of something as measured against other things of a similar kind; the degree of excellence of something
  • adjective
  • - of good quality; excellent

startup

/ˈstɑːtʌp/

B2
  • noun
  • - a newly established business

work

/wɜːrk/

A1
  • noun
  • - activity involving mental or physical effort done in order to achieve a purpose or result
  • verb
  • - be engaged in physical or mental activity in order to achieve a result; do work

build

/bɪld/

A2
  • verb
  • - construct (something) by putting parts or material together

people

/ˈpiːpəl/

A1
  • noun
  • - human beings in general or considered collectively

feature

/ˈfiːtʃər/

B1
  • noun
  • - a distinctive attribute or aspect of something

company

/ˈkʌmpəni/

A2
  • noun
  • - a commercial business

team

/tiːm/

A2
  • noun
  • - a group of players forming one side in a competitive game or sport

problem

/ˈprɒbləm/

A2
  • noun
  • - a matter or situation regarded as unwelcome or harmful and needing to be dealt with

experience

/ɪkˈspɪəriəns/

B1
  • noun
  • - practical contact with and observation of facts or events

user

/ˈjuːzər/

B1
  • noun
  • - a person who uses or operates something

brand

/brænd/

B2
  • noun
  • - a type of product manufactured by a particular company under a particular name

hire

/ˈhaɪər/

B1
  • verb
  • - employ (someone) for wages or salary

important

/ɪmˈpɔːtənt/

A2
  • adjective
  • - of great significance or value

good

/ɡʊd/

A1
  • adjective
  • - to be desired or approved of

focus

/ˈfəʊkəs/

B1
  • noun
  • - the center of interest or activity
  • verb
  • - pay particular attention to

“design, product, quality” – got them all figured out?

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